Sentences with phrase «kotaku writes»

its offical, u need to by me when i come out...:) ign is the most NONE bias site around;) when kotaku writes crap about me do nt pay attention to them...:) do nt u just love me...:) sackboys says bye me day1 when i come out, if u do nt have a ps3 go and by 1....
Kotaku writes: «Bloodstained: Ritual Of The Night is a throwback to Castlevania games like Symphony of the Night.
Kotaku writes that «no layoffs are planned» for Breakaway's team, in any case.
Kotaku writes; «Metal Gear Solid, Hideo Kojima just can't quit you.

Not exact matches

Kotaku's Stephen Totilo writes that «we are all tired of GamerGate,» including some GamerGaters themselves.
Over on this side of the Pacific, Kotaku's Jason Schreier spent the month playing MGSV: TPP, writing that it was «friggin» great.»
My designer is Jeremiah Slaczka, who also writes «Ask a Video Game Developer Anything» monthly for Kotaku.
«After a couple weeks of testing in a couple of different rooms, I'd say the Xbox One's Kinect works about... 80 - 85 % of the time,» writes Kirk Hamilton of Kotaku.
For over four years, I have spent every free moment either writing or thinking about video games and anime for the crazy world that is Kotaku.
We don't know what Wolpaw is doing next, though Kotaku reports that he is on the writing team for Double Fine's Psychonauts 2.
Former Kotaku and current io9 writer Evan Narcisse, who's also writing a six - issue Marvel comic called Rise of the Black Panther, reunites with me and Kirk to talk about the adventures of T'Challa and crew.
Matthew earned a degree in Mass Communications / Journalism and interned for a college semester at Kotaku, writing about gaming before turning it into part of his career.
Shortly after I wrote up Hydro Thunder Go for the Windows Phone 7 as a gaming app of the day last month, the folks from developer Vector Unit contacted me to see if I had gotten a chance to try... [Kotaku]
In 2008, I wrote the Kotaku review of Dissidia Final Fantasy for the Sony PlayStation Portable.
Kotaku's Jason Schreier wrote an excellent article that investigates how Destiny was slated to have a much more complex and ambitious story that was ultimately scrapped right before the game was slated to ship.
I've started writing a column on sex games at Kotaku!
When games writer Jason Schreier recently wrote a Kotaku post expressing annoyance and fatigue with yet another set of unrealistic anime breasts in fantasy - action game Dragon's Crown, he drew a wave of ire — and even a homophobic gibe from the game's Japanese artist.
Incubator games have been PAX10 finalists, IndieCade winners, have had dozens of major and minor iOS features, and were written about in Kotaku, Killscreen, and much more.
But lawyers interviewed by Kotaku say that argument might not hold much weight in court, as there are often no contracts or written permissions granted by developers to YouTubers.
Finally, if you're looking for some excellent but sobering reading on loot boxes, Kotaku's Heather Alexandra recently wrote this essay, where she unpacks how games helped her discovering a dormant gambling addiction.
«I can confirm that Microsoft Studios games on Xbox One will be $ 59.99 (MSRP),» an MS representative wrote to Polygon and Kotaku.
Kotaku's Jason Schreier has written a lengthy piece about EA's upcoming Anthem game, which when first seen at last year's E3 had a «Fall 2018» release date.
by Leigh Alexander, writing for Kotaku.
According to the article written by Jason Schreier, Mario + Rabbids Kingdom Battle is not just a rumour we've all heard about, but it is a real thing and that Kotaku can confirm its existence as art assists pertaining the game has been shared with Kotaku, but the one who shared them, has stated the images can not be shared with the general public (talk about suspicious.)
The «Brutal Art of Brutal Legend» panel is now over at this year's Game Developers Conference, and going off Kotaku's write - up it sounds like it was a pretty superb showing:
My work to improve the game industry for marginalized people has been written up in Polygon, Kotaku, The Mary Sue, and The Verge, and my personal work strives to make the world a better place.
[March 28th at 12:42 am GMT +1] Game developer favourite Gamasutra has now unleashed its write - up of the talk, which goes into quite a bit more detail than Kotaku's.
Each of these 16 characters are written by notable game industry personalities (such as Kotaku's Gita Jackson or Waypoint's Austin Walker) and are voiced by notable talents including Kimblerley Brooks (Voice of Ashley Williams in Mass Effect) and Sting (mostly known for his recent Jamaica - centric collaboration album with Shaggy).
A number of reports and articles that I wrote have been quoted by major gaming publications including GearNuke, GameSpot, Gamasutra and Kotaku.
Which unfortunately for us, they're already doing since Kotaku, Polygon, Gamespot, Engadget and even the Daily Express have written articles about it.
James is a journalist who has written for the likes of PC Gamer, Games Radar, Kotaku, LoL Esports, and many more.
Back at launch, we also had some very thoughtful write - ups and reviews from Evan Narcisse at Kotaku, Laura Hudson at Offworld, Davis Cox at Kill Screen, and Kathryn Hemmann on her Contemporary Japanese Literature site.
A writer at Kotaku this week wrote that he has a gambling problem and video games are at fault.
The ever - excellent Kirk Hamilton, writing for Kotaku, imagines what it would be like if buying a book was like buying a game, in the process making some great commentary on the inconsistent marketing decisions made when publicizing games.
A freelancer and frequent contributor both to Kotaku Japan and Gizmodo, the writer says that embarking upon publishing the book reinvigorated his love for writing, a process emphasizing fun over business.
Kotaku has a fascinating article written by Andrew McMillen regarding the development of the underwhelming and underselling X-Men: Destiny for the Microsoft Xbox 360, Sony PlayStation 3, and Nintendo Wii that reveals what happens when management ego gets in the way of developing a video game.
Kotaku's Gita Jackson and I discussed the Call of Duty Black Ops IIII announcements, the Rage 2 reveal, the bubbling excitement over possible Pokemon Switch announcements, Destiny 2's real - world treasure hunt, and The Witcher Netflix series» writing process.
Kotaku's Heather Alexandra has written about how Fire Emblem: Heroes helped with her anxiety and has given her a feeling of structure:
He has written for HYPER, PC Powerplay, Atomic, Kotaku, ABC's Good Game, Game Arena, MMGN and more, and is now the founding editor of MCV Pacific.
Heck, even when Kotaku (UK) wrote a series of investigative articles about this on - going farce, the noise was deafening; but so far, no legal threats that we know of.
For over four years, I have spent every free moment either writing or thinking about video games and anime for the crazy world that is Kotaku.
I've also written articles that have been published on my own blog, but also republished on sites such as Gamasutra, Polygon, Kotaku and aggregators of those sites.
If I recall correctly, Patricia Hernandez has some interesting write - ups about Analogue: A Hate Story on Kotaku and possibly also Nightmare Mode.
Mark Serrels at Kotaku AU this week wrote «An Open Letter to Metacritic» — but be warned, it's not exactly what you're expecting.
Matthew earned a degree in Mass Communications / Journalism and interned for a college semester at Kotaku, writing about gaming before turning it into part of his career.
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