Sentences with phrase «main competition finalists»

Some of the main competition finalists on at the IGF Pavilion will be Drinkbox Studios» action platformer in a magical Mexican inspired world Guacamelee, Asteroid Base's co-op micro-platformer Lovers in a Dangerous Spacetime, and Droqen & Ryan Roth's symphonic garden tending and secret - laden Starseed Pilgrim.
The Game Developers Choice Awards are open to any video game, with no restrictions or payment for game submission, and Main Competition finalists are chosen via a combination of open game industry nominations and the votes of the leading creators in the Choice Awards Advisory Committee.
The Main Competition finalists will be announced in January 2013, and all will be available in playable form at a larger, expanded IGF pavilion on the GDC show floor.
2014 Independent Games Festival Announces Main Competition Finalists Gamasutra, January 7, 2014 Nuovo Award: Extrasolar by Lazy 8 Studios
2014 Independent Games Festival announces Main Competition finalists January 6, 2014 Nuovo Award: Extrasolar by Lazy 8 Studios
[Once again, IGF download partner Direct2Drive is awarding $ 10,000 to a neat indie title at the Independent Games Festival awards in a couple of weeks time, and here's the rundown on the titles competing for the D2D Vision Award - including a couple of games that weren't Main Competition finalists but are still awesome titles.]
This means every single Main Competition finalist in each of the jury - voted categories - the Seumas McNally Grand Prize, Excellence In Design, Excellence In Art, Excellence In Narrative, Excellence in Audio, and even the Nuovo Award - can work directly with Steam to bring their titles to PC, Mac and Linux.
This means every single Main Competition finalist in each of the jury - voted categories - the Seumas McNally Grand Prize, Excellence In Design, Excellence In Art, Excellence In Narrative, Technical Excellence, Excellence in Audio, and even the Nuovo Award - can work directly with Steam to bring their titles to PC, Mac and Linux.

Not exact matches

Confirmed judges for the first ever IGF Mobile event are: - Mike Yuen, Senior Director, Gaming Group, Qualcomm - David Gosen, CEO, I - play - Arjan Olsder, Writer, Mobilegamesblog.com - Darryl Williams, Senior Director of Content, Playphone - Justin Davis, Editor - in - chief, Modojo - Demetri G. Detsaridis, Creative Director, Massively Mobile - Stuart Dredge, Writer, Pocket Gamer - Neil Trevett, Vice President Mobile Content, NVIDIA - Monty Munford, Business Development Director, Player X - Steve Wetherill, President, Uztek Games - Matthew Hawkins, Writer, zedgeHeadz - Michael Chang, CEO, Greystripe - John Walker, Writer, Rock Paper Shotgun Like the main IGF competition (part of the CMP Game Group, as is Gamasutra), the IGF Mobile will have its own pavilion featuring the finalists on the show floor at the Game Developers Conference 2008 next February, and all finalist games will be available to play at the pavilion.
The full list of finalists for the 2009 IGF Mobile «Next Great Mobile Game» competition are: Depict (VillaVanilla)-- iPhone FastFoot Challenge (Urban Team)-- J2ME Picopoke (Singapore - MIT GAMBIT Game Lab)-- Photo / Internet - capable Mobile Handsets Rhythm of War (KranX Productions / SME Dynamic Systems)-- Sony PSP Reflection (Team Reflection — University of Southern California)-- Nintendo DS As well as receiving $ 2,000 of the IGF Mobile's $ 30,000 prize pool, the winner of the IGF Mobile's «Next Great Mobile Game» will be given a spot in the IGF Mobile's pavilion (adjoining the main IGF Pavilion) in which to demonstrate a playable version of their game, alongside the finalists of the main IGF Mobile competition.
Like the main IGF competition (part of Think Services, as is Gamasutra), the IGF Mobile will have its own pavilion featuring the finalists on the show floor at the Game Developers Conference 2009 next march, and all finalist games will be available to play at the pavilion.
The IGF Mobile competition will have its own pavilion, adjoining the main IGF Pavilion and featuring playable versions of all of the finalists» games, at Game Developers Conference 2009, set to take place at the Moscone Center in San Francisco from March 23rd to 27th.
The finalists for the IGF Mobile Competition will be showcasing their games at the IGF Mobile Pavilion alongside the tenth annual IGF Main Competition and Student Showcase, taking place February 20 - 22, 2008.
The winner, picked from the five finalists — all indie games from the more than 300 IGF main competition entries — will be presented live on stage by IGN on - air personality Jessica Chobot at the 12th Annual Independent Games Festival Awards.
Games selected as finalists in the Main Competition (due November 1st) or Student Showcase competition (due November 15th) will be available in playable form on the 2009 Game Developers Conference show floor, with their creators given complementary passes to attend the event, which includes the third annual Independent GaCompetition (due November 1st) or Student Showcase competition (due November 15th) will be available in playable form on the 2009 Game Developers Conference show floor, with their creators given complementary passes to attend the event, which includes the third annual Independent Gacompetition (due November 15th) will be available in playable form on the 2009 Game Developers Conference show floor, with their creators given complementary passes to attend the event, which includes the third annual Independent Games Summit.
This year, the jury will receive recommendations from the wider body of over 150 IGF Main Competition judges (itself including notable former IGF winners, finalists and indie game notables including Justin Smith, Ben Ruiz, Eric Zimmerman and Wiley Wiggins) as they consider the merits of each of the five finalists and eventual award winner.
With the event growing ever larger, IGF 2013 has expanded each of its Main Competition award categories to six finalists (except Nuovo, which has 8 finalists).
This year, the jury will receive recommendations from the wider body of over 150 IGF Main Competition judges (itself including notable former IGF winners, finalists and indie game notables including Damien Di Fede, Amanda Williams, Thomas Bedenk and Scott Anderson) as they consider the merits of each of the five finalists and eventual award winner.
«The debut of the Best Mobile Game category with in the IGF's Main Competition is a direct reflection of that shift, and we all look forward to seeing which finalists are leading the way to that game - anywhere future.»
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