Not exact matches
This
difficulty lay
like a great sorrow upon all theologians whose last norm of belief was nothing more certain than private interpretation of the Bible, and while it broke the faith of some, it serves also, paradox though it may seem, to explain how it was that so many non-Catholic exegetes found it
easy to strip themselves of theological vesture and to plunge wildly with the higher critics into the maelstrom of that speculative free - for - all and devaluation of Christian dogma which followed.
We seek (to borrow a line of thought from Kierkegaard) to make things
easier; Lewis always seemed, by contrast, to be determined (
like Kierkegaard himself to offer as his contribution to make things harder — or, at least (to be fair) not to soft - peddle or back away from the
difficulties that Whitehead's thought presented.
Difficulty: Super
Easy Flavor profiles: Rich, savory sauce that tastes
like a philly cheese steak Texture: Thick creamy and perfect dipping sauce consistancy
It's difficult to blame Ozil for the
difficulties he's faced at Arsenal without looking at the big picture...
like the fans, he too was lied to by Wenger... there is no doubt in my mind that he was told by Wenger that he was trying desperately to recreate our earlier success by acquiring players that fit the system he ran when Henry was in his prime... as we know this hasn't happened... in order for Ozl to flourish he needs some speed up front, forwards that can make intelligent runs, a boss in the midfield to compensate for his obvious defensive liabilities and defenders who can transition from defence to offence quickly and efficiently... much
like he had in Real and with the German National squad... unfortunately he ended up on a squad that has a striker who plays with his back to goal, very few intelligent runs into the box, minus Sanchez, no one to take pressure off him in the midfield, once Cazorla was injured, average defensive midfielders around him, which simply highlighted his lacking defensive qualities and defenders who lack the necessary cutting edge when it comes to transitional passing... instead of blaming Ozil, which is simply too
easy, especially considering his mopey disposition, we should be asking ownership and / or Wenger why they brought him in if they didn't intend on doing what was necessary to get the best from him... can you imagine Ozil playing with the
likes of Henry, Viera, Petit and Pires, it would be incredibly to watch and even more difficult to stop... so the only thing different between his experiences in Real and with the German team versus his time at Arsenal are the players around him and we all know who is in charge of making those decisions, the Grinch who stole soccer
The mothers assumed that latching should be
easy and automatic, and when their babies had any
difficulty at all taking the breast, they perceived this as «breast refusal,» thought their babies didn't «
like» breastfeeding, or saw it as a sign their baby preferred formula.
I'm gonna talk you into the process about how and why this failed, last year was difficult for me, so I wouldn't bother to put more
difficulties on my head, so it was always on topknot and it was too long to even try to do anything with it, then when I wanted the change, I wanted to have that rock repelly — as it was my mood too — look that I always loved to see on supermodels and great heads on Instagram, I mean they're human beings and it is
easy to have a hair style
like them right ooooo yeaaa so right, I mean what are the chances to not rocking it every day?
I would
like to have the Head Ease for my headaches and Breathe
Easy for my grandson who has
difficulty with sinuses and being able to breathe in order to sleep.
Finding a partner for new relationship is just getting
easy like never before.Although every one faces social
difficulties throughout at some stages of life time by time but we need to sort them out and don't let them ruin our life and feelings.Having a single breakup with your boyfriend or girlfriend doesn't mean that you will be fail onward too.Serious relationship can be start just by looking for free local singles anywhere in your area or the most near location of your residence, work and business place.
Fullfigured cutie looking for a sweetie Sweet and caring BBW with slight
difficulty walking long distances would
like to meet
easy going gentleman that is interested in long term relationship...
I think the game strikes a great balance in
difficulty, it's not
easy to take on a large room of men so you can't just charge through, but it's also not
easy to sneak past them all, I really appreciated that there were some challenging moments but it never felt
like an endurance to complete.
I don't want to be the guy who bashes a game for being too
easy, especially since plenty of Switch games this year have been bashed for being too difficult (Has - Been Heroes and TumbleSeed to name too,) but the
difficulty players face in the first hour of gameplay, is the only true
difficulty you will face, as the
likes of power - ups that can be brought and found, soon make Shantae an overpowered adversary for all who encounter her.
I'm guessing the
difficulty will be on the lower side compared to something
like GTA4 (although maybe not, since that's already a really
easy game), but it looks
like it will be a full adventure game with lots of unique gameplay mechanics and a charming and funny story.
Like I mentioned earlier this isn't an
easy game even on the
easiest difficulty level.
I think some minigames are really too
easy, I'd
like if they make them with a little more
difficulty.
They should include a
difficulty rating alongside the ESRB rating unless the
difficulty is something
like Kid Icarus where you have the fiends» cauldron and are tempted to face a harder
difficulty and also given the option to take the
easy way out.
Your mention of translation rings a bell for me as I prepare various programs this fall for conferences on independent authors and the international potential — and, of course, the message we have to carry in to these events is that there's no
easy way, no push - button solution to the
difficulties still inherent in «going global,» as some
like to call it.
Shannon — I hate to see anyone in financial
difficulties but actually
like short sale transactions:) They are
easy to complete if you know what you are doing.
Short - nosed breeds
like pugs and bulldogs have
difficulty breathing on strenuous jogs, so go
easy on them!
Just
like other RPGs, if you find yourself having
difficulty with one section you can usually backtrack for a bit and gain a few levels in a previous area before continuing to make it
easier.
And this was on the
easiest difficulty, so I don't want to think what it would have been
like even one step up.
The goal is to gain as many fans as you can without dropping your fan count to zero, which in the first two
difficulties seems
like an
easy task, but play on the hardest
difficulty and you might have some trouble keeping a proper fanbase each episode.
I usually play games on
Easy to Normal modes, it's not
like I mind the challenge, but whenever I play a game, I just want to get the story and enjoy it first, then I try on harder
difficulties, that is if they reward appropriately.
It's
like an in - game method of adjusting the
difficulty in a game that otherwise has no way of making things
easier or harder for the player.
However, if you're
like me and have always sucked at this kind of racer, then you'll want to play on an
easier difficulty and adjust the assists so that they benefit you without being overbearing.
If you want the game to be a bit
easier, you can turn them off and if you're looking for a challenge, you can turn as many on as you'd
like, allowing you to fine - tune the
difficulty in a more meaningful way than just choosing from
easy, medium, and hard in the settings menu.
Things
like the degree of
difficulty can be chosen from the beginning, and this makes it so much
easier to play than the previous game.
Yes, Team Ninja made the game a little
easier this time instead of upping the
difficulty like they did with Ninja Gaiden Sigma.
Should something occur that triggers my anger, or has me feeling
like I need to punch a wall, I will head home and put on Mortal Kombat, throw it on a fairly
easy difficulty and beat the living daylights out of the AI.
It was so
easy to die on each level, and getting to the boss always proved to be a grueling challenge, but all in all the
difficulty makes each level worth playing, and there is nothing quite
like overcoming a seemingly impossible challenge.
It looks
like we can make the game a little harder (23.3 % of players says it's a bit too
easy) but what we need to focus on is almost 20 % players stating that the
difficulty was mixed (sometimes too
easy and sometimes too difficult).
The physics are a little awkward to say the least, while the AI is brutal, even on the
easier difficulties; we lost count of the number of times we breathed on another rider and fell off, likewise, the padded guidance posts helping you navigate around the track feel
like brick walls if you touch or land on one.
The heavier cars I got to play with felt
like they would handle in real life with some smaller
difficulties turning sharp corners in high speed and the lighter cars were more nimble and
easier to control yet not as powerful.
In the first chapters of the game,
difficulty feels too
easy as the enemies act so dull that it's more
like a morning walk than a real challenge.
But here it feels
like it is an
easy way out to just use hit and run tactics on every boss you come across, even on the the highest
difficulty where you would want more of a challenge.
First and foremost, being a game is hampered by an almost hilariously nonexistant
difficulty level, there's really no way to rationalize how
easy the entire Puzzle mode is as it doesn't really matter how many stars a particular level is rated, the game never actually feels
like it gets progressively harder.
The
difficulty is clearly there by design, and in all honesty if things were
easy then key features
like scrolls and the skill tree simply wouldn't work as intended, instead seeing us end up with a forgettable experience.
The game plays as you would expect it,
like a retro top down racing game, each vehicle handles differently for instance the sports car will throw it's rear end out and drift at any possible chance whereas the motorbike accelerates faster than anything else and can whip around corners with ease, this all adds to the
difficulty increment when working your way through the championship cups, I found the Sports Car to be the most difficult to manage and the Formula wasn't too
easy either!
I am very interested, but hope it has a normal or
easy difficulty for gamers
like me.
So far it looks
like the
difficulty will remain consistent with other Kirby games:
easy.
You've seen this come up when a new Dark Souls game is released, and there's a new round of questions over why the game doesn't include an «
easy mode» to curb the series» infamous
difficulty so players could appreciate other parts,
like the mythology.
While I
like the metaphor, I think the the
Easy / Medium / Hard
difficulty makes things a bit too simplistic.
Engineered low
difficulty setting to make it
easier so you can play the game more
like an adventure if you choose.
There is no
difficulty level, and while there is no failure
like in Rock Band, there is now way to dial things up or down if it gets too tough or too
easy.
This is likely only an issue on Nightmare, as I have heard on multiple accounts that
easier difficulties hand out ammo
like candy, but it's still a frustrating taste of an otherwise wonderfully balanced
difficulty.
The
difficulty settings on offer also means that Sniper Elite 4 is accessible to everyone, but challenging to those that want it to be; with the
easier options allowing for anyone to point and shoot, and the harder settings meaning that things
like the visual indicators are removed and that the player will have to take into consideration things
like wind, distance and gravity.
I don't want to be the guy who bashes a game for being too
easy, especially since plenty of Switch games this year have been bashed for being too difficult (Has - Been Heroes and TumbleSeed to name too,) but the
difficulty players face in the first hour of gameplay, is the only true
difficulty you will face, as the
likes of power - ups that can be brought and found, soon make Shantae an overpowered adversary for all who encounter her.
All these flaws can make for a bit of a repetitive time in the early stages of the game (
easy and medium
difficulties) but another element I really
like about Bears Cant Drift is the process of choosing your
difficulty.
I can't imagine someone buying this and feeling
like they wasted their money — even if you play through it once on the
easiest difficulty, it's still more game for a single dollar than you're going to get anywhere else, and frankly it puts to shame most of the five, ten, or even fifteen dollar releases out there.
What I would
like to know is: Does the NBA 2K12 game have varying
difficulty settings, such as
Easy, Medium, Hard??
The game consists of 3 main levels, ie
easy, medium and hard in which each level has a different
difficulty levels, and find pada zaman dahulu charecter
like: kakek, kancil, tupai, singa, gergasi and more.