Instead Codemasters wants to focus on their current engine that's optimized for previous consoles, releasing on the new platforms would almost feel like a «port job»
lead designer James Nicholls told IGN.
The Creative Assembly — Friday 1PM Total War
lead designer James Russell on 25 Years of The Creative Assembly — featuring an exclusive first look at the future of Total War.
Featuring brand new interviews with
Lead Designer James Ohlen and Senior Writer Drew Karpyshyn, game critic Alex Kane's book unveils how this classic game was made, analyzes KotOR's worldview through the lens of philosophy, mythology, and the ethics of war, and investigates how the game borrows techniques from contemporary films like The Sixth Senseand Fight Club.
Not exact matches
James Cropper is a prestige paper innovator based in the English Lake District, supplying distinct, custom - made paper products to many of the world's
leading luxury brands, art galleries and
designers.
We had the chance to preview some of the new things players can expect to find when entering CBT and to chat with Senior Producer
James Karras and
Lead Designer William Cook to learn even more.
This doc from the 2003 Director's Cut special edition DVD features comments from Johnson, Arad, Kilkenny, producer Gary Foster, costume
designer James Acheson, textile artist Matt Reitsma, art department coordinator Jamie Neese, costume supervisor Lisa Lovaas, Paul Ben - Victor, Joe Pantoliano, action choreographer Master Cheung - Yan Yuen, Jennifer Garner, stunt coordinator Jeff Imada, Ben Affleck, Colin Farrell, Affleck's fight trainer David Lea, director of photography Ericson Core, sight - impaired consultant Tom Sullivan, Jon Favreau, special effects coordinator John McLeod, visual effects supervisor Rich Thorne, Shadow World fx
lead Eric Horton, and composer Graeme Revell.
The disc's primary making - of is «The Alien Agenda: A Filmmaker's Log» (34:19, HD), which includes a wealth of behind - the - scenes footage and interviews with Sharlto Copley, Blomkamp, producer Peter Jackson, co-writer Terri Tatchell, Jason Cope, director of photography Trent Opaloch, Vanessa Haywood, Mandla Gaduka, David
James, special effects supervisor Max Poolman,
lead set decorator Guy Potgieter, art director Mike Berg, art director Emelia Weavind, production
designer Philip Ivey, sound design & alien vocals Dave Whitehead, supervising sound editor Brent Burge, and film editor Julian Clarke.
It features comments from Blomkamp, producer Peter Jackson, co-writer Terri Tatchell, director of photography Trent Opalach, special effects supervisor Max Poolman,
lead set decorator Gary Potgieter, art directors Emelia Weavind and Mike Berg, production
designer Philip Ivey, sound
designer Dave Whitehead, supervising sound editor Brent Burge, film editor Julian Clarke, and actors Sharlto Copley, Jason Cope, Vanessa Haywood, Mandla Gaduka, and David
James.
But a long - tressed Rickman's appearance as the Sun King notwithstanding, the actual man in Sabine's life turns out to be her immediate employer - turned - bedmate, André Lenôtre, the
designer extraordinaire (local commissions included St
James's Park in London) who is dismissive of Sabine before proceeding over time to fall for her, the two finding in one another's company respite from the abrasions of life that have
led them toward the contrasting order and beauty of nature.
The behind - the - scenes creative team was
led by Academy Award ® - nominated director of photography Tom Stern («Changeling»); Academy Award ® - nominated production
designer James J. Murakami, («Changeling»); Oscar ® - winning editor Joel Cox («Unforgiven») and editor Gary D. Roach; and costume
designer Deborah Hopper.
The behind - the - scenes creative team is
led by director of photography Tom Stern, production
designer James J. Murakami, editors Gary D. Roach and Joel Cox, and costume
designer Deborah Hopper.
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[youtube] http://www.youtube.com/watch?v=lfNIpeckato [/ youtube] Andrew
James and Ed Orman, respectively the Art Director and
Lead Designer on 2K's XCOM reboot / redesign, have left publisher 2K to form their own company.
In a day full of presentations to other developers, I was lucky to sit down with Technical Artist Zak Parrish,
Lead Programmer
James Golding, and Senior
Designer of the UT project Jim Brown, to find out more about one of the industry's
leading development tools.
Uppercut Games is a privately - funded company formed in 2011 by Andrew
James, Ed Orman, and Ryan Lancaster, formerly of 2K Games, where the served as art director,
lead designer, and senior programmer, respectively.
Eurogamer managed to speak with the original
lead designer on Star Wars: Knights of the Old Republic,
James Ohlen, who was working with BioWare on the classic action - RPG.
«Very excited that in my #GDC talk tomorrow, I can announce a new @totalwar game in development — and it's like nothing we've done before...» —
James Russell,
Lead designer at Creative Assembly
James Carey is our
lead designer and production co-ordinator.
Left to right:
James - Lea Baran, Programmer Mark Winter, Audio Producer & Studio Manager Andrew Spearin, Creative Director John McBroom, Programmer Jeroen van Werkhoven,
Lead Level
Designer Jeremy Blum, CEO & Game Director Stephen Swires,
Lead Programmer
Register here to attend the live one - hour masterclass on compositing and retouching
led by art director Michael
James Phillips from mcgarrybowen Amsterdam and
designer Alessandro Pisano from Magic Group Media.
The 2017 workshops will be
lead by internationally recognized
designers Luna Maurer of Moniker,
James McKinnon along with Santiago Piedrafita, and design studio Antlant from Copenhagen.
Emily
James, Project
Lead Designer at SomeOne added: «The typeface is unusual as it consists of three cuts that can be connected.
The new designs were created by Livity creative director
James Hogwood,
designer Sian Spicer and creative
lead Vinny K - Maddage, and are inspired by editorial platforms.
Australian Interior
designer James Dawson has taken a narrow hallway that
leads to the main bathroom in this apartment, and made it the place you'd want to hang out in.