Sentences with phrase «licensed games do»

Licensed games don't come as bizarre as Mick & Mack as the Global Gladiators.
Licensed games don't exactly have the best of reputations - they're often a complete waste of time and money.
«Licensed games don't usually generate a lot of hype, but Sony's PlayStation 4 - exclusive Spider - Man is definitely the exception.
In this episode we talk about: The state of licensed games Does backwards... Read More»

Not exact matches

According to a lengthy analysis at Gamasutra, it was the allure of that lower - risk licensing model, rather than particularly poor performance, that did in Infinity and Disney's (dis) games division.
I know I said that there won't be any games with licenses that Nintendo has to pay for, but hear me out: This brilliant puzzle game never should have had Tetris in the title to begin with, so this is a perfect time for Nintendo to do its own ROM hacking, take out the T - word, and rename this to Yoshi's Puzzle League.
The Catalan giants also have a lucrative partnership with Konami which allows PES certain benefits such as having the license to use Barcelona's Nou Camp stadium in their game - something FIFA does not have.
Once I become licensed, how do I get assigned games?
These days, instead of playing the license plate game like we did as children, our kids are plugged into a DVD or handheld video game.
Bad habits to look out for; checking your digital communication channels too many times in the day (texts, email, however you message each other), stalking him on Facebook, Twitter or other social media, and game playing - his bad behavior doesn't give you license to act out.
It is the very definition of an average game, and does nothing to pay homage to the original movie, merely taking up six times the shelf space it should and damning any of the current platforms to yet another throwaway licensed game that simply wasn't needed.
Amazing Spider - Man 2 does little to dispel the negative reputation that licensed video games have garnered over the years, coming across like a project that was kicked out of the studio doors to coincide with the movie's release.
Namco designs the games to appeal to a wide audience; they don't require an in - depth knowledge of intricate vehicle mechanics, and they don't require things like license tests.
Do you think the Crazy Taxi license is a good fit for this type of game?
The developers are doing this by featuring over one hundred and seventy licensed cars from the most iconic brands, offering the largest track roster ever seen on any console racing game, and even including full VR support and 12K resolution (PC only).
Doubles went untested, as did the game's career mode, in which you'll take part in a full Grand Slam experience — though without the actual term «Grand Slam» due to further licensing issues.
«Gamers do not purchase loot boxes seeking to win money or something that can be converted into money,» DIA Licensing Compliance Manager, Trish Millward, wrote in reply to a query from Gamasutra.
I WANT A SEQUEL FOR SPONGEBOB CREATURE FROM THE KRUSTY KRAB!!!! Seriously, now that Activision has the license cant they do it with Nickelodeon???? I know this isn't a Nintendo exclusive game.
Though «Wreck - It Ralph» beat «Pixels» to the punch with its reverence - heavy ode to classic arcade games, it's still amazing that Sony was able to secure all those licenses, because it shows that the studio means business about doing it right, and that can only be good news for video game fans.
It looks like developer Avalanche Studios has decided that a movie tie - in title doesn't need to be just some quick play that only appeals to the fans of the movie, it can be much, much more, a competent game in its own right even without the license.
You could do worse (much worse), but in a post Batman: Arkham world, is it too much to expect a little more from licensed games?
«Our goal was to not copy what Magic: The Gathering was doing, but have a game that really captured the essence of these licenses,» Braunlich says by phone.
Also, Gamefly buys games and the licenses to rent them so I think they're doing good for the video game business.
Even though PES 2015 having some licenses it still does not have all and so it stops the game becoming relevant to the casual gamer that wants those teams in the game.
It does seem a safe assumption that Digital Manga will have all those big talked - about licenses eventually — they're certainly the biggest boys» love players in the game.
Your Kitchener licensed insolvency trustee is like a referee in a hockey game: they don't work for either side, but they are there to make sure that everyone involved follows all of the rules.
HF 1581 / SF 1374: Gross overlimit penalty and license revocation doesn't apply to threatened or endangered animals unless more than one is taken, possessed, or transported; individuals can't obtain game or fish license for ten years after violations involving animals with restitution value of $ 2,000 or more.
An interesting note is how much it costs to add a DVD to your game; Microsoft charges you an «erroneous licensing fee» just to make it painful to do, so most folks will just over-compress their game assets and call it a day instead of paying a few hundred thousand extra (I'm guessing that is how much it costs).
Due to licensing some National Teams don't have proper players (Holland and Germany for example) To get rid of this go to «c: / program files / sports interactive / football manager 2007 / data / db / 700 / lnc» once there copy the file «fake.lnc» and place it in a safe place as backup, then delete the file «fake.lnc» and when you start a new game the contries effected will have the proper squad.
LEGO Batman is coming out on every system, though only time will tell if the Batman license lures gamers like Star Wars did.
«There is more Bond to come — I know Activision said that they were going to do a yearly Bond title — but I know that Treyarch won't be doing next year's because we don't believe in just banging out a licensed game every year,» he said.
But I don't plan on buying it because I want to keep a nice image of what Resident Evil means to me, and not this action game with the RE license.
The game does make up for it with some excellent use of licensed music though, and the gunboat level back up by Sympathy for the Devil will remain one of my favorite COD experiences for a long time to come.
Right here and now Slitherine have done a damn good job, creating a rock - solid space - strategy game, and a bloody brilliant adaption of a beloved sci - fi license.
This is exactly what EA was doing when they first received the Bond license and it's the exact wrong way to go about making a Bond game (or any game, for that matter).
I don't know if it was profitable or not, but games like that give license - based games a bad reputation, and that reputation is already at an all - time low.»
Gamasutra has done some research through Nielsen on the subject, and found movie license games are at the top of «online buzz» and intent to purchase list.
PUBG uses the Unreal Engine, and the licensing fees are pretty high, unless the dev paid the single time payment... which is unlikely given it's a early access game that didn't have a huge starting budget.
And why does this game automatically get extra points for being a superhero / licensed game?
Truth be told, this could be a mafia - themed game without the Godfather name on the bix and it wouldn't make a difference, so the license does feel a bit wasted.
It doesn't take long for them to seemingly run out of steam, a shame considering that a short game should be a license to really pack in the ideas instead of having to stretch everything out over a much larger period of time.
Regardless of that, Namco Bandai decided to go forth with creating a game based on the Afro Samurai license, and so far we're mighty glad they did.
Well MS does own the IP, they just licensed it out for the most recent game made.
whom has done nothing with their gaming budget other than throwing it around as handouts in order to share PS3 games... and all the while closing numerous in house studios... a lot of MGS games are even based off of UE3... instead of MS building a proprietary middleware product line shared throughout their internal studios... they license 3rd party middleware instead... an easy way to make a decent looking game quickly... but never a way to push ANY envelopes, at least not after the engine is already 3 years old... but Sony does this each generation... the 1st party stuff initially shows off what the system can do earlier on than any 3rd party software (well mostly, MGS2 was one of the first to push the PS2, MGS4 ditto for the PS3)... and 3rd pary stuff gets up to speed afterwards... you WILL see some incredible 3rd party content eventually, but for now... SCE is the only company pumping millions into the tech side of game development... MS isn't... and Nintendo doesn't even know what any of that is...
We don't know why this game only lasted a single season - it probably had to do with the licensing deal with the company that owned the rights to the TV series - but either way it did only last one season, and for most players that was simply not enough.
Recently, Nintendo Life did an article on his process; it turns out that a lot of «his» games are simply just tools being purchased for licensing.
Licensed games are starting to see a resurgence, and their quality is slowly ramping up, but does Cars 3 race across the finish line, or will it have to pull into a pit - stop after the first lap?
Sega did produce two proprietary football games without an NFL license on the Sega Master System.
Do you really want the same licensing crap that the Vita T.V. is going through to be what determines what games you can play?
Did Acclaim license or purchase the code to make the game for the Sega 8 bit machines?
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