Sentences with phrase «like most games»

Like most games, Battlefield 1 packs in four preconfigured graphical modes — low, medium, high, and ultra.
These issues could easily be prevented if Spiders put in a warning system like most games that offer choices that can severely affect the outcome of the story.
For example, one instance may be purely PvE (player vs environment, like most games), whilst another may be solely PvP (player versus player), or entirely setup for co-op player.
Like most games of its era, it's inspired by things like Gradius and R - Type, yet it's faster and breezier than either.
Like most games of its type, the story is only there because it has to be; the game's most captivating quality is its intense, gunfire - heavy brand of kick ass arcade - style shooting action.
Like most games in this genre, pressing a combination of the two buttons will result in different attacks.
And it's not like most games at the time were built around compelling narratives that could translate easily into the world of cinema.
Like most games in mobile items are based around leveling.
The game is fun for the first few levels but like most games of this type it gets repetitive and somewhat boring quite fast.
Like most games by M2 it features the ability to change the look of the display by making it look like a tube TV, the ability to save a replay (only one is savable, sadly), and the ability to change the 3D from sinking in to a pop out 3D effect.
Like most games with an online component it helps to have levelled up before you go online, though otherwise many of the side activities won't be available.
But like most games on the XBLA this one just seems a bit too little for a bit too much.
I feel like most games, and generally all AAA games, streamline narrative into a single resolution — ie, it all has to do with the one, major plot (even if its a subplot, it's in order to resolve something to carry the major plot forward).
There have been interesting uses of it, but it seems like most games either 1) don't bother with it or 2) implement it more as a token system that unlocks gameplay.
No not really Arma is very cpu intensive so having high - end GPU's doesn't help most the time but don't rule that out the game is still playable some mods and game modes run better than others it all depends on how clean the script is within the mod most the time it will run great but there are times where you are driving along or in a fire fight where the fps will drop dramatically and it will get you killed yes those moments are annoying but if you have played Arma 2 you will be used to it running not like most games out today.
Grand Theft Auto: San Andreas, like most games in the series, was critically acclaimed and the number one selling game of 2004.
Released on both the PC - 88 and X1 computers, the X1 version (like most games released on both systems) is superior.
Like most games these days its set in post-apocalyptic world, but considering the quality of the screenshots we've seen so far we're hoping for something that's more Fable than Fallout.
Like most games of the genre, you're rewarded for playing through a level with an enormous boss fight, and Binary Domain certainly doesn't disappoint.
Like most games that you downloaded (which I'm pretty sure you're done with, you're just installing it) You can play exhibition game while installing.
The Twilight Realm awaits Like most games in the Zelda franchise, Link begins his adventure with little more than the clothes he has on an an inkling that something has gone awry.
But like most games, it's a bit of a magic show, swapping things in and out to show players the right thing on - screen at the right time.
But if you keep this up, release half broken games and forcing patch upon patch down my throat, like most games released on these latest consoles then I will think twice then next time you release something and will probably advice others to do the same.
Although it sorta finishes all of a sudden, like most games do now, it's much more narratively engaging and at least 322 % less stupid than Halo 5's «I hate you Spartan man... Lets be best friends now» nonsense.
Yoshi's Woolly World, like most games in the Mario series, doesn't really mess around with a story.
Like most games of the era that stretch longer than a typically one time play through, RRR has a password system.
Like most games these days, you'll have to craft certain items.
Like most games these days, upon winning, you receive crates.
Like most games in the series, Atelier Lydie is an RPG with turn - based combat and an emphasis on managing tasks and combining items through an Item Synthesis system.
Stealth missions (like most games that have stealth) are a bit of a chore but the way the game handles upgrading and unlocking further content means you do nt really HAVE to do the stealth stuff if you do nt want to.
Star Citizen doesn't easily fit in a familiar box like most games you'll buy from a major publisher.
You fight monsters with a party, and like most games of with party - and turn - based fights, you need to optimize your team's structure.
Also, noone is saying that they should release the PS + version and the cripple the game further, it just should have been available and working at release, like most games.
The music of Final Fantasy is always worth talking about, but like most games in the series Final Fantasy IX has a few standouts.
Instead of causing the levels to just get harder and harder to achieve, like most games would do at this point,
Blame it on whatever you want, from the business need to keep popular franchises running until we're all in the grave, to an increasing focus on multiplayer games, but these days it feels like most games set up at least as many questions as they do answers.
Instead of causing the levels to just get harder and harder to achieve, like most games would do at this point, Destiny introduces a new system known as Light.
It's little details like this that help a game be more immersive, sony is making a huge mistake by taking down the serves, and if they truly feel proud of supporting this type of games, then the more reason why they should help it as much as possible, just because it didn't sold a million in the first months of release doesn't mean the game isn't worth it, if anything, is among the few games this year that's actually a true video game, something made with soul and passion, not a plastic product like most games that have come out recently, especially with the whole loot box fiasco.
Like most games, holding down the jump button longer will result in a higher jump with more air time, but what plays more of a role is your speed.
Well, it was coming to Wii U when it was first announced in 2014, but like most games once destined for Nintendo's deceased platform, the title will now be heading to Nintendo Switch...
It's a deeply complicated issue to me, and I feel like most games journalists kind of sidestepped any of the more nuanced issues.
Like most games in the platform genre..
As said before, the game is slated for 2010, but like most games there's a super high chance that'll be pushed back for one reason or another.
Will Watchdog have a day / night cycle or will it be downgraded like most games.
Im a collector myself but it seems like most games today arent really «worth» it.
Like most games that actually get released, a bunch of details and media is released leading up to the big day.
I also feel like most games do have a breathing world in them, but they do it in subtle ways like Pokemon Breeders working at preschools or Backpackers and Tourist throughout the regions.
Lake Ridden does a good job at making it feel creepy without falling victim to crushing the blacks like most games that try to implement a creepy feel.
Like most games of this genre, survival is a matter of trial by error.
What he means by this hilarious quote is simply that actions such as shimmying on a balcony ledge, using a meat - shield, or dragging a body don't have to be slow like most games of the day, they can be badass.
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