Not exact matches
l azio have had a # 4.7
million turned down, i bet if wenger went in there and talked with his silver tongue, he would
jump at the chance to work with the master
of youth
players, and make a decent bid
of maybe # 6 - 7
million and we could be in business.
That is why Premier League teams do nt take the cup seriously and mostly give chance to fringe / young
players in the cup run and who can blame them, The survival in premier league will earn a team atleast # 100
million and it will
jump to in the region
of # 150
million from 2016 - 17 season with new tv rights deal for premier league
Yet his world - class season last year caused him to fly up to the top spot our annual Youth Countdown,
jumping players brought in for tens
of millions of euros more.
Though a small
player still, Uruguay is a rising star in the world's wine industry, exporting about 17 %
of its production (over 20
million litres valued at $ 15
million in 2012; a roughly 500 %
jump in the value
of exports from 2004).
With the game receiving good reception from
players, the
jump to a standalone f2p model could take it to the next level, with the possibility
of millions of players.
This game, which has
players jumping from one block to the next, has accumulated more than 100
million daily active users due to the addictive nature
of the game as well as the social features built in.
Not only that, on the first day
of release over a
million players jumped on the game.
«TrackMania» allows
players to choose between a variety
of cars (muscle, rally, etc.), environments and game modes and race against
millions of players around the world on crazy tracks that feature
jumps, loops, hairpin turns and more.
Epic has also noted some other stats behind the game, including smaller things like the total number
of hours played within the game (nearly 45
million), the number
of traps found (nearly 59
million), and the number
of people who have
jumped from the Battle Bus (which flies overhead and allows
players to
jump out wherever — over 292
million).
It's proved so difficult that neither DOTA or League
of Legends have been able to make the
jump to consoles, despite a combined
player base well higher than 30
million.