Sentences with phrase «media entertainment technology»

Not exact matches

He specializes in technology and entertainment media editorials and reviews.
The company's new investors have deep connections in the technology and entertainment landscape, and they are helping GoPro advance its relationships with media companies.
Jan. 6, 2006 — While much of the buzz about this year's International Consumer Electronics Show in Las Vegas has centered on personal entertainment such as video - on - demand, portable media players, and giant television monitors, the four - day exhibition is also providing glimpses of the future of small business technology.
Julie Menin, commissioner of the Mayor's Office of Media and Entertainment, says there's interest in a training program that would coach those unfamiliar with these technologies and potentially help them with job placement.
Sarah Whitten is a writer for CNBC.com covering restaurants, food, retail, social media, technology, and entertainment.
We're serving small - and medium - sized businesses in many industries, including retail, engineering and construction, media and entertainment, and information technology services.
University of Houston law professor Darren Bush says that when companies offer a bundle of goods, like media, technology, and entertainment, antitrust enforcement can get complicated.
You need to understand the emerging platforms, he says, which means understanding the role of social media, as well as technologies altering the way we perceive entertainment, such as virtual reality and augmented reality.
«We believe that these two markets, with a combined population of approximately 27 million people and strong economic bases in the technology, media and entertainment industries, serve as an excellent platform for long - term growth,» Virgin America said in its SEC filing.
With an entrepreneurial background that spans a variety of fields, including entertainment, fashion, technology and media, Aldridge created the original web series Project Luminary to shine a light on all the remarkable people changing the world one big, bold dream at a time.
Odyssey has provided both strategic insights and tactical expertise to many of the world's largest media and technology players, including telecommunications companies, diversified entertainment companies, hardware and software companies, commercial and investment banks, online service companies, and major advertisers.
Leading Sectors for Innovation from Fidelity Investments looks at innovations in health care / medical devices, media and entertainment and information technology.
The managing partner and founder of Scout Ventures, Brad is an entrepreneur and seasoned business builder with a passion for technology, media, and entertainment startups.
He represented multinational corporates and emerging companies in a wide range of sectors — including technology, entertainment & media, sports, financial services, consumer products, retail, and automotive.
One of Asia's most prominent media mavens describes how digital technology is transforming entertainment — in India and beyond.
Companies seeking to participate in the IDEABOOST community and programs should be growth - oriented Canadian startups that are building technology platforms, products and brands for the media and entertainment industry.
Rebel Ventures invests in and / or advises startups at any stage aiming to transform the worlds of sports and entertainment through innovative products or services that focus on fan engagement, media + technology and enhancing consumer brand experiences.
The division's portfolios are typically focused on one of seven industry sector groups: Communications, Media and Entertainment; Consumer; Energy and Utilities; Financials; Healthcare; Industrials; and Technology.
The firm is stage - agnostic and doesn't think any idea is too green to be invested in, particular if they're potentially disruptive in the convergence of media, entertainment, and technology.
Daniel provides financial advice and financing to the Infrastructure Development, Biotechnology, Technology, Media and Entertainment, and Energy sectors.
TechHub members build enterprise and consumer technology product businesses within a wide variety of industries and verticals including fintech, adtech and media, security, retail, edtech, entertainment, health and medtech, sport and many more.
His sector experience includes Financial Services (Family Office & Investment Management, Commercial Banking and HNI Retail Banking), Technology, Media & Entertainment, Energy, Infrastructure, Education, Health - care, Hospitality and High Street Retail.
Mr. Nguyen represented international corporations in various industries, including the technology, entertainment, media, sports, finance, commerce and automotive industries.
IDEABOOST is a business accelerator with a difference — a bootcamp for technology companies that want to achieve success and scale in the media and entertainment ecosystem.
We're the only bank with a strategic advisor and specialists in knowledge - based businesses - we have specialists in information and communication technology, cleantech, media and entertainment, and life sciences and healthcare.
Such long - term trends as the development of technology, the increase of living standards, the growth of leisure, the elaboration of the mass media for entertainment and communication - all these create new and perplexing problems.
CREATE18 refers to the Christian conference CREATE that incorporates arts of all kinds, media, technology and entertainment, so people can use their individual gifts for the Church.
At NAB Show — a convention for the media, entertainment and technology industry — Wanger said Fox plans to go in a different direction for Thursday Night Football and steer away from «gimmicks» to get fans to watch.
During nearly three decades of practice, Jerry has represented a wide variety of clients, including publicly traded and privately held companies, institutional investors, developers, lenders, borrowers, joint venture partners, pension funds, REITs, retailers, management companies, private equity firms, media ventures, internet companies, entertainment companies, studio owners, technology companies and sports franchises.
Category Select Category Ad Sales Administrative Animation Big Data / Analytics Broadcast Technical Operations Business Development Communications / Publicity Contract Administration Corporate Creative Data Science Data Science / Big Data Digital / Interactive Media Editorial Engineering Entertainment Finance and Accounting Gaming Graphics / Design Human Resources international Legal / Business Affairs Marketing News Operations Other Procurement / Supply Chain / Logistics Product Management Production / Post-Production Program Management Programming Publishing Research Sales Security Social Media Sports Strategic Planning / Analysis Students Studio Services Technology / Information Technology
About Site - Indabaa deals with diverse topics like Media & Advertising, Lifestyle, Social Media, Technology, Entertainment & Blogging.
The conference program brings together leaders in technology who leverage the virtual experiences provided by VR and AR platforms to build scalable business models and enhance creative opportunities in entertainment, marketing & advertising, media, education, healthcare, and more.
The «Made in NY» brand celebrates and supports our city's evolving media, entertainment, technology, and fashion industries and their creators.
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«It's interesting to note the high percentage of people who say they would have reported the abuse had they known how to, or if the process was simpler,» Lee Langford, research director for telecoms, media, technology and entertainment at Harris Interactive, said.
Powered by its own proprietary technology, Mashable is the go - to source Mashable is a global, multi-platform media and entertainment company.
The media have relentlessly fanned the flames of racial hatred, while engaging in a systematic pattern of misinformation and blatant... Award - winning news and culture, features breaking news, in - depth reporting and criticism on politics, business, entertainment and technology.
Daytime programming includes news clips and programs on technology, TV Media, entertainment and more.
Examining the way in which contemporary rides are increasingly deploying sophisticated digital image projection technologies to augment their experiences, Ndalaianis points out that of «all entertainment media, it's only the theme park ride that can deliver such intense somatic and visceral effects on the body» (p. 70).
This is the ultimate event for media, entertainment and technology professionals looking for new and innovative ways to create, manage, deliver and monetize content on any platform.
The site's primary focus is social media news, but it also covers the latest developments in the likes of mobile, entertainment, online video, business, web development, technology, memes and gadgets.
The leaders, deciders and influencers at the intersection of entertainment, media and technology come together at TheWrap's fourth annual conference on Sept. 23 and 24.
About SXSW Film Festival Now in its 25th year, SXSW Film Festival brings together creatives of all stripes over nine days to experience a diverse lineup and access to thousands of SXSW Conference sessions with visionaries from all corners of the entertainment, media, and technology industries.
Common Sense Media encourages parents to take control of the media and technology in their family's life in order to maintain a balance of rich learning experiences with entertainMedia encourages parents to take control of the media and technology in their family's life in order to maintain a balance of rich learning experiences with entertainmedia and technology in their family's life in order to maintain a balance of rich learning experiences with entertainment.
And teachers — many, with children of their own — are adapting to parents of this century as the culture of work, speed, quick - fixes, entertainment, changing authority, media and technology are changing parenting and the nature of students who arrive at school.
Prime Minister Trudeau and President Obama join other leaders from business, technology, media and entertainment to help speed progress toward the «Global Goals»
Linked Learning offers secondary students a multi-year course of study that combines academic and technical learning organized around broad industry sectors, such as biomedical and health sciences; finance and business; information technology; public services; and arts, media and entertainment.
Newly added vocabulary in the areas of social media, technology, and entertainment is emphasized.
The Joan Ganz Cooney Center at Sesame Workshop, E-Line Media, and founding sponsor the Entertainment Software Association (ESA) aim to motivate interest in science, technology, engineering, and math (STEM) among youth by transforming their natural -LSB-...]
Sync is state - of - the - art voice - recognition technology, a fully integrated in - car communications and entertainment system for mobile phones and media players.Ford is the only place... Read more
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