We love to see these Kickstarter projects coming to us because their initial inventory typically goes to fulfill the «backorders» from
the Kickstarter project backers.
Not exact matches
And according to an analysis of 47,188 randomly selected
backers of successfully funded
projects 9 percent of the time a
Kickstarter campaign has reached its funding goal, the
project creators did not deliver the reward that was promised.
Kickstarter's terms make it clear that
project creators must «refund any
backer whose reward they do not or can not fulfill.»
This is not to say that
Kickstarter is not concerned with the security of its
backers, since all
projects are screened rigorously before being eligible for funding, but that when it comes to a more long - term relationship between investor and entrepreneur, heightened regulation for equity crowdfunding is necessary.
It's unfortunate to see
Kickstarter respond to media scrutiny by limiting its users, opposed to seeking a solution that informs
backers and empowers
project creators to make better decisions.
The
project's
backers hope that this will help
kickstart a new era in lunar exploration, while creating a legacy for the way space missions are funded.
Michael Fassbender has signed on for a rather unlikely
project, as the star of Kung Fury, which is a sequel to a 30 - minute viral short produced with the aid of
Kickstarter backers.
I'd like to see (
Kickstarter) create a built - in tool that allows
project owners to tick off tasks and rewards as they complete them, so that
backers can be kept up to date even when the
project owner is too busy to write a full update.
You will have to get in line behind 440 people at the moment that would be in front of you that originally helped back the
project on indiegogo so you would not get it very fast as they tend to ship them to the lowest numbers to the highest numbers in
kickstarter and indiegogo campaigns as it's first come first serve and usually the original
backers get their's first and the longer you take to pledge the longer delay you will have.
If you were a
Kickstarter backer, your EasyEdit program was a reward for backing our
project, so you do not need to pay for your license.
My base was small as well, but I successfully funded two of my own
projects through
Kickstarter, and have advised several others (all successful so far) To be sure, doing a
Kickstarter campaign is a ton of work before, during and after, and you would be well advised to do your homework and have as much of the
project done, and your target
backers scoped out and ready to contact before you start the clock ticking.
Kickstarter's Terms of Use say that creators «must complete the
project and fulfill each reward» and, if they can't, to «make every reasonable effort to find another way of bringing the
project to the best possible conclusion for
backers».
With more than a week remaining, hundreds of
backers have already contributed three times the
project goal, and there's still time to join the
Kickstarter project for Out of Print's ebook covers.
Thank you so much to Aw Yeah Comics for hosting this incredible event, to Art and Mike for being gracious hosts, to the amazing and incredible fans that came and participated in our workshop and checked out the book — some for the very first time — and to you, our
Kickstarter backers, for your support on this
project.
That means that
backers will have more creative say over each
project than in some other
Kickstarters.
Assuming her
Kickstarter hits its goal, the
backers will have a high level of involvement in the
project.
While many like to claim that there is a legal case for a refund if a
project never comes to fruition, the fact is that
Kickstarter only state that
project creators must legally provide all rewards promised to their
backers, not the actual
project itself.
That $ 150,000 was spent directly fulfilling physical rewards for
Kickstarter backers, packing and shipping the rewards, covering marketing expenses — including the booth at E3 2012 — and supporting the
project over close to three years.
The last name rolled across the screen and then the message, «Super special thanks to all of our
Kickstarter backers... this
project happened because of you.»
The only real legal backing that users of
Kickstarters have is, «
Kickstarter's Terms of Use require creators to fulfill all rewards of their
project or refund any
backer whose reward they do not or can not fulfill.»
Labyrinth's
Kickstarter campaign was successfully finished on July 15th with more than 1,365
backers who pledged $ 156,781 USD to help bring this
project to life.
As a
backer of various
kickstarter projects, it's important to remember that if something seems too good to be true, it probably is.
We are very aware that
Kickstarter projects often come with a certain level of risk for the
backer, but we want to reassure you that this game will get done no matter what happens during this campaign.
Double Fine Adventure is the largest
project in
Kickstarter history by pretty much every metric, including dollars pledged and number of
backers.
Projects aren't fighting over a finite pool of
Kickstarter dollars or
backers.
We have spent hours going through the
Kickstarter comments and researching all of the
project materials, and I feel the
backers have made one thing clear — we need to focus on the original single player game and Matsuno's design that was promoted during the campaign.
Over 90,000
backers on
Kickstarter funded the
project, and the game will be available later this year for PC, Mac, and Linux.
Metrics: — The
Kickstarter campaign hit its initial goal in less than an hour and raised more than $ 1 Million in the first 24 hours — More than 36,000 people have backed the
project so far — The average pledge per
backer is over $ 65 (compared to Shadowrun Returns «average pledge of $ 48)
Anyone who is actually a
backer or slackerbacker has access to quite a lot of information about the development and plans, and I think Double Fine has realised that one of their greatest mistakes about that
project was to not make it entirely open, only opening it to actual
Kickstarter backers and slackerbackers.
The game was funded through
Kickstarter, and the
project gained massive media attention and over # 2 million which equates to almost $ 3 million USD from
backers.
Created by and for role - playing fans by Obsidian Entertainment, masters of the RPG genre, Pillars started as a
Kickstarter project, where it shattered all funding goals and pulled in more than 75,000
backers.
If you purchase the game through this
kickstarter project, you'll get a exclusive
backers only in - game features.
This is something however that we as the
backers of
projects on
Kickstarter must realize, we are not guaranteed anything this is a risk we take to hopefully make a mutual dream come true.
All
Kickstarter backers of the
project will receive the DLC for free, as well as any retail version (seemingly an incentive to combat piracy).
We
Kickstarted our other
projects, reached our goals, shipped our rewards, and successfully delivered on what we promised in a timely fashion while keeping our
backers fully in the loop.
This email was sent to all
Kickstarter backers of the Apex
project.
Recently established, middle - ranking London developer Slightly Mad Studios even resorted to funding it on
Kickstarter, but thanks to amassing a community of fans via games like GTR and Need for Speed: Shift, it found tens of thousands of
backers, who then got deeply involved in
Project Cars» development process.
From crowdfunding to global publishing, the journey of 2 Texan «indie» studios on how to live up to
backers» expectations after an extraordinary
kickstarter success; keep focus in the
project and move to global publishing with the collaboration of a Bavarian publisher.
Cloud Imperium Games and Chris Roberts
kickstarted their
project and let
backers support directly through their website.
Since its launch in 2009,
Kickstarter has seen more than eight million
backers fund more than 81,000
projects with over $ 1.6 billion in the fields of film, music, art, fashion, and gaming.
10 % to
Kickstarter fees and taxes, 10 % towards
backer rewards, 30 % for our programmer and level designer, 25 % artists, 5 % for the amazing soundtrack 15 % for our
project manager, 5 % for conventions!
Just in case people have forgotten already: This isn't the first time this
Kickstarter has angered its
backers by announcing core changes to the
project after securing their funds.
They revamped their rewards — perks
backers get for funding the
project — from physical to digital; stripped out the features that weren't necessary to the story; and set a new goal: to make the game within the budget reached by the first
Kickstarter campaign.
If Konami had their way, Bloodstained: Ritual of the Night would never have left the drawing board; this seems odd for a
Kickstarter project that raised $ 5,545,992 with 64,867
backers (one of the highest amounts of Backers in Kickstarter history) however as Koji Igarashi explains it, Konami wanted nothing to do with the project, which led him to strike out on his own, reaching out with Kickstarter in order to fund the p
backers (one of the highest amounts of
Backers in Kickstarter history) however as Koji Igarashi explains it, Konami wanted nothing to do with the project, which led him to strike out on his own, reaching out with Kickstarter in order to fund the p
Backers in
Kickstarter history) however as Koji Igarashi explains it, Konami wanted nothing to do with the
project, which led him to strike out on his own, reaching out with
Kickstarter in order to fund the
project.
I don't think
Kickstarter funding will be scuppered by such failed
projects but, eventually, I would guess we'd see some funding contraction as
backers harden their scepticism.
From music to film, if there's a
project that needs funding,
Kickstarter helps connect the
backers to the creators so these
projects can get off the ground.
Last year saw crowdfunding come into its own, with 27,500
backers on the crowdfunding site
Kickstarter donating a total of $ 1.7 million to comic book
projects, resulting in 267
projects that reached their funding goals in 2011.
To help fund the
project (a 300 - page book and nine CDs), the institution raised nearly $ 370,000 from more than 2,800
backers on
Kickstarter
The Collaborative Tiny House
Project is offering
backers of the
Kickstarter campaign at the $ 20 level a copy of the digital blueprints for constructing a 250 square foot tiny home, with
backers at the $ 40 level receiving blueprints for the 328 square foot Dream Tiny House, and those pledging $ 50 and up will get access to the full tiny house building tutorial series.
Gamers are also
Kickstarter's most frequent
backers: people who first back a Games
project have backed 2.43
projects on average, compared to 1.78
projects for all other
backers.