Sentences with phrase «linear narrative game»

Seriously, a steam greenlight linear narrative game and another otome dating sim was the best you could do?

Not exact matches

Prince Of Persia's overalls structure never quite compels, it offers too few distractions to qualify as a sandbox, nor does it possess the quick narrative impetus of more linear games, ultimately feeling a little shallow and repetitious.
It looks like just the kind of game we've been missing; a dark, linear, narrative - driven adventure along the lines of the old Onimusha titles.
That's about it really; the game is very much narrative - focused, so everything is linear.
Yeah, thing is do you realize / admit that it - and only talking about the first game here - was the most linear entry in the whole of the franchise, that there was no narrative, that the characters did nothing but rather just moved from scene to scene and that as the player all you were allowed to do was move them from scene to scene?
Humans are unpredictable, so human players - allies or enemies - can not be relied upon to carry a narrative in a particular direction, and so multiplayer games tend not to focus heavily on a linear narrative.
Therefore, instead of structuring the game's 40 missions as a win - or - go - home linear stream, he created a branching mission tree in which the player's course through the narrative would be dictated by her own performance.
He studied Mass Communication in Hamburg and developed the game Edna & Harvey: The Breakout as his diploma thesis (video games as a non linear narrative medium).
So, does linear narrative belong in video games?
And while I'd like to say «if you're going to make a linear narrative, just write a book,» there have been some amazing linear narratives told in video games, and I'm just as happy to experience them in a video game as I would have been in a book or movie.
At release, the Max Payne 3 PC games received highly positive reactions from critics, with praise mainly directed at its narrative, atmosphere, attention to detail & action, though some of the criticism was aimed at the change in the style from its predecessors, as well as its linear design & depiction of São Paulo.
As Ghost Warrior 3 has no narrative connection to the series» previous titles, the game's big shift from a linear format to an open world format was made slightly easier.
At the risk of sounding shallow, simply progressing a narrative, either linear or otherwise, has never been enough to keep me going in a video game.
With Paul's ability to look into the past, the game eschews traditional linear narrative structures, instead encouraging you to explore the environment at a more methodical pace, piecing together the story as you see fit.
Whilst many have fondness for Final Fantasy X, some consider it to be the beginning of the series problems, for instance it was the game to introduce spoken dialogue, and its adventure is a hugely linear one, with limited exploration, no overworld to wander, and you don't really get the opportunity to explore away from the narrative until the game heads towards its conclusion.
Along with Dear Esther, it is often credited with popularising a certain type of linear narrative - focused game, often pejoratively labelled «walking simulators».
-- Demonstrate good problem - solving skills, particularly when it comes to delivering narrative experiences via game systems instead of traditional linear approaches.
This direction of game narrative really spices up the main portion of the Gunslinger which could have become monotonous under its totally linear method of progressing through the shooting gallery-esque stages of the game.
Story-wise both games follow an incredibly similar and fairly linear narrative.
Ericka Beckman creates films, videos, photographs, and installations that are inspired by game structures rather than linear narratives.
Anderson's work indicatively occupies the low floor, making giants of the viewer; her sculptures (like stage sets viewed from the «gods») combine arcane folk narratives, playful characterizations and linear structures sourced from video and arcade games, combined with reflections of contemporary urban malaise.
a b c d e f g h i j k l m n o p q r s t u v w x y z