The Kotaku article explains that the mission involves players driving out to a location where they must steal some supplies from near a swamp.
Also, because I once linked to the Metacritic user reviews for Wind Waker, y ’ all should really check out
this Kotaku article: http://kotaku.com/the-internets-2001-hate-for-one-of-the-most-beautiful-1441105533
Tags: arcade, kotaku, out run, racing game, remote controlled cars, sega japan, sega super circuit Posted in News Comments Off on New
Kotaku Article Sheds Light on Obscure 1989 Arcade Racer SEGA Super Circuit
For those interested in the trophy list (which is quite massive) check out
the Kotaku article.
A depiction of Mario jumping on a Goomba in a grassy plains level, it's been used for pretty much everything from
a Kotaku article on speedrunning to a Gamnesia article about a 40 - level made in «Super Mario Maker».
You can also read a bit more about the judging process via
this Kotaku article.
Oh joy
a Kotaku article... oh wait, it gets better?
A Kotaku article by Jason Schreier went up earlier today.
The remakes are speculated to be officially announced in March, according to an earlier
Kotaku article.
Industry insider Jason Schreier authored
a Kotaku article today asserting that Sony has ended physical production of Vita games, marking one more nail in the coffin for Sony's troubled handheld.
Not exact matches
The comment sections of
Kotaku's Switch
articles are routinely filled with people dreaming about Switch ports of their favorite games.
An
article on
Kotaku this morning reported that EB Games were removing all copies of Bethesda's The Elder Scrolls Online from shelves including pre-paid cards.
It is very significant that
Kotaku and IGN have published recent
articles presenting WiiU in a positive way.
Yeah but an editor at
Kotaku made an
article (a week after singing the praises for the game) calling the gameplay dull and boring.
Check out
Kotaku's
article on the source link for more from this week's column.
Kotaku's Jason Schreier wrote an excellent
article that investigates how Destiny was slated to have a much more complex and ambitious story that was ultimately scrapped right before the game was slated to ship.
Just read another
article about him on
kotaku.
Take a look at
Kotaku's
article here.
Article from
Kotaku about the Bioware developer that surreptitiously reviewed Dragon Age II on Metacritic
Article from the MTV Multiplayer Blog about publishers tying bonuses to Metacritic ratings Zero Punctuation game reviews by Yahtzee
Speaking to
Kotaku Japan, they released this short and taciturn statement: «The
article quoted Nintendo President Satoru Iwata's comment accurately.»
You're going to have to make even more far fetched and outright BS
articles (See
Kotaku's GT5 video incident - which they accredited to a site that never had the video posted)..
In 2016
Kotaku posted an
article claiming the next Assassin's Creed game would be set in Egypt and at the time was codenamed «Empire».
While the Game Informer
article doesn't list the number of people affected by the closure,
Kotaku is reporting that 150 people have been laid off and Star Wars 1313 along with Star Wars: First Assault have been cancelled.
Online Media Outlet,
Kotaku have recently been in touch with Nintendo to ask them more about the Switch and what... View
Article
Kotaku followed the conference with an
article entitled, «That Xbox One Reveal Sure Was a Disaster, Huh?»
A great
article from
Kotaku — and an example of the petting minigame here: Sega Classics coming to... Continue reading 124: Sony saves PS Vita port, Detective Pikachu is a thing & Petting the Emblem
Kotaku has put up an awesome
article going over everything you could possibly want to know about Pillars of Eternity: Lords of the Eastern Reach!
According to the
article written by Jason Schreier, Mario + Rabbids Kingdom Battle is not just a rumour we've all heard about, but it is a real thing and that
Kotaku can confirm its existence as art assists pertaining the game has been shared with
Kotaku, but the one who shared them, has stated the images can not be shared with the general public (talk about suspicious.)
I am a sucker for game design
articles and videos, especially YouTube features like Egoraptor's video on Megaman X, so when Izzy sent me a link to
Kotaku about the 4 Step Level Design by Mark Brown, I was sure to check it out.
«We used to have the idea that we wanted to be a studio that only made 100 percent original games,» CEO Tatsuya Minami told Famitsu (via
Kotaku) in an
article celebrating the outlet's tenth anniversary.
Kotaku published an interesting
article called «The 20 JRPGs You Must Play» and while it's a great list, there are many games we felt should have been included.
Heck, even Ubisoft has jumped in because of a questionable choice in «artwork» in one of the scenes (see
Kotaku's
article about it for more info).
Kotaku Japan — which is an entirely different entity from the
Kotaku we know — translated and published the
article.
Quintin Smith had a fascinating
article on
Kotaku several years back (you can read it here) where he touches on the «interference» of technology into the creative process, or what he calls «lossless game design.»
A number of reports and
articles that I wrote have been quoted by major gaming publications including GearNuke, GameSpot, Gamasutra and
Kotaku.
Streetpass gets some tweaks — we recommend reading
Kotaku's excellent
article for a... Continue reading 88: The Vita 3000 conspiracy, The 3DS Lord Cometh & Farewell YouTube
Which unfortunately for us, they're already doing since
Kotaku, Polygon, Gamespot, Engadget and even the Daily Express have written
articles about it.
Articles - Ars Technica with Joshua Sawyer GameBanshee with Feargus Urquhart
Kotaku with Chris Avellone Eurogamer with Tim Cain Penny Arcade meets Adam Brennecke
If you need some convincing,
Kotaku's Mike Fahey is happy to argue the pro side for you in his 2013
article Why Deadpool is the Best Character in Avengers Alliance.
Just last week,
Kotaku ran an
article about one of my talks: an entry for the Evil Game Design challenge at Casual Connect where I presented a vision for a free - to - play version of Super Mario Bros. 3 on mobile phones.
Kotaku has a fascinating
article written by Andrew McMillen regarding the development of the underwhelming and underselling X-Men: Destiny for the Microsoft Xbox 360, Sony PlayStation 3, and Nintendo Wii that reveals what happens when management ego gets in the way of developing a video game.
On
Kotaku you can find the
article named «In 1983, Donkey Kong Nearly Died» that begins with the following lines: «As we celebrate what's (probably?
Last month
Kotaku dropped an
article on China's game development industry that was... misinformed at best.
I was hanging out on
Kotaku today and read a great
article by Editor, Brian Crecente.
Heck, even when
Kotaku (UK) wrote a series of investigative
articles about this on - going farce, the noise was deafening; but so far, no legal threats that we know of.
I've also written
articles that have been published on my own blog, but also republished on sites such as Gamasutra, Polygon,
Kotaku and aggregators of those sites.
The Puzzle Of A Lifetime (Chris Kohler /
Kotaku -
ARTICLE) «The first time I played Gorogoa, I couldn't believe what I was seeing.
In the «What would have come to Disney Infinity 4.0»
article by
Kotaku a few months ago, we got word of a new «premium» line of Disney Infinity figures to come.