Sentences with phrase «lowering texture detail»

Lowering texture detail to medium and turning off High Detail Strategic View boosted FPS above thirty.
The house is well detailed, but everything seems to have a low texture detail.

Not exact matches

Crafted from rib texture fabric, this bikini set features a built - in padded top with braided strap throughout and cute cutout details, paired with low waisted bottoms with side thin straps design.
This pink dress features a scoop neck, flowy details, a ruffle low back, short sleeves, sheer texture, and...
There are lots of fun patterns -LCB- like fair isle -RCB-, textures, details, and colors out there at remarkably low prices -LCB- yay for after x-mas sales! -RCB-.
Ideal for bringing texture to any space, this low - pile rug is handwoven of wool with a meticulously detailed design in a versatile color palette.
Crafted from rib texture fabric, this bikini set features a triangular shape cups bikini top with adjustable halter collar and self - tie closure in back, as well as matching low waisted swim bottoms with side tied detailing.
Because it's so low - maintenance, it doesn't need much hair styling at all, but details like pretty braids, cool texture and half up half down hairstyles can easily take this medium length and wavy hair texture to the next level.
DETAILS THAT MATTER Richly textured with highs and lows.
The peplum hem, the high - low design, the «texture, the color, I loved every detail.
Background structures and textures constantly suffer from the moiré effect, and some of the finer details of the game's landscapes and enemies are lost at such low resolution.
Aside from a bit of breakup in low - lit nighttime sequences, it's another perfect effort from Universal: color, texture and the finest of details come through in a sharp but natural transfer with a pleasing light grain throughout.
With its last - gen console DNA on full display, Empires underwhelms players with geometrically simplistic characters, environments and low - detail textures as canned animations abound throughout while friendly and enemy troops alike pop in and out of existence with disturbing frequency.
Dynasty Warriors 9 also suffers from low resolution textures being loaded in memory thanks to the aggressive level - of - detail.
Even the dated low budget effects don't look half bad and there's plenty of detail on background and skin textures, even in this neon colored world.
42nd Street unavoidably suffers from the gauzy, low - texture quality of many films from the early talkie age, but the Blu - ray maximizes fine detail without ever sanding away the flaws that give such films part of their throwback charm.
Upgrades include leather upholstery, front - seat heating ability, sports - style seats, and textured detail on the lower dash and door armrests that are available in Glowing Red, Satellite Grey, and Dark Truffle.
The large cascading grille has a black mesh texture along with a lower splitter with red detailing on the leading edge.
FOV is obviously lowered to keep a high texture detail and a steady framerate.
The presentation may still appear on the softer side, but there's a nice uptick in visible fine details across distant scenery and textures, which are smoothed over to a greater degree at lower resolutions.
Running at 720p on the Xbox One the image isn't as crisp and sharp as it should be, but it's surprisingly hard to notice the low resolution thanks to some solid AA at work, and despite the lower pixel count this is an incredibly detailed game, boasting stunning texture work.
The characters and world objects are very clean looking with low detailed textures, almost as if it's cel - shaded.
It can do this because it doesn't have much in terms of moving parts or complex animations and thus can focus everything on detailed textures, ambient details and lovely lighting that comes from the low - hanging sun.
In many instances the impact of this is relatively minor and hard to notice beyond the occasional blurry poster or door texture, but at worst we see large walls and entire characters appearing on screen with what looks like lower - quality level - of - detail settings applied, sometimes on a permanent basis throughout a particular scene and even a whole level.
Additionally, the detailed environments feature a degree of three - dimensionality simply not preset to the same degree on the 360, PS3, or Wii U games, with lower - quality textures and normal maps leaving such surfaces looking a lot flatter on those systems.
The more you play, the more compromises you can't help but chance across: background detail in every level has been cut back, textures and minor geometry have been re-used more frequently on the PS3 version, presumably an issue with the lower amount of system RAM available.
However, just as technically impressive is the third mode in which 4K provides unparalleled clarity as far distant textures on the horizon that would otherwise naturally become low resolution; are now brought to a status of equal parity with the foreground as every detail on the horizon can be seen for as far as the eye can see.
The textures in general are ugly and the low lighting means you often have to squint just to make out details of the objects and environment.
Textures are detailed, but are low resolution and often lack any necessary shaders to make them pop.
You might notice lower quality textures and overall less detailed cars and environments when compared to other versions of the game.
I noticed it right away, while you talk or even just seeing NPCs walking towards you, their textures are low detail on their skin.
The textures, the animation, the level design, the lighting, and the amount of detail are all horrible, low - rent, and about five years past their sell by date.
The only noticeable repercussion from this is some textures appearing at a lower detail level when first arriving in an area.
Naturally, the overall visual presentation is beneath that of its PS4 counterpart; while character models and environments remain highly detailed and animated, the background elements during story conversations and some of the environmental textures are rather «muddy» with their low resolution.
The Lava Z25 scored fairly low for texture, as fine detail preservation remains challenging for the device in many lighting conditions and shooting environments.
No low contrast detail preservation, no textures, oversharpened edges... It hurts to look at it.
With scenes containing subject motion, good texture is possible in bright light conditions over 300 Lux, and although detail drops off noticeably in lower light, it's far from the worst we've seen.
On the other, image quality is good, with relatively good detail and texture retention, as well as good noise control even at 100 Lux — which can be attributed to the built - in stabilization, the fast lens, and the camera's choice of low ISO.
The Huawei P10 achieves an outstanding score of 92 for texture, thanks to excellent detail preservation in both low - and bright - light conditions, and it outperforms some of its main competitors.
Effective noise reduction also ensures smooth files, particularly in low light, and there's a nice balance between noise reduction and texture, with fine detail reasonably well - preserved.
A good overall score for texture, with excellent fine detail preservation in static scenes outdoors, and very acceptable results in low - light conditions.
A modest improvement in noise compared to the original Mi 5 has come at the cost of detail and texture, which is one of the lowest scores for the Xiaomi Mi 5SPlus.
In very low - light conditions (tungsten 5 lux), the Meizu Pro 6s offers a good balance between texture detail and noise reduction, similar to the Huawei Mate 9.
The combination of the f / 2 lens, aided by a 4 - axis Optical Image Stabilization (OIS) system, ensures good results even in extreme low light (5 lux), with images offering a very useable exposure, with more than acceptable texture and detail.
Texture is said to be acceptable even in low light and fine detail is only lost in very low light conditions.
Where noise reduction is effective, however, texture and fine detail preservation is fairly low, and you can expect noticeably more noise when shooting movies in low light.
Amazingly detailed and revealing of the finest nuance and textures with excellent low frequency extension, the SVS Ultra Center combines power and precision to outperform much larger and more expensive center channel speakers.
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