Self destructing doesn't just
kill your foes, though — it also banks the points you have gained from taking out opponents, which you can then spend on upgrades.
In contrast, Revelations 2 offers a more traditional set of places to
kill foes.
They consume batteries to recover attack power, and
kill foes and monsters to level up.
«Players must learn how to use the traps to
kill their foes, and even turn enemies against each another.
Being a pirate in Sea of Thieves sometimes means being an asshole, using whatever methods you can to
kill your foes and plunder their loot.
For instance, Zeus launches a lighting storm that can
kill your foes while Skadi will turn you and your enemies into ice cubes.
Kill foes, push buttons, and please keep your hands inside the cart at all times.
So I guess you can combat this by trying to
kill your foes in exciting new ways!
The crowds wanted a king who would
kill their foes.
You can
kill a foe, but must be gentle to the broken.
Anybody who says that DC doesn't belong will change their mind as soon as they first try some of the characters, I literally laugh every time I play the Joker and use multiple pranks to
kill my foe.
It just happens to be one in which the main character possesses no moral qualms about
killing his foes, revels in the resulting carnage, swears up a storm, and is quick with a pop - culture reference for any situation (All of those references are about 20 years out - of - date, because they're what the target audience is familiar with and apparently wants to hear).
His character sees his mission as a commandment from God and prays over
his killed foes.
There are a few other ways to attack, such as a charge attack or a ranged attack, but mashing the attack button for melee moves
kills foes in three hits, making other attacks unnecessary to use in most instances.
He's not above it, though; one day, he watches as the infamous gangster Floyd Banner (Gary Oldman)
kills his foes in the middle of a street in broad daylight with a Tommy gun.
The All - Star can take quite a bit of punishment, while also boasting a powerful charge move which instantly
kills any foe unlucky enough to be in its path, while explosive imps can be punted forth into crowds for big damage.
You see, to me the vibrant visuals, power weapons, attack dogs and the messages that pop - up when
you kill a foe, such as «dominated!»
Killing a foe in one means he won't pop up in the second for example, while taking too long somewhere else forces you to start the next adventure with two fewer cards in your hand.
Still, there's some pleasure to be had from
killing a foe and then using his floating soul to murder his friends as well.
Rather than the limited stock of smart bombs that most shooters tend to arm players with, this ability can be used indefinitely... so long as you're continuously
killing foes in order to recharge it.
Drawing first will deem you a coward and will affect scores, but drawing second and
killing your foe makes you honorable.
Throughout my hands on with the game, I picked up various items, helped fellow survivors fight off the ravaging zombies and
I killed my foes in some truly creative and destructive ways.
His Limit Broke Down - B
kills foes near 60 %, while his other moves pack plenty of punch on their own already.
Mashing the button while dodging other enemies and
killing foes in your way might seem easy at first, but Motion Twin makes sure that comes to a halting stop shortly after the first couple of stages.
Your rage meter is filled by
killing your foes and collecting pickups.
Along the way, players will jump and blast their way through alien hives while
killing foes, collecting resources, and avoiding traps to make it to the queen.
Not exact matches
Killing a man honors his choice to be our
foe.
The man shot in battle dies our
foe, which is why we can
kill him.
Whether friend or
foe, we all fall short of the glory of God The gift of the sacrifice of God's son saved everyone who belives Jesus died for all and resurrected from death., thereby defeating death of the soul caused by sin Salvation can not be earned It is the gift of God As for why God allowed the Egyptians to die, God saved his chosen people from certain death by
killing those who would surely cause the same.
Another is dualistic, that is, the acceptability and even nobility of dividing the world between friend and
foe and
killing as many of the enemy as possible.
But they are daring again with growing confidence, buoyed by new insights and technologies to fight a
foe that Jay Levy, codiscoverer of HIV, compares to a «biological Trojan horse» and Jay Lalezari calls «a cellular bioterrorist that
kills your first responders first.»
For example, Burke's group recently synthesized a derivative of the anti-fungal medication amphotericin (pronounced AM -
foe - TAIR - uh - sin), which led to a big breakthrough in understanding how this clinically vital but highly toxic medicine works and the discovery of another derivative that is nontoxic to human cells while still effective at
killing fungus.
Tons of bugs like disappearing
foes and the annoying copy protection
kill every ounce of fun.
Another thing I love about this game is that is ho you choice of taking out your
foes like
killing everyone you see with the power of spawning rats to devour your
foes or not
kill a single soul (I did I it of sneak
killing but mainely not
killing anyone) and it all affects the ending.
Unlike poison sacs or electro sacs that you get from
killing large monsters, you can collect Wingdrake Hide more quickly by taking down groups of these weaker
foes.
At first glance a genre focused on frenetic combat in which heroes can
kill dozens of enemies with just a few blows and eliminate literally thousands of
foes in each battle might seem a strange fit for a series better known for its slow - paced, turn - based, one - on - one combat.
The flow created by using your whip to set up
kills that you execute with your blade makes for decisive, fast - paced combat, especially when using the whip on the many available grapple points to ambush, flank or just swing past your
foes.
This next chapter opens with the citizens of Metropolis questioning if the former Kryptonian is really a hero or a formidable
foe that will
kill them all when he so pleases.
Go with director James Mangold's extended cut, which runs an additional 12 minutes and does a better job detailing
foes (and slice - and - dice
kills).
Your
foes are forging the same path as you, essentially, and they're levelling up, completing missions, and
killing other bad guys.
From here, we are treated to a gauntlet of assassins trying to
kill Lone wolf and Cub while the duo are pursuing even greater
foes.
Ramirez is ruthless as the South American who will
kill anyone, friend or
foe, who stands in his way.
Even between these two modes, button presses remain highly responsive, which is nice to know with a game that requires quick reflexes and a only a moments notice to maneuver before a
foe may deal a
killing blow.
As you struggle against some of gaming's largest
foes (so big that climbing up their bodies is a platforming level in its own right), working out how to take them down, your approach is absolutely single - minded: How can I
kill this massive creature?
Chain multiple
foes together, summon a doppelganger of yourself, chain said enemies to that as well and then
kill the doppelganger.
If you're level 3 and go up against a level 7
foe, they'll have a purple health bar and will generally
kill you with a single hit.
It's sweet, simple and completely generic, but with one twist; if the Bats win they summon a swarm of those flying rodents to
kill the enemy, while the Jokerz go for a nice and simple gas attack (not that kind you sick bastard) to finish off their
foe.
Other than shooting your
foes in the head / body / foot / arm / whatever, the only other truly unique way to
kill them is by a physical take down.
To
kill a monster or enemy they simply have to have enough rolled hits to exceed the
foe's defense value, and those hits can be assigned to any enemy in the area, so more than one baddie can be
killed at a time.
This creates a high amount of «either
kill or be
killed first» tension throughout the game where the player has to find ways to dispatch a room full of dangerous
foes, as fast as possible lest he / she sees the game over screen pop up.