Things begin simple, and the collectible lines of
Lums along the level provide a subtle yet important hint as to where the level is going.
Not exact matches
Going
along with the dark theme, the developers decided to excise visible
lums (the Rayman games» happy - go - lucky collectibles).
Complete a level and you're rewarded with a screen of the cheering Teensies that you saved
along the way, and a towering pile of
Lums which builds up to display what level of trophy your performance earned you.
On the screen, Rayman runs
along platforms, jumping on bad guys, and collecting
Lums.