The world stops turning and is plunged into darkness, and the young
Machina Mages are sent to the legendary Machina City to restart the world.
In the past great and powerful
Machina Mages have travelled to Southern Cross, battled through the four towers which are connected to the demon realm and turned the planet key to restart the planet's rotation.
She and four other other young
Machina Mages have travelled to Southern Cross and all want to be the ones to turn the planet key.
Fighting rewards you with experience points which when levelling up grants
your Machina Mages new abilities.
During each turn only one of each pair can act, typically you'll be getting your Guardians to do most of the fighting but
the Machina Mages do have access to healing and stat boosting spells which are pretty handy.
Besides your regular party of
Machina Mages, you also have a party of Guardians with each of them assigned to a member.
MeiQ: Labyrinth of Death tells the tale of
a Machina Mage named Estra.
Get introduced to Estra, Flare, Maki, Connie, and Setia, as well as their enigmatic enemies, the Three Shadows and Gagarin the Dark
Machina Mage.
Early in the game there is quite a bit of rivalry between them as only one
Machina Mage can turn the planet key.
You play through the game as Estra, a bright and bubbly young
Machina Mage from a small village.