Sentences with phrase «jump onto the ledge»

Now you could add a box jump here where you bend your knees slightly and jump onto a ledge or stable surface.
I said jump onto the ledge!
Take out the two Egg Pawns and jump onto the ledge with Rings next to the Cannon.

Not exact matches

Nothing too serious; he basically scraped up his leg while attempting to jump onto a concrete ledge.
Grapple to the opposite air duct, use your Karachi sea view dating point dailymotion Batclaw to pull down the grate and carefully jump across to grab onto the small ledge.
When I played Tomb Raider 2 on by 486 PC in college, I liked it because you could jump across a gap, grab onto the ledge and pull yourself up.
True to its title, Man on a Ledge follows Sam Worthington's Nick Cassidy as he steps onto the ledge of a New York hotel and threatens to jump unless he receives assistance from a grizzled police psychologist (Elizabeth Banks» Lydia Mercer)- with the media circus that inevitably ensues acting as a cover for a heist being executed by two of Nick's cohorts (Jamie Bell's Joey and Genesis Rodriguez's AnLedge follows Sam Worthington's Nick Cassidy as he steps onto the ledge of a New York hotel and threatens to jump unless he receives assistance from a grizzled police psychologist (Elizabeth Banks» Lydia Mercer)- with the media circus that inevitably ensues acting as a cover for a heist being executed by two of Nick's cohorts (Jamie Bell's Joey and Genesis Rodriguez's Anledge of a New York hotel and threatens to jump unless he receives assistance from a grizzled police psychologist (Elizabeth Banks» Lydia Mercer)- with the media circus that inevitably ensues acting as a cover for a heist being executed by two of Nick's cohorts (Jamie Bell's Joey and Genesis Rodriguez's Angie).
From the LEFT of the HIGHER boulder leading up to a ledge and gap, jump and spur your horse so it lands on top, then onto the ledge.
Got to the far right side and jump on the boxes, then onto the pipes to get up on the ledge, goto the far end of the ledge, turning two corners the skull is at the far end.
There's no grabbing onto ledges, wall - running or parkouring, and Lu's animation remains stiff and rigid throughout the jump animation.
Sometimes they'll fail to grab ledges properly, or the game will stutter animations because players were supposed to walk into particular raised areas rather than jump onto them.
At times the boy can feel almost floaty when he jumps, there are still issues with hanging off the side of ledges and stretching out to jump to another ledge (a major gripe I had with SotC), and much like trying to cover a bowl of leftovers with plastic wrap, your character will grab onto everything you don't want him to and fail to even lightly grasp the item on which you desperately need to cling.
My personal favourite tactic is to jump out of a window and hang onto the ledge, making sure they follow and fall to their death.
By pressing the R1 button, you are able to jump and grab onto ledges that you are looking at; but as your visibility fades, your ability to judge depth changes and each leap becomes a leap of faith.
One particularly bad section has you platforming off a log onto a ledge and it took me upwards of ten tries just to have Billy (or Jimmy, I don't bloody well know) navigate to the edge of the log without falling, let alone make the jump.
Now you can leap from one horse to another horse for a kill, as well as stand on your horse to jump off and get back to free running or to jump up onto ledges.
From Path to the Meat Plateau, jump up onto the ledge to your right, jump down the other side, enter the doorway and collect the Moon from the chest within.
For example, you can jump onto a hard - to - reach platform by thrusting through the air and clambering up its ledge, or slide under enemy gunfire before charging into your opponent head - on.
The most praiseworthy addition to solving them is that the characters have finally learned how to grab on to ledges, so you will no longer get stuck on a jumping puzzle because you are a few pixels shy of jumping directly onto the platform.
Controlling the main character isn't overly difficult (even if the control scheme is insanely weird, like having Triangle be the jump button), but there will be times when you find yourself hanging your head in frustration because you're just trying to climb up a ledge or jump onto a chain, but the boy keeps missing thanks to the controls.
Your little blob - buddy wobbles about and can mostly just stick his hands to things, jump, and look up and down — lastly combining these shaky skills to hope to hoist himself up onto various ledges.
The girl is furiously, repeatedly pressing a single button during this whole segment, when in actuality, it simply requires one button push to make the Prince climb back onto the beam from which he's clinging, pushing forward on the analog stick to aim the Prince toward the ledge across the gap, then one more button push to jump.
You have a kind of double jump, and you can jump up and grab onto ledges to really utilise your environment, but that's about it.
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