Kojima stated that Snake's story in MGSV will partially be told through his interaction with other people around him.
Speaking at yesterday's Develop: Brighton conference, though,
Kojima stated his next work will be his best yet.
The game also has a focus on escape, with Snake being able to call a helicopter for evac —
Kojima stated that he wanted to further his ideal of a «Game with no Game Overs», and have escape more of a focus than actually being killed.
I'm not pursuing a dark aspect to the game,»
Kojima stated.
In a conversation with the guys at CVG, Mr
Kojima stated the following: «Yes, we plan on... Read more
Kojima stated during the showcase that he was looking at how television shows release seasons and was considering the same type of format for Silent Hills.
Kojima stated that he hopes Metal Gear Rising will sell well enough to be able to make a sequel, which he would also want Platinum Games to do.
Surprisingly,
Kojima stated he won't be able to make it himself (as he is working on something else), but wants someone at Konami to make Open World Metal Gear Solid 1 for PlayStation 4.
Following the official announcement of Death Stranding during Sony's E3 conference this year,
Kojima stated that he still hadn't picked an engine for the game, although he had selected a few candidates.
There's a sliver of optimism on this one, as
Kojima stated that the game would be released prior to the year in which Akira is set, 2019.
At the Q&A session of the Eurogamer Expo in London,
Kojima stated a new Metal Gear Online game is a possibility.
However, in a Q&A,
Kojima stated that he was not working for Sony, and that the unnamed game would be available on PC, too.
In an interview with Weekly Famitsu, Hideo
Kojima stated that he had never expected his game, Metal Gear Solid, to be such a hit overseas and that he hadn't even had the overseas market in his scope at the time.
One thing we did note that
Kojima stated that the game would be set during 1984 and would feature a darker tone as it had to do with races (my guess is racism or perhaps genocide to be honest).
I mean the MOMENT I even heard of the fact Mr.
Kojima stated that MGS: Ground Zeroes was potentially... Read More»
Rewards also include extracting Persons of Interest and Prisoners of War, which creator Hideo
Kojima stated would transfer over to The Phantom Pain in terms of bolstering the Diamond Dogs staff at Mother Base.
Also,
Kojima stated that upcoming MGS V: The Phantom Pain trailer is for the fans and it is «hand made with sweet memories».
Kojima states that the The Phantom Pain would never have been possible without the fans and he apologises for the length of time they've had to wait for the title.
Despite the Metal Gear franchise being Kojima's brainchild and
Kojima himself stating that this will be the final title in the series, Konami has announced they're not done with Metal Gear.
Not exact matches
That was followed up by another odd press release that
stated, «Hideo
Kojima will remain involved throughout» the development of The Phantom Pain.
Hideo
Kojima gave an interview to IGN
stating the following:
«Here is a photograph of
Kojima's farewell party on October 9th at Konami, which Konami claims no knowledge of»,
states Parkin, precising in a later tweet that the farewell party took place on October 9 although
Kojima is still contracted until December.
Konami denied that
Kojima had left the company, instead
stating that the team was «taking a long time off from work.»
Solid Snake Voice Actor Otsuka Akio Has
Stated That Metal Gear Solid V: The Phantom Pain Is Going To Be
Kojima Productions» «Greatest Masterpiece».
Reports coming from Chinese media
state local gaming giant Tencent is starting negotiations to hire Hideo
Kojima after Metal Gear Solid V: The Phantom Pain launches on September 1 for PC, PlayStation 3 and 4, Xbox 360 and One.
What matters most in this process, anyway, is the degree of freedom for the gamer:
Kojima has
stated that The Phantom Pain is sort of a dream come true because he already wanted to deliver a true open world experience in the first Metal Gear Solid, offering different approaches to a mission or an area to be infiltrated.
Taking to Twitter, writer / director Guillermo del Toro
stated that horror manga artist Junji Ito was a collaborator on the ill - fated Silent Hills, adding that both himself and Hideo
Kojima were fans.
As the issue of sexism in gaming reared its ugly — yet sadly relevant — head yet again,
Kojima decided to make matters worse by
stating plainly that he ordered designers to make Quiet «more erotic» and that she was designed to sell action figures and «make you want to do cosplay».
Speaking to GameReactor, Hideo
Kojima has
stated he wants to keep the number of staff at his new studio relatively low - only one hundred members.
Hideo
Kojima posted a message on his Twitter shortly after the controversial Metal Gear Rising re-reveal,
stating that a new traditional Metal Gear will eventually come out as
In the latest episode of his podcast, Metal Gear creator Hideo
Kojima took the time to bat down rumors in a new segment in which he replies to rumors simply by
stating «yes» or «no».
Del Toro and
Kojima have
stated to been friends since the promotion of Hellboy 2 in Japan back in 2008.
At this moment, Hideo
Kojima is in Los Angeles in the United
States, for a press event
And now, during his address at this year's Develop Conference, Hideo
Kojima has
stated that Death Stranding will be the greatest game he has ever made.
It was definitely interesting to hear
Kojima announce such game differences between each console, which did stir up quite a controversy, causing him respond on twitter
stating:
Kojima backtracked and
stated that he meant there would be a Metal Gear Solid 5 at some point in the future.
The site also
states Kojima is in talks with Sony about a partnership.
A report from The New Yorker
states that the long - speculated break up between Konami and Metal Gear Solid creator Hideo
Kojima became...
Kojima has
stated before that Project Ogre will involve actual ogres, or demons, and that it's different from Metal Gear Solid.
«Hideo
Kojima's career - defining works have shaped much of how the video game industry approaches cinematic storytelling and player engagement,»
stated AIAS president Martin Rae in a press release.
Kojima had
stated before that The Phantom Pain will be almost 200 times bigger than Ground Zeroes, so why is it that the latter is only around half the price of the full game given it's not even 1 % the size of it?
Click to view Rumor has it that Ryan Payton, late of
Kojima Productions, has landed a pretty impressive job here in the
states.
In an interview with IGN,
Kojima once again
stated that a Metal Gear Rising sequel is certainly a possibility, if people want it.
Kojima has
stated before that he wants to keep his team relatively small.
Kojima Productions also
stated that «every character in the game has lost something», and Chico certainly fits the bill.
A report from The New Yorker
states that the long - speculated break up between Konami and Metal Gear Solid creator Hideo
Kojima became official on October 9th.
More information is promised next month, and hopefully we will get the whole story of what's really happening with
Kojima and his team, and the
state of Konami and the Metal Gear series.
Kojima previously
stated that Sutherland was brought in for Metal Gear Solid V because they wanted to convey emotions not only through dialogue but through facial gestures as well, suggesting that this was more a creative decision.
Needless to say, business at the train operating company has since grown by leaps and bounds, so much so that Tama's death in June 2015 witnessed a huge outpouring of grief and even prompted the president of Wakayama, Mitsunobu
Kojima, to solemnly
state: «Tama - chan emerged like a saviour, a goddess.
It's no wonder then, with the launch of the PS4 and Xbox One this month, that a host of the world's biggest developers and publishers have invested in new
state - of - the - art game engines, such as EA's Ignite and Frostbite 3 development platforms,
Kojima's Fox Engine and Square Enix's Luminous engine, with player expectations in visuals and character animation set to jump alongside the huge leap in hardware specs.