Lack of movement slows the metabolic and digestive processes down.
Not exact matches
However, the entire journey has not come without some hiccups, as a large part
of crypto investors have pointed out the
lack of progress and the general
slow movement of the project, contributing to some degree
of negative market sentiment against it.
Obiang is a class act but Noble, bless his claret and blue cotton socks, is too
slow in
movement and distribution these days while Kouyate, despite his athleticism,
lacks the required discipline and is a poor passer
of the ball.
Some will say that your baby's
movements will
slow down during this time due to
lack of space, but you should still be able to feel regular
movements each day.
Sedentary lifestyle -
lack of daily
movement slows your metabolic processes down including digestion;
The tyre performed relatively well on cornering speed but the
lack of grip control, the fact that the tyre produced the most
movement under braking and sub-standard steering feel resulted in the
slowest lap times.
It's fair to say that trying to type anything non-trivial with the keyboard, given the
lack of line - up and line - down cursor
movement and the very
slow screen response, is a chore.
It's also in the crowded moments with zombies shambling too and from that you'll likely lament the
lack of any dodge roll move, especially since there's a few animations which lock you into a few seconds
of very
slow movement.
- the eight protagonists won't have similar stories to each other because the team wants players to enjoy different experiences - the other six protagonists will have jobs different from Orberic (Swordsman) and Primrose (Dancer)- Orberic and Primrose were chosen for the demo because their starting points are closer to other party members - each protagonist will have different starting points, so there may be a gap in the progress difficulty - the team is trying to even things out, but they don't want every character to have the same difficulty, as that would be boring - the demo has surpassed 1 million downloads worldwide - a demo was released because they thought simply publishing screenshots and trailers wouldn't convey this game's fun factor - more than 80 %
of the overseas player base found the game interesting - there was one player who won against a high - leveled NPC in a Duel, and another who defeated all bar customers - the team had expected the former, they didn't expect the latter - the music was received very well, which comes from composer Yasunori Nishiki - overseas players complained
of hard - to - read text, because the UI was based on the Japanese version, which will be adjusted - the biggest complaints were about
slow map
movement, and the
lack of fast - travel - both
of these features have been implemented, with faster
movement and fast - travel between cities - players also found the screen too dark, so devs are adding waypoints for paths and also bigger roads - there will be an Event Skip feature, as well as the ability to freely watch events that have been already seen.
The real concern that hangs over the singleplayer now, is that if the real bug bears
of slow movement, universal ammo and
lack of options like rocket jumps are in the multiplayer, are they really not going to carry over to the main campaign?
But as other vendors follow IBM's lead and consumer awareness about wireless becomes more widespread, the
lack of a single standard for wireless communication in all types
of products could
slow the
movement toward a completely wireless world.
The
lack of a single standard for wireless communication in all types
of products could
slow the
movement toward a completely wireless world.