Today on Industry Interviews, The Switch Effect is joined by Aaron Dintino,
Lead Game Designer from Rock Pocket Games, a Norway - based indie game studio.
Not exact matches
Developed by a team of neuroscientists and video
game designers from the University of Lincoln, UK, and the WESC Foundation, one of the UK's
leading specialist schools for visually impaired children, the Eyelander
game features exploding volcanoes, a travelling avatar and animated landscapes.
The event brought together the charity's world -
leading scientists alongside over fifty «hackers» — computer programmers,
gamers, graphic
designers and other specialists
from Amazon Web Services, Facebook, Google and
games technology academics
from City University London and Omnisoft.
Lead Designer Phil Fish and crew have added Canabalt creator Adam Salzman along with Paul Robertson
from the Scott Pilgrim VS the World: The
Game team to lend their animation chops, and it shows!
On November 14, 2016, the National STEM Video
Game Challenge celebrated its fifth year with an awards ceremony and reception in Washington, DC at National Geographic for all 24 student winners and their families, as well as leading educators, game designers, and policy makers from across the coun
Game Challenge celebrated its fifth year with an awards ceremony and reception in Washington, DC at National Geographic for all 24 student winners and their families, as well as
leading educators,
game designers, and policy makers from across the coun
game designers, and policy makers
from across the country.
Firewatch is the first
game from Campo Santo, a studio founded by Jake Rodkin and Sean Vanaman, the creative
leads from Telltale Games» award - winning The Walking Dead, as well as Nels Anderson of Klei Entertainment's Mark of the Ninja and graphic
designer Olly Moss of these awesome gaming prints.
- Explore the caves near the Lighthouse (in the second - to - the - last level in the
game)- Kill all monsters -(a dozen or more)- (You might have to keep all three prisoners alive)- Once done, fire erupts
from the three cave pools in the main room - Toss an explosive into each fire pool - Once you've done this, a slight tremor will happen - Re-explore the far northwest cave (climb up area)- A broken wall now reveals a secret room:
Lead Designer's office: - Killjoy dances on the
Lead's head - Top Secret Documents are on the chopping block - Stan Winston's head is in a box on the floor - The telephone rings... answer it and Jimmy will talk to you
The
game hails
from the imagination of
lead game designer and programmer André Constantino and is developed by award - winning independent software organization Amplify Creations.
It's a question that
leads him along the subjects of the balance between commercial viability and pure creative freedom, and a confidence
from within needed to be a good
game designer in any capacity.
At Gamescom 2012 we caught up with
lead game designer Steve Masters to get some perspective on how AC3 came into being, and what will differentiate the adventures of Connor Kenway
from those of Altair and Ezio before him.
Lead designer Preston Watamaniuk looked more towards the Krogan end of the spectrum, suggesting that «a
game centred on brutal Krogan combat with more of a melee focus could be pretty exciting», and producer Mike Gamble focused in on
From Ashes» Javik.
This
game comes
from humble beginnings as the first
game to come
from Stoic, which is
led by three former BioWare
designers.
David Sirlin «s Fantasy Strike Enters Steam Early Access EMERYVILLE, CA — Sept. 14, 2017 — Fantasy Strike, the accessible fighting
game from SuperStreet Fighter II Turbo HD Remix
lead designer -LSB-...]
Hi, this is Brett Lewis (
lead artist) and Matt Glanville (
game designer)
from UK - based developer Just Add Water.
Destiny is a
game that holds a great amount of hype around it and while the initial reveal of it at E3 ’13
led us to believe that we are in for a
game that is going to exemplary, some leaked Alpha Gameplay videos which leaked
from an Ubisoft employee (Ryan Butler, Graphics
Designer) have made their way onto the internet due to his excitement of streaming the
game on his PS4, sadly the
game has yet to show any unique feature that we haven't already seen in a Borderlands
game, but at least Borderlands is a
game that offers comedic story progression through hilarious storytelling, but Destiny is too straightforward and doesn't really offer anything that we haven't seen already.
I was the
Lead Game Designer of Return of Aetheria: War or Realms, the sequel to the ARG presented at Gen Con 2013 and developed by students
from The School of Informatics and Computing at IUPUI.
From real - time control schemes to economy balancing to procedural level generation, come join us as experienced
designers dissect their own
games, highlighting the design decisions and methodologies that
led to the final version of the design.
Manuel Alvarez, a budding writer and the Leroy Jenkins of Final Fantasy XIV, he decided to join the Gaming Instincts team to contribute with the news portion of the website,
from humble beginnings, Manuel is currently a graphic
designer working for the industry, but his burning passion for gaming and opportunities made him enter the world of
game journalism and like everybody else in the team, he is eager to see where it will
lead him in the future!
Alex Hutchinson, Creative Director of Far Cry 4, and Michael Hampden,
Lead Game Designer for Assassin's Creed Rogue, will both be in attendance and showcasing new sections
from their respective titles at the Ubisoft Theatre on the booth.
Featuring brand new interviews with
Lead Designer James Ohlen and Senior Writer Drew Karpyshyn,
game critic Alex Kane's book unveils how this classic
game was made, analyzes KotOR's worldview through the lens of philosophy, mythology, and the ethics of war, and investigates how the
game borrows techniques
from contemporary films like The Sixth Senseand Fight Club.
Nathan was a great
lead designer, I learned so much
from him in my time at Destineer / Atomic
games.
In an interview with
Game Informer Obsidian's lead designer Matt MacLean said that the Stick of Truth takes a lot of its inspiration from the ever so popular RPG Final Fantasy VII, which makes the game sound even more appeal
Game Informer Obsidian's
lead designer Matt MacLean said that the Stick of Truth takes a lot of its inspiration
from the ever so popular RPG Final Fantasy VII, which makes the
game sound even more appeal
game sound even more appealing.
Chapter 2 sees
lead story writer of Destiny 2 Jason Harris discuss the importance of the refuge environment named The Last City on Earth, while user interface
designer MacKay Clark informs
gamers as to what the artistic aim was when creating The Director; a feature in which the player could choose their next destination
from a giant universe, coupled with amazing illustrations.
The Last Guardian was originally announced for the PS3 in 2009, with the
game's status being questioned first when
lead designer Fumito Ueda resigned
from the studio in 2011.
Up at the PlatinumGames official blog, there's a post
from the
lead background
designer of Vanquish, talking about the influence of Gundam's space colonies on their
game's visual design.
The last time we heard
from the team behind Eternal Crusade, there were some vague plans of stuff to be done about a battle royale mode and ambiguities with the
game's
lead designer.
Concept wise, while I personally wish Naughtydog would return to form
from the PS1 / PS2 eras and make something more colorful and fantasy like, they did bring on the
lead designer of Enslaved: Odyssey to the West (a niche
game from 2010 I enjoyed a lot) to work with them, so I am intrigued.
The
Lead Designer of LawBreakers explained why the new
game of Cliff Bleszinski is different
from Overwatch and other co-operative shooters.
The hands of famed
game designer Peter Molyneux are all over the design,
from the handful of expressions that are the only way for your character to interact with townspeople - which includes farting at them - to the blank - slate
lead character that seems to alter the world around him.
The firing, lawsuits, and resulting controversy over at their competitor studio Activision has systematically landed them two
lead designers from one of the most profitable
game developers in the business, and their new exclusive studio Respawn Entertainment.
But Martin Wakeley,
Lead Designer for the team that also brought us Blast Corps, Jet Force Gemini and Mickey's Speedway in the past, left the company in 2003, and members
from those
games have appeared in the credits for Conker and Kameo.
Vincent became
lead animator during that time and Laurens went
from lead environment artist to
game designer.
I'll never forget something that I learned
from the first professional
Lead Game Designer that I met: when he gave talks to students about making videogames professionally, he challenged them to think about how they'd go about the game design for Jar - Jar Binks Rac
Game Designer that I met: when he gave talks to students about making videogames professionally, he challenged them to think about how they'd go about the
game design for Jar - Jar Binks Rac
game design for Jar - Jar Binks Racing.
Serkan Hasan the
lead designer for The Crew said «For The Crew, we've reaped the benefits of a long term beta program, designed specifically to push our infrastructure as far as possible in real world situations, with thousands of players
from all over the world playing the
game at the same time.»
The inspiration of the
game came
from a multitude of sources, such as Mistborn and
games based off magnetism, according to Jonathan Humphries,
Lead Designer at Tripleslash Studios.
Leading video
game designers from Japan, the US, and Europe gather in Paris on September 15 and 22, as GAMEHOTEL, the successful international event series with the pop cultural spin, returns to the City of Lights.
I spoke to studio co-founder and
lead game designer Jeremy Spillmann about what motivates him and his team to bring difficult issues
from the real world into what is usually seen as a purely escapist medium — and how Hatch might offer more opportunities to let smaller studios like Blindflug find a mass audience.
I talked to one of Cuphead's
lead designers and co-creators, Chad Moldenhauer, about how much Cuphead has evolved since its debut, why the studio decided to only include boss battles at first, and the challenges that resulted
from the
game's sizable changes.
«While we were collecting references for the
game, we browsed a collection of DVDs
from a sport newspaper which had nice illustrations of rally artwork,»
Lead Designer Matteo Pezzotti recalls.
From an interview with the lead designer of the Xbox One, to the painstakingly picked 50 best arcade games of all time (so many of which defined current console gaming as we know it) to a deep dive into the wonders of 8 - bit music, we've prised our fingers away from our gamepads to tap out some incredible re
From an interview with the
lead designer of the Xbox One, to the painstakingly picked 50 best arcade
games of all time (so many of which defined current console gaming as we know it) to a deep dive into the wonders of 8 - bit music, we've prised our fingers away
from our gamepads to tap out some incredible re
from our gamepads to tap out some incredible reads.
From the
lead designer of Age of Empires comes Empire Earth a real - time strategy
game that lets you control the desti...
• Follow the level design pipeline
from «pen & paper»
game designs to implement spectacular character based levels and ultra-fun gameplay mechanics • Work closely with level layout artists to identify level assets and gameplay direction to ensure visual and technical quality for the levels • Follow direction of
Lead Level
Designer to maintain gameplay vision consistency • Contribute to level concept, layout, implementation (camera, entity, etc.), prototype modeling, scenario creation, event scripting,
game balancing, pacing, and gameplay tuning • Contribute to general
game design, as well as cooperate with all other facets of
game production (programming, environment / world art and animation) • Place and trigger entities (such as enemies, movers, and objects) to create fun, absorbing gameplay • Master internal tools for modeling environments and integrating
game play • Rough out world geometry, camera paths, and lighting using 3D world - building tools • Assist with the scripting of gameplay entities and events • Creatively resolve gameplay and production issues • Meet production schedules and deadlines • Collaborate with Design team to define and refine gameplay mechanics • Multitask effectively, prioritize competing demands, and follow through on details
Christian Hviid is a
game designer from Aarhus, Denmark and the project
lead for Signets of Power.
During a developer panel, CEO Changhan Kim and
Lead Game Designer Junhyuk Choi answered several questions
from the attendees.
A 23 - year
game veteran
from Atari Games, Midway Games, Studio Gigante, and Robomodo, Richard has held various titles including
game designer,
lead character modeler, art director, motion capture specialist, motion director, producer, and development director.
The talented
designer worked on The Witcher series
from 2012 to 2016 and was recently appointed
lead designer on Gwent: The Witcher Card
Game.
We saw some brand - new gameplay footage of this upcoming Wii U StarFox title today, as well as extra details
from lead designer Shigeru Miyamoto, who provided an overview of the
game's branching levels and story campaign.
Riot's
Lead game designer of Social Systems, Jeffrey Lin, mentioned that it was going to be a risky move to deny certain players
from an entire system but they're willing to take it in order to clean up the mess.
In a quote
from lead game designer Maciej Binkowski
As well as
leading my crack team of
designers and coders to victory over QA, I'm also constantly adding to list of tweaks to be made, issues that need to be addressed and feedback coming
from the people playing the
game.