The No
Kill movement needs to continue to grow and expand.
Not exact matches
Here's why: though they'd love to spark a mass
movement in the Muslim world, their immediate
need is to find the small number of people in the West who might be willing to
kill themselves and others for their cause (they
need Europeans or Americans because they can move freely in the target countries).
The fire at the Triangle Shirtwaist Factory in 1911
killed 146 people, bringing together the women's suffrage and labor
movements and emphasizing the
need for laws guaranteeing worker safety.
If we (as a
movement) are to bring an end to the
killing of pets in shelters, we
need to engage the public on a deeper level than just a guilt - relieving donation.
DxE leadership went further, calling Ingrid Newkirk, PETA's founder and the person who orders PETA's
killing and anti-shelter animal advocacy, «brilliant,» having «astounding strength of character,» and «the leader this
movement needs.»
It was the baby steps that were
needed to get the No
Kill movement going.»
And for those who are not, the No
Kill movement has demonstrated that people love to help their pets, and
needing help in some aspect of behavior does not have to be a barrier to adoption.
Since 1944, Animal League America has steadily grown into a leader in the no -
kill movement, a pioneer in humane relocation, and a shoulder to lean on for companion animals in desperate
need of saving.
This action had a far - reaching impact on the entire animal welfare
movement, one that would challenge shelters and their communities to evaluate the
need to
kill savable animals.
Some stages will have you moving in a certain direction, influencing enemy
movements that you
need to
kill to get a piece.
You don't get to move through the level as you
kill enemies, you just stay in that one little zone It's like the developers had zero concept of how a good run and gun game should work, namely that
movement needs to be fast and responsive so that the player can weave through the vast hordes of enemies, and the levels
need to be designed to facilitate this.
On the multiplayer side the guide continues to impress, starting with the basic
movements that
need to be learned to survive the online
killing festival that is Gears of War and quickly moving into the more advanced techniques such as the Roadie Run Switch and wall bounce.
The gun also
needs to charge and can't be fired mid-jump, so each
movement needs to be carefully considered, else you'll get
killed almost instantly.
It is suppose to be a stealth game, but it is really a puzzler where you just
need to memorize the enemies
movement patterns so you can get behind them and
kill them.
«Cranked» is a team deathmatch derivative in which getting a
kill triggers a timed sequence in which your soldier has increasingly accelerated
movement — the catch is, they
need to get another
kill before the clock hits zero or they explode.