A Link to the Past Ocarina of Time Majora's Mask Oracle of Ages The Minish Cap Twilight Princess Spirit Tracks A Link Between Worlds
A Link to the Past Ocarina of Time The Wind Waker Four Swords Adventures The Minish Cap Twilight Princess Spirit Tracks Breath of the Wild
The Legend of Zelda A
Link to the Past Ocarina of Time Majora's Mask The Wind Waker Twilight Princess A Link Between Worlds
A Link to the Past Ocarina of Time Majora's Mask The Wind Waker The Minish Cap Four Swords Four Swords Adventures Twilight Princess Spirit Tracks Breath of the Wild
The Legend of Zelda The Adventure of Link A
Link to the Past Ocarina of Time Majora's Mask Oracle of Seasons Oracle of Ages The Wind Waker The Minish Cap Twilight Princess Phantom Hourglass Spirit Tracks Skyward Sword
Not exact matches
VA0001419268 (
Link character); PA0000356140 (The Legend of Zelda); PA0000901848 (The Legend of Zelda:
Ocarina of Time); PA0000576040 (The Legend of Zelda:
Link to the
Past); PA0001264826 (Legend of Zelda: Four Swords Adventure); PAu002896723 (The Legend of Zelda: The Minish Cap); PA0001689056 (The Legend of Zelda: Spirit Tracks); PA0001223171 (The Legend of Zelda: Wind Waker); and PA0001370023 (The Legend of Zelda: Twilight Princess).
Played most of the big titles, the original for NES,
Link to the
Past for SNES,
Ocarina Of Time, Majors mask, twilight Princess, and a few others
Twilight Princess and
Ocarina of Time for me (with Wind Waker, Majora's Mask, A
Link to the
Past and A
Link Between Worlds following closely).
If I had
to make a list per se top 5 it would go something like as follows: 5) Legend Of Zelda: A Link Between Worlds 4) Legend Of Zelda: A Link To The Past 3) Legend Of Zelda: Skyward Sword 2) Legend Of Zelda: Ocarina Of Time 1) Legend Of Zelda: Twilight Princes
to make a list per se top 5 it would go something like as follows: 5) Legend Of Zelda: A
Link Between Worlds 4) Legend Of Zelda: A
Link To The Past 3) Legend Of Zelda: Skyward Sword 2) Legend Of Zelda: Ocarina Of Time 1) Legend Of Zelda: Twilight Princes
To The
Past 3) Legend Of Zelda: Skyward Sword 2) Legend Of Zelda:
Ocarina Of Time 1) Legend Of Zelda: Twilight Princess.
The Legend of Zelda, Zelda II: The Adventure of
Link, The Legend of Zelda: A
Link to the
Past (with GBA enhanced visuals), The Legend of Zelda:
Ocarina of Time (3DS remake / remaster), The Legend of Zelda: Majora's Mask (3DS remake / remaster), The Legend of Zelda: The Wind Waker (Wii U HD Remake), The Legend of Zelda: Twilight Princess (Wii U HD Remaster), The Legend of Zelda: Skyward Sword (with added traditional control options), The Legend of Zelda: A
Link Between Worlds
I did however play Minish Cap as well and although Minish Cap and a
Link to the
Past were truly great games, my top three consisted of
Ocarina of Time, Twilight Princess and Majora's Mask and because I truly loved these games, I took
to writing about them.
The Legend of Zelda Zelda II: Adventure of
Link The Legend of Zelda: A
Link to the
Past The Legend of Zelda:
Link's Awakening The Legend of Zelda:
Link's Awakening DX The Legend of Zelda:
Ocarina of Time The Legend of Zelda:
Ocarina of Time 3D The Legend of Zelda: Majora's Mask The Legend of Zelda: Majora's Mask 3D The Legend of Zelda: Oracle of Seasons The Legend of Zelda: The Wind Waker The Legend of Zelda: The Wind Waker HD The Legend of Zelda: Four Swords Adventures The Legend of Zelda: Twilight Princess The Legend of Zelda: Twilight Princess HD The Legend of Zelda: Phantom Hourglass The Legend of Zelda: Spirit Tracks The Legend of Zelda: Skyward Sword The Legend of Zelda: A
Link Between Worlds The Legend of Zelda: Tri Force Heroes
Hyrule Castle (64) Music List: Hyrule Castle (64)[Original] * Overworld Theme (The Legend of Zelda)[Original] Overworld Theme (A
Link to the
Past)[Original] Hyrule Field (
Ocarina of Time)[Original] Termina Field (Majora's Mask)[Original] The Legend of Zelda Medley [Remix] * http://vocaroo.com/i/s17kinyzQZDH http://vocaroo.com/i/s1Ik1MWVKeUN
I guess it'll still be A
Link to the
Past, The Wind Waker or
Ocarina of Time.
Celebrating 30 years of stirring virtual adventure and memorable soundtracks with live orchestral renditions directly approved by franchise producer Eiji Aonuma, The Legend of Zelda: Symphony of the Goddesses brings the Zelda franchise
to life with a full orchestra, choir, and a reimagined score that includes new movements from more recently released Zelda games such as Skyward Sword and the highly anticipated Breath of the Wild, while still paying homage
to classic installments like
Ocarina of Time and A
Link to the
Past.
Miyamoto himself has said on multiple occasions that
Ocarina of Time was essentially a 3D remake of A
Link to the
Past.
A
Link to the
Past was just The Legend of Zelda on the Super Nintendo,
Ocarina of Time was just A
Link to the
Past in 3D, and every game since has been trying
to recreate
Ocarina of Time.
Opinion has shifted among Zelda fans lately, with many people renouncing the once lauded
Ocarina of Time and claiming it as overrated, dull and most importantly, not as good as A
Link To the
Past.
A
Link to the
Past Hyrule Castle
Ocarina of Time Castle Town Majora's Mask Clock Town Oracle of Ages Ambi's Palace
Of course, you can also acquire armor sets from
Ocarina of Time, Twilight Princess, and A
Link to the
Past, and you can even score a Dark
Link set.
You'll hear folks fondly remembering their
past journeys through Hyrule, whether it's the spartan plains of Ocarina of Time or the pixelated wonderland of A Link to the P
past journeys through Hyrule, whether it's the spartan plains of
Ocarina of Time or the pixelated wonderland of A
Link to the
PastPast.
The Legend of Zelda · The Adventure of
Link · A
Link to the
Past (& Four Swords)
Link's Awakening (DX) ·
Ocarina of Time (Master Quest; 3D) · Majora's Mask (3D) Oracle of Ages · Oracle of Seasons · Four Swords (Anniversary Edition) The Wind Waker (HD) · Four Swords Adventures · The Minish Cap Twilight Princess (HD) · Phantom Hourglass · Spirit Tracks · Skyward Sword A
Link Between Worlds · Tri Force Heroes · Breath of the Wild
The Legend of Zelda's 6.5 million unit sales (which were meteoric for 1986) were not surpassed until 1998's The
Ocarina of Time, which brought the core player practices of A
Link to the
Past kicking and screaming into polygonal 3D, selling 7.6 million units, and (along with Super Mario 64 and GoldenEye 007) making the Nintendo 64 into a hit console.
It also seems as if the «openness» of the title might have been partly a consequence of the material constraints of the NES rather than express intention: Miyamoto - sans later Zelda games, A
Link to the
Past and
Ocarina of Time, are much more locked down in their structure — a structure that had huge influence in the 3D combat and exploration games that followed.
In
Ocarina of Time, the Lost Woods are more like the version in The Legend of Zelda than in A
Link to the
Past.
-
Link doesn't have much of a character in this game - they wanted players to relate to Link and play as themselves - Link's face doesn't have much expression in this game, and that was done on purpose - for Zelda games, the devs always try to make the player feel like Link - that was pushed even moreso for this entry - everytime a Zelda releases, Aonuma watches fan feedback and considers that for the future - the items Link uses to solve are always going to be important - regardless of the tech that Nintendo provides, exploration in the series is important - Link's growth through who he meets is also an important element of the franchise - Aonuma thought about Zelda freedom when considering Breath of the Wild, and was brought back to the days of the original Zelda - this was a big point of inspiration for Breath of the Wild - with Ocarina of Time 3D, Nintendo wanted to really utilize the 3D and had a desire to let players enjoy Ocarina of Time outside - the goal with A Link to the Past was creating more depth - Aonuma used to think that getting lost in a 3D world wasn't okay - this lead Aonuma to putting in tons of hints and guiding players - he has since changed that idea and convinced himself that it's okay to get lost - the first two years of development the devs created a game where just running around was fun - climbing is very important, because players can climb high and see destinations they want to visit - you can place your own markers to decide where you want to go - when the devs create a Zelda title, they consider not using the name Link - since they don't have anything else to go with, they choose Link - the name Link doesn't hold much value, since the player is the one creating the journey - when Nintendo first created Link, they wanted a character that is literally the link between people - that is why his name is Link - to think that the Zelda series has been around so long that there are all sorts of urban legends and myths makes Miyamoto really h
Link doesn't have much of a character in this game - they wanted players
to relate
to Link and play as themselves - Link's face doesn't have much expression in this game, and that was done on purpose - for Zelda games, the devs always try to make the player feel like Link - that was pushed even moreso for this entry - everytime a Zelda releases, Aonuma watches fan feedback and considers that for the future - the items Link uses to solve are always going to be important - regardless of the tech that Nintendo provides, exploration in the series is important - Link's growth through who he meets is also an important element of the franchise - Aonuma thought about Zelda freedom when considering Breath of the Wild, and was brought back to the days of the original Zelda - this was a big point of inspiration for Breath of the Wild - with Ocarina of Time 3D, Nintendo wanted to really utilize the 3D and had a desire to let players enjoy Ocarina of Time outside - the goal with A Link to the Past was creating more depth - Aonuma used to think that getting lost in a 3D world wasn't okay - this lead Aonuma to putting in tons of hints and guiding players - he has since changed that idea and convinced himself that it's okay to get lost - the first two years of development the devs created a game where just running around was fun - climbing is very important, because players can climb high and see destinations they want to visit - you can place your own markers to decide where you want to go - when the devs create a Zelda title, they consider not using the name Link - since they don't have anything else to go with, they choose Link - the name Link doesn't hold much value, since the player is the one creating the journey - when Nintendo first created Link, they wanted a character that is literally the link between people - that is why his name is Link - to think that the Zelda series has been around so long that there are all sorts of urban legends and myths makes Miyamoto really h
Link and play as themselves -
Link's face doesn't have much expression in this game, and that was done on purpose - for Zelda games, the devs always try to make the player feel like Link - that was pushed even moreso for this entry - everytime a Zelda releases, Aonuma watches fan feedback and considers that for the future - the items Link uses to solve are always going to be important - regardless of the tech that Nintendo provides, exploration in the series is important - Link's growth through who he meets is also an important element of the franchise - Aonuma thought about Zelda freedom when considering Breath of the Wild, and was brought back to the days of the original Zelda - this was a big point of inspiration for Breath of the Wild - with Ocarina of Time 3D, Nintendo wanted to really utilize the 3D and had a desire to let players enjoy Ocarina of Time outside - the goal with A Link to the Past was creating more depth - Aonuma used to think that getting lost in a 3D world wasn't okay - this lead Aonuma to putting in tons of hints and guiding players - he has since changed that idea and convinced himself that it's okay to get lost - the first two years of development the devs created a game where just running around was fun - climbing is very important, because players can climb high and see destinations they want to visit - you can place your own markers to decide where you want to go - when the devs create a Zelda title, they consider not using the name Link - since they don't have anything else to go with, they choose Link - the name Link doesn't hold much value, since the player is the one creating the journey - when Nintendo first created Link, they wanted a character that is literally the link between people - that is why his name is Link - to think that the Zelda series has been around so long that there are all sorts of urban legends and myths makes Miyamoto really h
Link's face doesn't have much expression in this game, and that was done on purpose - for Zelda games, the devs always try
to make the player feel like
Link - that was pushed even moreso for this entry - everytime a Zelda releases, Aonuma watches fan feedback and considers that for the future - the items Link uses to solve are always going to be important - regardless of the tech that Nintendo provides, exploration in the series is important - Link's growth through who he meets is also an important element of the franchise - Aonuma thought about Zelda freedom when considering Breath of the Wild, and was brought back to the days of the original Zelda - this was a big point of inspiration for Breath of the Wild - with Ocarina of Time 3D, Nintendo wanted to really utilize the 3D and had a desire to let players enjoy Ocarina of Time outside - the goal with A Link to the Past was creating more depth - Aonuma used to think that getting lost in a 3D world wasn't okay - this lead Aonuma to putting in tons of hints and guiding players - he has since changed that idea and convinced himself that it's okay to get lost - the first two years of development the devs created a game where just running around was fun - climbing is very important, because players can climb high and see destinations they want to visit - you can place your own markers to decide where you want to go - when the devs create a Zelda title, they consider not using the name Link - since they don't have anything else to go with, they choose Link - the name Link doesn't hold much value, since the player is the one creating the journey - when Nintendo first created Link, they wanted a character that is literally the link between people - that is why his name is Link - to think that the Zelda series has been around so long that there are all sorts of urban legends and myths makes Miyamoto really h
Link - that was pushed even moreso for this entry - everytime a Zelda releases, Aonuma watches fan feedback and considers that for the future - the items
Link uses to solve are always going to be important - regardless of the tech that Nintendo provides, exploration in the series is important - Link's growth through who he meets is also an important element of the franchise - Aonuma thought about Zelda freedom when considering Breath of the Wild, and was brought back to the days of the original Zelda - this was a big point of inspiration for Breath of the Wild - with Ocarina of Time 3D, Nintendo wanted to really utilize the 3D and had a desire to let players enjoy Ocarina of Time outside - the goal with A Link to the Past was creating more depth - Aonuma used to think that getting lost in a 3D world wasn't okay - this lead Aonuma to putting in tons of hints and guiding players - he has since changed that idea and convinced himself that it's okay to get lost - the first two years of development the devs created a game where just running around was fun - climbing is very important, because players can climb high and see destinations they want to visit - you can place your own markers to decide where you want to go - when the devs create a Zelda title, they consider not using the name Link - since they don't have anything else to go with, they choose Link - the name Link doesn't hold much value, since the player is the one creating the journey - when Nintendo first created Link, they wanted a character that is literally the link between people - that is why his name is Link - to think that the Zelda series has been around so long that there are all sorts of urban legends and myths makes Miyamoto really h
Link uses
to solve are always going
to be important - regardless of the tech that Nintendo provides, exploration in the series is important -
Link's growth through who he meets is also an important element of the franchise - Aonuma thought about Zelda freedom when considering Breath of the Wild, and was brought back to the days of the original Zelda - this was a big point of inspiration for Breath of the Wild - with Ocarina of Time 3D, Nintendo wanted to really utilize the 3D and had a desire to let players enjoy Ocarina of Time outside - the goal with A Link to the Past was creating more depth - Aonuma used to think that getting lost in a 3D world wasn't okay - this lead Aonuma to putting in tons of hints and guiding players - he has since changed that idea and convinced himself that it's okay to get lost - the first two years of development the devs created a game where just running around was fun - climbing is very important, because players can climb high and see destinations they want to visit - you can place your own markers to decide where you want to go - when the devs create a Zelda title, they consider not using the name Link - since they don't have anything else to go with, they choose Link - the name Link doesn't hold much value, since the player is the one creating the journey - when Nintendo first created Link, they wanted a character that is literally the link between people - that is why his name is Link - to think that the Zelda series has been around so long that there are all sorts of urban legends and myths makes Miyamoto really h
Link's growth through who he meets is also an important element of the franchise - Aonuma thought about Zelda freedom when considering Breath of the Wild, and was brought back
to the days of the original Zelda - this was a big point of inspiration for Breath of the Wild - with
Ocarina of Time 3D, Nintendo wanted
to really utilize the 3D and had a desire
to let players enjoy
Ocarina of Time outside - the goal with A
Link to the Past was creating more depth - Aonuma used to think that getting lost in a 3D world wasn't okay - this lead Aonuma to putting in tons of hints and guiding players - he has since changed that idea and convinced himself that it's okay to get lost - the first two years of development the devs created a game where just running around was fun - climbing is very important, because players can climb high and see destinations they want to visit - you can place your own markers to decide where you want to go - when the devs create a Zelda title, they consider not using the name Link - since they don't have anything else to go with, they choose Link - the name Link doesn't hold much value, since the player is the one creating the journey - when Nintendo first created Link, they wanted a character that is literally the link between people - that is why his name is Link - to think that the Zelda series has been around so long that there are all sorts of urban legends and myths makes Miyamoto really h
Link to the
Past was creating more depth - Aonuma used
to think that getting lost in a 3D world wasn't okay - this lead Aonuma
to putting in tons of hints and guiding players - he has since changed that idea and convinced himself that it's okay
to get lost - the first two years of development the devs created a game where just running around was fun - climbing is very important, because players can climb high and see destinations they want
to visit - you can place your own markers
to decide where you want
to go - when the devs create a Zelda title, they consider not using the name
Link - since they don't have anything else to go with, they choose Link - the name Link doesn't hold much value, since the player is the one creating the journey - when Nintendo first created Link, they wanted a character that is literally the link between people - that is why his name is Link - to think that the Zelda series has been around so long that there are all sorts of urban legends and myths makes Miyamoto really h
Link - since they don't have anything else
to go with, they choose
Link - the name Link doesn't hold much value, since the player is the one creating the journey - when Nintendo first created Link, they wanted a character that is literally the link between people - that is why his name is Link - to think that the Zelda series has been around so long that there are all sorts of urban legends and myths makes Miyamoto really h
Link - the name
Link doesn't hold much value, since the player is the one creating the journey - when Nintendo first created Link, they wanted a character that is literally the link between people - that is why his name is Link - to think that the Zelda series has been around so long that there are all sorts of urban legends and myths makes Miyamoto really h
Link doesn't hold much value, since the player is the one creating the journey - when Nintendo first created
Link, they wanted a character that is literally the link between people - that is why his name is Link - to think that the Zelda series has been around so long that there are all sorts of urban legends and myths makes Miyamoto really h
Link, they wanted a character that is literally the
link between people - that is why his name is Link - to think that the Zelda series has been around so long that there are all sorts of urban legends and myths makes Miyamoto really h
link between people - that is why his name is
Link - to think that the Zelda series has been around so long that there are all sorts of urban legends and myths makes Miyamoto really h
Link -
to think that the Zelda series has been around so long that there are all sorts of urban legends and myths makes Miyamoto really happy
@Servbot41 Tanabe was also the producer of Metroid Prime 1 - 3 and the scenario writer for Legend of Zelda
Ocarina of Time and A
Link to the
Past.
The games highlighted were
Ocarina of Time, Wind Waker, A
Link to the
Past, and Twilight Princess.
Ancient Tales: Skyward Sword → The Minish Cap → Four Swords →
Ocarina of Time Classic Tales: A
Link to the
Past → Oracles →
Link's Awakening → The Legend of Zelda → The Adventure of
Link Child Tales: Majora's Mask → Twilight Princess → Four Swords Adventures Adult Tales: The Wind Waker → Phantom Hourglass → Spirit Tracks Classic timeline further explained... Branch 1:
Link is defeated by Ganon in OoT.
Skyward Sword Minish Cap Four Swords
Ocarina of Time (Split in
to three time lines) A: Where the Hero of Time fails B: Where the Hero of Time Wins (sent back 7 years) C: Where the Hero of Time Wins (present) A
Link to the
Past Oracle of Seasons / Oracle of Ages
Link's Awakening The Legend of Zelda Zelda II: The Adventure of
Link B Majora's Mask Twilight Princess Four Swords Adventures C The Wind Waker Phantom Hourglass Spirit Tracks
The Legend of Zelda Zelda II: Adventure of
Link The Legend of Zelda: A
Link to the
Past The Legend of Zelda:
Link's Awakening The Legend of Zelda:
Link's Awakening DX The Legend of Zelda:
Ocarina of Time The Legend of Zelda:
Ocarina of Time 3D The Legend of Zelda: Majora's Mask The Legend of Zelda: Majora's Mask 3D The Legend of Zelda: Oracle of Seasons The Legend of Zelda: The Wind Waker The Legend of Zelda: The Wind Waker HD The Legend of Zelda: Four Swords Adventures The Legend of Zelda: Twilight Princess The Legend of Zelda: Twilight Princess HD The Legend of Zelda: Phantom Hourglass The Legend of Zelda: Spirit Tracks The Legend of Zelda: Skyward Sword The Legend of Zelda: A
Link Between Worlds The Legend of Zelda: Tri Force Heroes
Music included in the sympnony include compositions from
Ocarina of Time, The Wind Waker, Twilight Princess, A
Link to the
Past,
Link's Awakening and more.
Today it's perhaps one of the most universally loved in the series alongside
Ocarina of Time and
Link to the
Past due
to the well crafted world its expressive characters inhabited, its multiple islands all bearing exploration and discovering much like the very first game's caves.
A
Link to the
Past Link's Awakening
Ocarina of Time Majora's Mask The Wind Waker Four Swords Adventures The Minish Cap Twilight Princess A
Link Between Worlds Breath of the Wild
The name Symphony of the Goddesses refers not only
to the concert program but also
to the four - movement symphony, recounting the classic storylines from The Legend of Zelda:
Ocarina of Time, The Legend of Zelda: The Wind Waker, The Legend of Zelda: Twilight Princess and The Legend of Zelda: A
Link to the
Past.
And, possibly most importantly, Zelda's theme (Zelda's Lullaby in
Ocarina of Time) makes its first appearance in A
Link to the
Past.
The Legend of Zelda A
Link to the
Past Link's Awakening
Ocarina of Time Majora's Mask Oracle of Seasons Oracle of Ages Four Swords Four Swords Adventures The Wind Waker Phantom Hourglass The Minish Cap Twilight Princess A
Link Between Worlds Breath of the Wild
That prize has
to go
to A
Link to the
Past and possibly
Ocarina of Time.
Ocarina of Time - > A
Link to the
Past.
Miyamoto:
Ocarina of Time is the first story, then the original Legend of Zelda, then Zelda II: The Adventure of
Link, and finally A
Link to the
Past.
There were scores from Breath of the Wild, Skyward Sword,
Ocarina of Time, Majora's Mask, A
Link to the
Past, Wind Waker, A
Link Between Worlds, and Twilight Princess.
The map and soundtrack are littered with references
to many
past Zelda games, from
Ocarina of Time
to Link's Awakening.
Link to the
Past takes place in this timeline — where the Hero of Time (
Ocarina of Time
Link) was unsuccessful.
Peaking somewhere between A
Link to the
Past and
Ocarina of Time, the sense of scale and exploration that was once a signature of Zelda games has become much more scattershot.
Finally, A
Link to the
Past,
Link's Awakening, and the original The Legend of Zelda and The Adventure of
Link fall into a timeline where
Link did not beat Ganon in
Ocarina at all.
There is no denying it, it is essentially a modernised version of A
Link to the
Past, featuring so many of its best elements, but it also has the tie - ins
to Ocarina of Time, but with the feel of Wind Waker, which is all just part of that magical combination that really ties the game together and makes it that something great.
She can be a really cool character in some Zelda games (
Ocarina of Time and Wind Waker) and a total damsel in distress in others (Twilight Princess,
Link to the
Past).
From detailed
Link to the
Past style sprites
to redone bosses and dungeons
to even an online multiplayer mode, the Legend of Zelda
Ocarina of Time 2D was shaping up
to be a great game.
A
Link to the
Past Link's Awakening
Ocarina of Time Majora's Mask Oracle of Seasons Oracle of Ages Four Swords Adventures The Minish Cap Twilight Princess Phantom Hourglass Spirit Tracks A
Link Between Worlds Tri Force Heroes Breath of the Wild
Before Breath of the Wild,
Link to the
Past held a tie for best Zelda game along with
Ocarina of Time.