Sentences with phrase «kazooie levels»

Those new levels are incredibly large, being bigger than most Banjo - Kazooie levels combined.
Can you imagine making your own Banjo - Kazooie levels?
After making my Banjo - Kazooie level, I felt the need to make a Banjo - Tooie one as well.
I originally copied the Banjo - Kazooie level, but then spent a good while in the editor to change it into something else.

Not exact matches

I'm sitting in my childhood living room on the weekend playing the mine cart levels of Donkey Kong Country, suddenly; I'm at my daycare waiting for the bus to arrive passing Nintendo 64 and Playstation One controllers around while my friends and I play a large selection of open world collect»em up games, finally; I look around again and I'm laying in bed watching Let's Plays and videos of classic games I had missed out on like Glover and Banjo Kazooie.
Believe it or not, Playful went so far as to rebuild levels from 3D Mario games and Banjo - Kazooie to get a better idea of what would and wouldn't work in VR gaming.
Banjo Kazooie came out very close to the same time as Mario 64, and both of them had snow levels that coincidentally featured giant snowmen in them.
While Banjo - Kazooie dropped players into a stage to unearth its collectibles at their leisure, 64 and Sunshine's mission - based level format gave a set objective that needed to be accomplished at that time.
The fact is, Nintendo have taken some lessons from the likes of Banjo - Kazooie, so instead of warping you out of levels each time you find something special, it'll keep things moving.
Instead, it works more like Banjo - Kazooie, where you get the collectable and just move on with the level.
It also shows off the characters you'll encounter in levels, which largely consist of objects with big googly eyes and silly voices, à la Banjo - Kazooie.
The feathers placed all over the levels are what is used to buy new abilities from Trowzer, which act like the Notes from Banjo - Kazooie.
Like the pure platforming levels in Mario Sunshine, or the quests for Jinjos in Banjo Kazooie, this «faucet» level is the first time you've had to put all your learned skills together in a do - or - die situation — jumping on to tiny, rounded platforms in order to thwack these faucets «off».
The stage itself is quite vast, and honestly reminds me a fair bit of some of the levels in Banjo Kazooie Nuts & Bolts due to the scale.
There's also a secret room hidden somewhere in the level that pays tribute to Rareware and the ending of Banjo - Kazooie.
Finally, Alpine Skyline works like a Banjo - Kazooie - style sandbox, where players can scour the level for its time pieces without the mission - based format.
Much like Banjo Kazooie, you are part of a dynamic duo, and each level is centred around collecting a number of different items.
Thanks to an ultra-successful Kickstarter campaign by developer Gears for Breakfast, A Hat in Time will feature seven full levels, co-op mode, and a soundtrack by Banjo - Kazooie composer Grant Kirkhope.
Because on the video for the B - K trailer [http://www.youtube.com/watch?v=0A4Pj0lQokk], it says that you «can unlock levels from the original game from Banjo Kazooie».
When someone mentions Banjo - Kazooie, you will be hard pressed to find a gamer that does not remember some of the iconic theme songs for each of the levels.
Created by Rare for the phenomenal Banjo - Kazooie on the Nintendo 64 and Xbox, the level is pretty much the ideal halloween level all over.
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