Sentences with phrase «kojima explained»

«Most of your tools in action games are sticks» Kojima explained, «You punch or you shoot or you kick.
Opening up about the process of piecing the studio together, Kojima explained that the work was akin to building and launching a spaceship.
Kojima explained at PAX that Ground Zeroes will serve as a «prologue» to Metal Gear Solid 5.
Kojima explained why he chose Guerilla Games's engine in a recent series of Tweets this weekend.
Drawing on Japanese writer Kobo Abe's short story «Nawa» (Strand, or Rope), Kojima explained that a strand is a tool for attracting things that are good for you, while a stick is for beating back enemies.
Death Stranding is not a horror game», Kojima explained.
MGS Creator Hideo Kojima explained that the theme of Phantom Pain is markedly different from that of previous titles, and takes on topics such as race and revenge.
«Grand Theft Auto III came out the same year as Metal Gear Solid 2: Sons of Liberty, and it seemed the thought processes behind the two games were completely different,» Kojima explained.
«Humor is a very important aspect for games», Kojima explained.
Kojima explained the game takes place in 1984, and Snake is now 49 years old.
«This game used the model data and environments from PS3, and it was exported directly to NGP,» Kojima explained.
The story, the gameplay, the different ideas that they come up with,» Kojima explained.
«In movies it's rather easy to lead your empathy to have people relate to what you meant them to feel,» Kojima explained.
In a Japanese language Konami video, Kojima explained that the sequence «7780s» that appears during P.T. is a clever way of saying the title Silent Hills.
So I want people to realize that when they die in the game, that isn't the end,» Kojima explained.
During an impromptu interview held in a hotel bathroom, mecha fans» hopes for a new game in the Zone of the Enders series were dashed as Hideo Kojima explained that the project currently receiving his direct attention wasn't Zone of the Enders 3.
People responded by asking if Kojima explained why Hayter won't be involved.
These methods are completely different from those used in movies, so performers need to first think «This sounds interesting, I'd like to try this new stuff» or they won't take part in the project,» Kojima explained.
Hideo Kojima explained his parents were born in 1930s, and they experienced air raids on Tokyo.
Play Arts Raiden figure (special color), which Kojima explained is not white Raiden from MGS4, but a white version of black Raiden in Metal Gear Rising Revengeance.
As for the upcoming MGSV, Kojima explained why the game is broken into two parts: The controversial prelude, Ground Zeroes, and the full game, The Phantom Pain:
Speaking with IGN, Kojima explained that it was a conscious decision to make Snake speak less than he ever has in The Phantom Pain, despite having recast the character with 24 actor Kiefer Sutherland.
«Humor is a very important aspect for games», Kojima explained.
Death Stranding was revealed at E3 2016 and it appears to be an action game with online elements, as Kojima explained at the Sony's pre-TGS conference.
Speaking to Kotaku through a translator at the PS4 launch event earlier this week in Manhattan, Kojima explained why he chose to split up Ground Zeroes and Phantom Pain into different games, to be released totally independently.
In an interview posted by French website Gameblog, Kojima explained why he chose to partner up with Sony for his first title.
When asked for further clarification on what exactly «Putting It Together Means», Kojima explained:
In a series of tweet, Hideo Kojima explained that at current stage, he is «Continuing to put it together» and shared the following screenshots.
«Yes, if I'm going to be there, I want to do something mysterious,» Kojima explained.
Kojima explained the ingredients: the faces are made of mashed potatoes.
Following Game Informer's report that Metal Gear Solid 5: Ground Zeroes took approximately two hours to complete, series creator Hideo Kojima explained via Twitter that the title's length varies pending players» approach to its non-linear format and its replayability offered by extra missions and modes.
Following Game Informer's report that Metal Gear Solid 5: Ground Zeroes took approximately two hours to complete, series creator Hideo Kojima explained via Twitter that the title's length varies...
Kojima explains that the design team worked hard to come up with the logos and marks of the Arm Companies.
Today on Twitter, Kojima explains why he made the interactive announcement demo instead of just revealing Silent Hills at the Gamescom event.
Thats what i understood from Kojima explaining the title.
After visiting Prologue Immersive in March 2016, Kojima explains that, «I'm very excited to hear that masters of the visual arts such as Kyle Cooper and his team are taking on yet another challenge in this digital interactive media that is VR.
Kojima explains Death Stranding gameplay & lore (Marty Sliva / IGN - ARTICLE) «As Kojima spoke of the way a vast majority of games treat the concepts of life, death, and mortality, it was clear that Death Stranding was aiming to eschew this tradition.

Not exact matches

And after Kiefer Sutherland took to the stage to accept the Best Action Game award for Metal Gear Solid V: The Phantom Pain (which the actor starred in), host Geoff Keighley explained Kojima's absence to the people who had filled the Microsoft Theater in downtown LA and the tens of thousands watching online.
i do nt have words to explain how good the visual quality of the game is, i mean from the moment game starts everything seem real and as if ur are playin a movie... gameplay mechanics are tigher and interchange b / w first person and third person is smooth... also the drebin points improves longevity of the game... but all i can say about the game is from the moment its starts and ends... u on every occasion u praises KOJIMA for his fantastic work..
The first Metal Gear Solid wasn't expected to perform well at retail, series creator Hideo Kojima shared during a Twitch TV AMA with Geoff Keighley, explaining the low expectations allowed him to do whatever he liked with the game.
The first Metal Gear Solid wasn't expected to perform well at retail, series creator Hideo Kojima shared during a Twitch TV AMA with Geoff Keighley, explaining the low expectations allowed him to...
Metal Gear creator Hideo Kojima took to Twitter to explain the concept behind the new game engine developed for use in The Phantom Pain.
When asked about Big Boss's coma, Kojima replied: «There's only once he's in a coma, and to explain that you need to play toward the end of The Phantom Pain.
For Kojima, this sort of comic relief is important to balance the emotion, as he explained in an earlier interview with Edge.
Hideo Kojima via Twitter shares some images showcasing MGS V: The Phantom Pain running on PS4 and explained the current development stage of the game, but no word was shared on the release date.
Join Hideo Kojima and the Kojima Productions staff as they demonstrate and explain the workflow and development process of Metal Gear Solid: Ground Zeroes on the Fox Engine.
Someone needs to slap Hideo Kojima across the face and explain that cutscenes do nothing for the Metal Gear Solid series.
The opening page contains a foreword by Hideo Kojima, both in Japanese and in English, in which he explains how he was finally able to achieve «free infiltration» with this game, followed by a contents page.
While playing Guns of the Patriots I had to explain who Liquid Ocelot was and I fell into a Kojima - style explanation.
Though no context was given, a recent Tweet by Kojima seems to indicate that he is very appreciative of the applause Keighely received while explaining the director's situation.
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