Kojima's Sweet Revenge «I'm back» Hideo
Kojima takes the stage to show off real time gameplay of Death Stranding, the first game from his newly formed Kojima Productions studio.
Hideo
Kojima takes the stage.
Life is far too short and it's time that
Kojima takes on a new venture from what he spoke about during an interview with Game Informer.
Slow motion has never been used in a Metal Gear Solid game before, and it will be interesting to see where
Kojima takes it.
Metal Gear creator Hideo
Kojima took to Twitter to explain the concept behind the new game engine developed for use in The Phantom Pain.
Hideo
Kojima took to Twitter to talk game design and how it compares to his other favorite medium, film.
Hideo
Kojima took a break from tweeting about what he's eating for lunch to tease something Death Stranding related for E3.
Kojima took the opportunity to distance himself from Konami's forthcoming game Metal Gear Survive, a spin - off from Kojima's acclaimed Metal Gear series.
In the latest episode of his podcast, Metal Gear creator Hideo
Kojima took the time to bat down rumors in a new segment in which he replies to rumors simply by stating «yes» or «no».
During Sony pre Tokyo Game Show 2016 press conference, Hideo
Kojima took the stage to talk about his vision for Death Stranding, revealing some of the themes that will be prominent in Death Stranding.
Following the first live demonstration of Metal Gear Solid 5 at the company's new Los Angeles - based studio, Kojima Productions studio head Hideo
Kojima took the stage to graciously answer a few questions from the audience.
With
Kojima taking full control over this game, and using the core team of developers that worked on Metal Gear Solid 4, the bar for Peace Walker was set incredibly high.
Now, with E3 in full swing,
Kojima took the stage during Sony's press conference to reveal the thing he's been working on.
Hideo
Kojima took the stage during Sony's E3 conference to unveil his studio's new game, Death Stranding, for PS4.
Kojima took to Twitter to share the poster, which includes the Metal Gear series» protagonist Snake and the sniper Quiet.
I have watched Hideo
Kojima take a wee.
Earlier this week
Kojima took a trip to Osaka to visit gaming studio Platinum Games, a studio he collaborated with to create Metal Gear Rising Revengeance back in
On his Official Twitter profile, Hideo
Kojima took a look back at 2016, noting how establishing his studio and planning his game have led to a tumultouous year.
It was announced back in 2009 and was originally intended to take place sometime between Metal Gear Solid 2 and Metal Gear Solid 4, and be developed by Kojima Productions, but with
Kojima himself taking a back seat so that he could work on other projects.
The industry icon Hideo
Kojima took the stage at this year's Video Game Awards to accept the award for Metal Gear Solid V: The Phantom Pain, which some say was wrongfully stripped from him after his untimely departure from Konami.
Hideo
Kojima took the stage of Sony's E3 press conference to announce Death Stranding.
On his Official Twitter profile, Hideo
Kojima took a look back at 2016, noting how establishing his studio and planning his game have led to a tumultouous year.
Beginning with a praise - filled speech from Konami CEO Fumiaki Tanaka, series lead Hideo
Kojima took to the stage to introduce a retrospective presentation of the Metal Gear series.
Since
Kojima took to the stage at GDC wrapped in bandages to announce the latest Metal Gear Solid game, nobody has been entirely sure whether The Phantom Pain and Ground Zeroes were the same -LSB-...]
Hideo
Kojima took the stage and announced that the Metal Gear Solid franchise will be coming to the Xbox 360 at Microsoft's E3 press conference — starting at the very least with the next game in the series, Metal Gear Rising.
You would think that with none other than Hideo
Kojima taking an executive producer - type role over development, Konami bosses would have been a little more confident.
Hideo
Kojima took a break from tweeting about what he's eating for lunch to tease something Death Stranding related for E3.
After watching the trailer for Metal Gear Survive,
Kojima took to social media to express his outrage that Konami had elected not to go ahead with his plans for the series.
Things were rocky from the start when — after working on assigned titles like Penguin Adventure and Antarctic Adventure —
Kojima took a stab at creating his own game.
Metal Gear Solid creator and the legend that is, Hideo
Kojima took time out of his busy schedule to meet and greet fans at this years E3 2010 Playstation Blog meet up.
Hideo
Kojima took the stage during Konami's press event at E3 this evening and announced Metal Gear games and the Lords of Shadow game.
But Hideo
Kojima took the bold strategy of replacing the protagonist of Shadow Moses with a younger, naive, pretty boy who lacked most the resiliency, legendary poise and toughness of Solid Snake.
Kojima took to the stage and showed off a brief, bizarre trailer for Death Stranded, a game that looks an awful lot like recovered ideas and concepts originally included in Silent Hills.
During Sony's pre-Tokyo Games Show event, acclaimed developer Hideo
Kojima took to the stage to reveal some interesting new details about his new indie studio's first project, Death Stranding.
The latter of the two was quickly canceled shortly before
Kojima took his leave from the Konami company and that sparked quite a bit of outrage on its own.
Speaking of the story, it's immediately noticeable that
Kojima took to heart the long - standing feedback regarding the massive cutscenes he used to deliver the plot in previous Metal Gear games.
Hideo
Kojima took the stage during Sony's E3 press conference, saying «I'm back» before revealing the first trailer for Death Stranding, his first game with the independent Kojima Productions.
Hideo
Kojima took to the stage to show over 20 minutes of action from «Metal Gear Solid V: The Phantom Pain,» but that wasn't the only thing he revealed at the show.
Not exact matches
Kojima, who has been largely hidden from public view since before the game's release, did
take to Twitter to share several supportive notes from fans and fellow developers after Keighley's announcement.
In July, things got worse after
Kojima's name was
taken off of the box art for MGS5 and his studio,
Kojima Productions, was shut down.
And after Kiefer Sutherland
took to the stage to accept the Best Action Game award for Metal Gear Solid V: The Phantom Pain (which the actor starred in), host Geoff Keighley explained
Kojima's absence to the people who had filled the Microsoft Theater in downtown LA and the tens of thousands watching online.
awesome, gamme, long cinematics, good conclusion, i cryed alot, is one of the best ends ever, the graphics where good for being 2008 graphics, and
kojima just
take all the metal gears and mixed it, love this game
Yesterday, Hideo
Kojima, via Twitter, released two brand new screenshots of Metal Gear Solid V: The Phantom Pain featuring Solid Snake with blood and wounds
taking rest on a chopper, missed them?
At the time, few
took the comment seriously, because
Kojima always says each Metal Gear is his last one.
Kojima concluded by saying that Ground Zeroes will
take «a little more time», and people can play Rising in the meantime.
Following Game Informer's report that Metal Gear Solid 5: Ground Zeroes
took approximately two hours to complete, series creator Hideo
Kojima explained via Twitter that the title's length varies...
«I will be
taking on a new challenge by establishing my own independent studio, and I am thrilled to be able to embark on this journey with PlayStation, who I have continued to work with all these past years,» added Hideo
Kojima.
In spite of this choice,
Kojima thought that 2016 was a year dedicated to something
Take - Two is clearly tentative about — VR.
Among other things, it alleged that
Kojima Productions had been renamed «Number 8 Production Department» (which had previously been alleged several months earlier in the YouTube clip Konami tried to
take down), that employees regularly had their email addresses changed, and that development employees who weren't seen as useful would get reassigned as security guards or cleaning staff at Konami's health clubs.