Less obvious items that qualify are gift cards sold directly by some (but not all) airlines and hotels, commuter bus and train fares, and UberEats!
Not exact matches
There's such a diverse range of commonplace and
less obvious creation
items - all of which can be personalised with a wide variety of colours, patterns and stickers - that the options now go way beyond making Mitsurugi look like Afro Samurai.
Indoor hazards may be
less obvious but they do exist, for example: household chemicals, human medications, eating dangerous objects (elastic bands, needle - and - thread), pull - string blinds, electrical wires, crush injuries from toppled
items such as stepladders, caught in slammed doors.
In a single player game, it might be
less obvious why it's a problem that I won match 1 because of a crazy good
item drop and lost match 2 because of the lack of good drops.
While some of these
items are
obvious, many accident victims make the mistake of settling without factoring in their future expenses,
less -
obvious losses, and
While some of these
items are
obvious, many accident victims make the mistake of settling without factoring in their future expenses,
less -
obvious losses, and non-economic damages.
While
items such as a backup flashlight or a pack of bandages are
obvious choices, there are plenty of other
lesser - known products to keep within arm's reach.
These perspectives, which have informed distinct bodies of research in positive mental health, are
less obvious in the literature relating to poor mental health, where
items measuring affect (feeling happy / sad) are often combined with
items measuring psychological functioning (playing a useful part in things, making decisions)[4] in the same scales, suggesting that poor mental health at least is accepted as involving limitations in both eudaimonic and hedonic well - being [5 — 7].