Each boss needs to feel like
an MMO raid boss, which means large health pools and having players do enough damage.
Not exact matches
Lending ideas from the
MMO genre, the end of the story is arguably the beginning of the main game - teaming up with allies to earn stronger loot across its Strike instances, PvP modes and, starting next week, its first
Raid scenario that welcomes bigger teams of 6 to fight together against powerful
bosses in a new location.
While actual details on the game are currently light, and no one seems to be able to tell us whether we will control some of these mechanical monstrosities or if they're just the 40k
MMO equivalent to World of Warcraft's
raid bosses, it does seem as if the developer is trying to incorporate some of the more epic - scaled elements of the 40k universe rather than just making the WoW clone that everyone else is trying to make.