I've been playing the game on my iPhone 7 and even though I got some relatively
long load times here and there, overall the experience was relatively fine (minus some typos, blurry text in the Codex, and graphical glitches).
Not exact matches
But there's not much of that
here, where we instead get a bunch of weepy songs invading the soundtrack space,
loads of stiff acting, a lifetime's worth of angst, and
long stretches that seemingly exist simply to kill
time.
The extended gameplay also comes with extra baggage, in the forms of
long loading times and a few glitches
here and there.
Implementing one thing over
here might cause
longer loading times or crashing bugs over there.
It took a
long time for this game to finally get
here, I would have gladly waited another 6 months or so for them to figure out a way to get the
load times in the 10 seconds or less range.
The one thing I really hate in modern gaming is
loading times — I don't mind it if a game takes a while to start up but then it runs great, or if we have the occasional few seconds
here or there — but Monster Energy Supercross seems to take a little too
long to
load up.
The online requirement may be a downer to those playing with lousy internet connections, and
loading times can be on the
long side, but those just
here for the core story experience can still tackle the game offline.
I've reviewed the XO version of Just Cause 3,
here's my short version:
Long load times, sluggish frame - rate and awful shooting would usually be the end of an action game.
Loading times may seem slightly
long for the campaign missions to
load, but part of the games» presentation comes into play
here.