Creatively, For Answer has set a new benchmark for
the mecha genre of gaming.
Yet the control system is still «one fits» all, which denotes both series as being outside
the mecha genre.
In many ways, having Sandlot make a game that started
the mecha genre in Japan and more pertinently Sandlot's focus on scale centric gameplay was almost prophetic.
Good work on citing Cyberbots and Kikaioh though — classic games and very much proof on how varied
the mecha genre is.
While the cute look might turn some people off, the original Tail Concerto is generally well - regarded as a good, if a bit short and simple mecha game and I for one welcome different kinds of art styles within
the mecha genre.
This wide - reaching expansion of
the mecha genre showcases a desire by game studios to emulate the thrills and / or explore the themes of mechanized combat from various design and gameplay perspectives.
Any fans of
the mecha genre will instantly recognize more than a few of them.
Astebreed is a remarkably well - built indie title, which nails both
the mecha genre and its anime flavouring.
Through this unique philosophy, the multifaceted
mecha genre can provide a slew of games that make use of distinct perspectives to portray mechanized warfare in a novel and intriguing light.
As
the mecha genre of gaming has very much evolved in - line with the mythos that inspires it, whereas Transformers has existed in an almost singular manner in the West.
You can even build your own mech with parts taking cues from the best
the mecha genre has to offer.
The mecha genre is not popular now.
It made me wonder if this change was a permanent thing, or if
the mecha genre will make another rise in a few years and we'll all enjoy the giant robots enough to make us sick once again.
One of the best anime to surface out of
the mecha genre, Eureka Seven deals with underlying themes of religious persecution, corrupt militarism, government testing and love that transcends human nature, all to the backdrop of fighting in giant robots.
Mecha genre fans should not miss it under any circumstances»
Last year I got to relive my childhood monster nostalgia with Pacific Rim, the love letter of the Kaiju /
Mecha genre by Guillermo del Toro.
Not exact matches
A spectacular 2D / 3D side scrolling shooter that combines all that is good in the
genre with modern ideas and a classic, sci - fi
mecha anime story.
Officially formed in March of 2001, they approached the
genre of
mecha gaming with quite literally a new perspective.
While Starship Troopers» effects on the Real Robot
genre can not be denied, the
mecha in Lost Planet are very dissimilar to the novel's powered armor, which were extremely mobile through the use of long jumps powered by thrusters, and were capable of controlling square miles of territory through sheer firepower.
While the Starship Troopers movie, which had a radically different plot from the book, muddies this a bit, the original novel had a huge effect on both the
mecha anime
genre (more specifically, Real Robots) and the «space marine» trope that simply can not be overstated — they wouldn't exist in their present forms without it.
In the West, the «space marine» interpretation is obviously the most popular, while Japan adopted the
mecha aspects of the novel's powered armor as their own, but it has only been recently that we've started to see the two different
genres, which share the same common ancestor, sharing ideas.
Any
mecha game which challenges you to make no man's land into Real Man's land is an inherently noble endeavor and a fitting entry in a
genre that practically invented badass.
If only because with different art styles come drastically different rule sets, which add vitality to the very specific
genre of «
mecha games».
It pushed the
genre of
mecha gaming into areas that it should have always resided within and made that leap to almost giving the player the chance to sit inside the cockpit of a
mecha blasting through a frenetic battle in outer space.
The interesting thing about Sandlot is that their unique approach to
mecha gaming has had knock - on effects to the design of other
genres, most notably that of action games, and there was me thinking that
mecha could only destroy things.
For those somewhat confused as to what these games have to do with
mecha, well the simple fact is that without Sandlot's prior expertise (and subsequent technology base) in the
genre the EDF games wouldn't exist.
The interesting thing is how the line blurs on other games that utilise designs from other
genres whilst still retaining the visual
mecha based element.
However, these games are mistakenly thought of as being part of the
mecha gaming
genre.
In many ways Artdink - a novice in the
mecha action
genre, don't forget - proved that the PSP was a viable gaming platform for mobile suits to stomp around on.
This edition covers the elusive developer Artdink and their suitably surreptitious return to the
mecha gaming
genre.]
Since the release of the various Carnage Heart games, Artdink hadn't made
mecha games and never ventured into the full - blown action orientated gameplay the
genre is known for (admittedly the OKE's in Carnage Heart were potent war machines, the player wasn't in direct control of them).
Mecha simulator games are one of those
genres that may never die, but whose glory days have certainly passed.