Sentences with phrase «level design issues»

Level design issues aside, there's also a problem in the game's quest design.
If you're blasting through the story to get to the post-game «real» game, then you'll have to put up with some level design issues, too: walking speed is pretty slow, and navigation is a bit of a dirge, so when you've got to fight a boss across the whole map it'll take a good few minutes to even get there.

Not exact matches

It is unliveable at the level of society: hence, in Britain we have a government that lauds the freedom of the individual (and it should be noted in passing, but noted very well, that our present generation of politicians rarely talk of the «human person» or just of the «person», but usually of the «individual») but which has brought in some of the most draconian legislation in Europe designed to control what people say and do on certain issues so that society can proceed in its life as a unity and not just as a mere collection of individuals.
Such consultation may occur at many levels: consultation to pastors concerning problem clients with whom they are working; consultation to a pastor and the church administration regarding human relation problems in the congregation; consultation to groups or programs in a congregation that are designed to assist people in the church; consultation to a local, regional, or denominational administration in regard to evaluation of religious candidates, human relations problems in the administration, or denominational programming related to mental health issues; consultation to a group of churches who sponsor a joint community program.
When designing a solution, they start by understanding the issue at the product level.
Guidance for the front - of - pack colour - coded labelling was issued by Public Notice (2011), and outlines three permitted designs using green, amber and red to identify whether products contain low, medium or high levels of total sugars, fat, saturated fat, and sodium.
Owlet has a base station and also smart phone applications that is designed to alert you if there are any issues with baby's oxygen levels.
I found only two exceptions: (1) a government official impressed by what he told me were five levels of security to make sure the fish don't escape, and (2) an associate of the soon - to - open biodiversity museum (designed by Frank Gehry) who hoped that the museum could be a forum for such issues.
After meeting several times with the group, the board's housing and land use committee raised concerns about the project, including issues with traffic, affordability levels and the buildings» design.
Writing in a linked Comment, Dr Alexander C McFarlane, University of Adelaide, Australia, notes that «a potential confounding issue with this study design is the fact that by filling in the self - report measures, both groups had the opportunity to reflect on their obvious levels of symptomatic distress... which might have minimised the ability to find differences between groups.»
The Knight Foundation awarded $ 1 million to the Harvard University Graduate School of Design to conduct a three - year study that will work with residents in Miami and Miami Beach to build solutions to local issues, especially issues stemming from sea level rise.
Although we addressed this issue in several ways, including the use of a natural experimental design exploiting the quasi-randomized assignment of patients to hospitalists, it is still possible that unmeasured confounding (eg, residual differences in socioeconomic status of patients that are not explained by patient race / ethnicity, Medicaid eligibility, and household income level) could explain the observed differences in patient outcomes.
«There is paucity of well - designed studies on how nutrients modify T level; therefore, solid recommendations can not be issued.
Many missions are not quite interesting and you may encounter some issues with the odd controls, yet you'll probably enjoy driving in the Wasteland, chasing convoys and contemplating wonderful landscapes, thanks to an inspired level design.
What I will say though is while Cave Story + is a rather cool game you can blitz through in a couple of hours (depending on what kind of a difficulty you choose,) be prepared to play through it more than once as there are many different endings to experience, but the levels are wonderfully designed so re-experiencing them more than once won't be an issue.
With its humorous writing, nice level design, smooth gameplay and multiple references to classic games, Rad Rodgers: World One is a title that fans of the genre will surely enjoy, despite its lack of true innovation, short length and some performance issues on less powerful system configurations.
They deliver an adventure that is a comedic and aesthetic hit, but has fundamental issues with pacing and level design, ultimately falling short of greatness.
The first part of a series of passages for English to French translation designed to practise structures students have often issues with at this level.
«These films are designed to introduce the public to key political issues, ensuring that anyone - no matter their level of political knowledge - can understand what is happening in contemporary politics.
Here's one coveted scenario: several children gathered at a table engaged in a high - level task, discussing, possibly debating an issue, making shared decisions, and designing a product that demonstrates all this deeper learning.
The unit is designed for one team of approximately 120 to 130 students but could easily be adapted to include an entire grade level or school, each focusing on a local environmental issue or problem.
Sometimes principals meet in cadres or networks organized by school level and geographic area, but most of these cadres are not designed as collegial communities for solving problems collectively or deepening understanding of instructional issues.
In addition, the course is designed for engagement with the current issues, challenges, and opportunities associated with science teaching and learning at the secondary level, with particular emphasis on the assurance that all students have opportunities to learn the core ideas, practices, and crosscutting concepts (as outlined in state and national standards documents), while leveraging students» interests, prior knowledge, and lived experiences.
The overview is intended as a top - level look and goes with basics such as setting up Xcode, understanding what types of code are needed, and more abstract issues such as design guidelines and App Store submission.
You will not face any serious issues while availing our services as we have carefully designed them in a manner that would suit all the academic requirements of a student enrolled at the undergraduate, masters, or Ph.D. level.
Because of potential joint issues later in life, he must be kept trim and fit so plan to feed him a nutrient - rich kibble specifically designed for his age, size and activity level.
This free 60 - minute webcast, designed for elected officials, will help you learn how other municipalities have managed these issues successfully on the public policy and public relations levels.
This webcast, designed for elected officials, will help you learn how other municipalities have managed these issues successfully on the public policy and public relations levels.
The point is that control issues, level design, and camera issues are not issues inherent to 3D games.
Literally every other 3d sonic game had issues in controls, bland level design and horrible camera.
Pros: Great new action skills, O2 kits provide interesting effects, Grinder is a great alternative for vendor trash Cons: Everything feels slow, level design leads to inadvertent deaths, technical issues abound
The performance issues that were apparent in Episode 1 — sans the long loads — seem to have been cleared up in a timely manner via title updates, and Sapienza is quite a sight to behold, both from a graphical and level design standpoint.
Pros: A new Sonic platformer for series fans, better than Episode 1 Cons: Technical issues, general blandness in level design
When a new trap or platforming mechanic was introduced, it was always introduced in a way that made it feel like there was some genuine level design at play instead of having the typical roguelike issue of simply having to try your luck when something new is brought in.
The level design also ends up being an issue with the game.
Dispersio single biggest issue is the level design.
While annoying in most cases, this is hardly an issue in Shantae: Half - Genie Hero, thanks to the excellent level design.
Level design is mostly positive but the increased use of vertical design (compared with previous Monster Hunters) causes some issues.
Most of the issues that come up have been balancing issues or bugs rather than the overall fun level or issues with the design of the game.
My only issue is that the level designs are interesting, but too short when you compare them to past levels in the Sonic series.
My only issue with the level design was the imbalanced placement of checkpoints.
There are some bugs and unfinished level designs but you should not have any major issues.
All in all, this was not a major issue, just one that could have been helped with a slight design tweak in levelling up Kat's powers.
Some of these may have been designed by Media Molecule employees as Mark Healey revealed to us in issue 198 that he hoped the team could play around with their own levels after the game was finished.
Most games involving exploration are not typically difficult in that regard as trial and error eventually solve most issues for any player, however the initial discovery along each puzzle was enjoyable in Hob due to the attention to detail and the level design not feeling repetitive.
A larger issue than the boring combat is that the game's levels are designed with verticality in mind.
It all comes together and works fairly well despite the gameplay issues I mentioned earlier, but the novelty unfortunately starts to wear off half way through the game and the level design and puzzles start to become repetitive and lose their appeal.
Despite some slightly better level design — including some sections that focus more on parkour — India faces a lot of the same repetitive issues that China faced.
As aforementioned, impressions for the game have not been rosy thanks to technical issues and repetitive level design.
Another issue with the game comes in its level design.
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