That's why in a recent interview with BBC Newsbeat, Hideo
Kojima talked about taking unorthodox creative risks to develop his vision for Death Stranding.
The day after, the game was also confirmed for PlayStation 4, and on June 14
Kojima talked for the first time about the differences between the various generations.
In a new interview, Hideo
Kojima talked about why the indie game scene is different from working on a triple - A title.
[Update:
Kojima talked about how Death Stranding might play in broad strokes, and gave a few more clues as to what the trailer is all about.
A few days ago, it's been revealed that Hideo
Kojima talked about the Mody Dick references with the Metal Gear Solid V: The Phantom Pain novelization author back in 2011.
Series director Hideo
Kojima talked about how the next iteration would bring Metal Gear into an open world.
Speaking to GamesTM,
Kojima talked about the loss of interest for AAA title video games.
At the PAX 2012 panel Hideo
Kojima talked a little bit about the upcoming Metal Gear Solid movie, produced by Avi Arad.
Hideo
Kojima talked a little bit about Metal Gear Rising Revengeance during the PAX 2012 panel.
In an interview with Computerandvideogames.com, Hideo
Kojima talked a little about the Fox Engine.
In a one - on - one interview with Weekly Famitsu,
Kojima talked about the reasons to have Ground Zeroes be separate from the main game.
In an interview with website Spong,
Kojima talked about Metal Gear Rising, Metal Gear Solid Ground Zeroes and his rol as both a creator and a producer.
During an interview in Paris earlier this week, Hideo
Kojima talked about the development process of the newest game in the series, Metal Gear Rising Revengeance.
A few days ago, it's been revealed that Hideo
Kojima talked about the Mody Dick references with the Metal Gear Solid V: The Phantom Pain novelization author back in 2011.
During the Death Stranding Panel at the PlayStation Experience 2016, Hideo
Kojima talked about the game's (currently announced) cast, its engine and the collaboration with Guerrilla Games in Amsterdam.
In an interview with IGN,
Kojima talked about his new «agile» studio, and its future.
Hideo
Kojima talked about Dynamic Weather system and how it will affect gameplay, Wildlife and many more things.
In an interview with Electronic Gaming Monhtly, Hideo
Kojima talked about game development in general and console generations in particular.
At the Eurogamer Expo
Kojima talked a little bit about the Metal Gear movie, that has been in the making since recently.
During a full day of media interviews at E3 2016, Hideo
Kojima talked about his studio and his plans for its first title, Death Stranding.
In an interview with Edge Magazine Issue # 297,
Kojima talked about his work, what he feels is important to include, and setting up his new studio.
During his conversation with Mark Cerny at the Develop: Brighton Awards,
Kojima talked about his career, the past and the future, and why he is excited for the
In an interview with website Toyokeizai,
Kojima talked about his days at Konami, where he worked for 30 years before creating his own studio in December of 2015.
During the Death Stranding Panel at the PlayStation Experience 2016, Hideo
Kojima talked about the game's (currently announced) cast, its engine and the collaboration with Guerrilla Games in
During his San Diego Comic Con talk with Geoff Keighley,
Kojima talked about how the design for the company mascot Ludens came to be, from Yoji Shinkawa's sketches
In an essay published on Glixel,
Kojima talks about how the idea of a game that isn't about fighting and defeating your enemies lead to the original Metal
In an essay published on Glixel,
Kojima talks about the movie Logan and how it relates to earlier superhero movies.
The video doesn't just show
Kojima talking to members of the team about MGSV; it's also surprisingly emotional on a number of different levels.
After the jump,
Kojima talks about his «strong urges» to create a non-MGS title as well as express his «regret» over putting all the story telling elements in the cutscenes and his ideas about how he can change storytelling in video games.»
Whenever
Kojima talks about making games that aren't Metal Gear the Konami cattle prods come out.
Konami on Tuesday uploaded a video showing creator Hideo
Kojima talk to developers, journalists, and visiting the home of one particular fan to show just how impactful the series is.
Not exact matches
Talk abut flash backs,
Kojima plays with your nostalgia.
Today, Koh
Kojima (Director) posted three messages on the official Xenoblade Chronicles X account on Twitter, in order to
talk...
Hideo
Kojima showed a new trailer for Metal Gear Solid 5 at the start of his GDC
talk about the studio's next - generation Fox Engine.
Today, Koh
Kojima (Director) posted 3 messages on the official Twitter account for Xenoblade Chronicles X, in order to
talk...
A few days ago
Kojima put up a poll on Twitter asking what the next episode should be about, an a large majority voted for the option to
talk about this past E3.
Kojima Productions producer Yuji Korekado told Eurogamer that the action collaboration couldn't be replicated with anyone else, and
talked about a potential PC release.
MGS V: The Phantom Pain Is One Of The Biggest Release Of 2015, Recently Troy Baker
Talked About Hideo
Kojima, Kiefer Sutherland And Ocelot At Indy PopCon 2015.
Today, Koh
Kojima (Director) posted one lone tweet on the official Twitter account for Xenoblade Chronicles, in order to
talk about their official website.
Today, Koh
Kojima posted three messages on the official Xenoblade Chronicles X twitter account, in order to
talk about the...
Today, Koh
Kojima (Director) posted two messages on the official Xenoblade Chronicles X twitter account, in order to
talk about the enemy placement in the game and the various weather effects.
Today, Koh
Kojima (Director) posted a couple of tweets on the official Xenoblade Chronicles X twitter account, in order to
talk about the new plush they made for Tatsu.
After a short
talk about the series in which
Kojima proudly announced «Metal Gear Solid 4 is Complete» we watched as he played through the first forty - five minutes of the game which, while fascinating, was a...
After a short
talk about the series in which
Kojima proudly announced «Metal Gear Solid 4 is Complete» we watched as he played through the first forty - five minutes of the game which, while fascinating, was a bit lengthy given the time of night and the non air conditioned room.
Today, Koh
Kojima (Director) posted two messages on the official Xenoblade Chronicles X Twitter account, in order to
talk about the B.L.A.D.E. Home Area.
Today, Koh
Kojima (Director) posted two messages on the official Xenoblade Chronicles X twitter account, in order to
talk about...
Today, Koh
Kojima posted three messages on the official Xenoblade Chronicles X twitter account, in order to
talk about the Arm Companies.
During his Comic Con San Diego
talk,
Kojima has shown off the logo animation for his new studio.
In a couple of interviews with EuroGamer, GameSpot and GamesRadar, Metal Gear movie director Jordan Vogt - Roberts
talked about his vision for the movie and how the
Kojima - Konami split