Less an action RPG like Torchlight and more a straight - up adventure game of its own, the camera perspective of the game and the proportions it showcases works well for adventuring, with camera control mostly stationary in an isometric view, but at times moving to showcase scenery or direct player attention in gameplay.
Gone was the tactical based target - and - menu system, replaced with a hack n» slash mechanic that felt lifted from
lesser action RPGs.
Not exact matches
It's also
less RPG and more
action, especially when you look at how the combat system has changed, but that can work if you accept the evolution.
Allowing you to take control of a considerable number of Marvel characters, the Ultimate Alliance games are
action RPGs just like Diablo, they just have
less depth.
The
action /
RPG was originally revealed for the Xbox 360 and PC; it was also once called «The Stranger in Alda,» which is
less unwieldy than the new title.
While this effectively leaves our evolved thumbs
action RPG»
less, it at least tell us that they're thinking about releasing news about news.
Less than two months ago, the company was seen hiring people to work on an «open - world
action RPG,» which certainly lines up with what Eurogamer reports above.
Players who have not yet experienced Torchlight would do good to check this game out, as it is one of the highest - quality
action /
RPGs currently available on Xbox Live, and well worth the 1200 Microsoft points ($ 15, which is significantly
less than the regular price for the Steam version of the game).
The important thing to note here is that Fable III feels more like a Fantasy
Action Adventure game and
less of an
RPG, and I for one think it's about bloody time it took that approach.
One of the messier and
less - satisfying genre labels around, the
action -
RPG had already taken many forms by the end of the 1980s.
That work includes improving the feel of combat as well as which inputs take priority to make combat feel
less clunky, making different weapon identities feel more distinct, and striking a balance between
action - based mechanics to keep skill in combat vital and
RPG mechanics to make progression feel rewarding.
But really, I don't think I'd be going too far out on a limb to suggest that the
less than stellar response to the
action RPG announcement made the DQ team rethink their strategy, what with Dragon Quest being one of Square Enix's flagship series, especially in Japan.