Not exact matches
Generally speaking there's been a reduction of airpower shifting the action firmly back to the ground where it belongs, and between this and the ability to choose more team orientated
packages Killstreak rewards had far less of an impact in the games I played, a most welcome change given that lately both developers had put too much emphasis on them, resulting in many matches being one solely by
Killstreaks.
Personally I liked using the combat focus on the seraph specialist, made it quite easy to rack up
killstreaks, especially care
packages... and with the perk that includes re-roll, you got some good stuff pretty often.
HARDLINE: Share
Packages — Share 10
Killstreak reward crates with teammates.
Local multiplayer follows the rest of the
package in harking back to the glory days of the console FPS, a time when people crowded round consoles and accused one another of watching their screens rather than caring about
Killstreaks and Perks (though online multiplayer goes the other way, following the COD Train with experience points and unlocks at each rank).
I'm a big fan of MW2 and while it sounds like Infinity Ward's made some thoughtful refinements to their famous multiplayer gameplay that I'm very curious to try out — from Strike
Packages, which let players select different ways to earn those infamous
killstreak rewards, to weapon proficiencies and the new Kill Confirmed mode — I don't have to be in on day one this year.
Those who choose the Specialist
package forsake getting
killstreaks for instead earning perks as they score kills, eventually being granted every perk in the game at once should they kill enough players without dying.The entire setup for
killstreaks may seem a little obtuse, but the breakdown of these individual bonuses is extremely well balanced.