Hong Kong, 21 March 2018 — ALAX, a Hong Kong and Geneva - based
mobile game distribution platform, and Gionee, among the world's top smartphone...
Hong Kong, 28th February 2018 — ALAX, is
a Mobile Game Distribution Platform, based on blockchain technology, which is set to transform the gaming industry around the world.
Hong Kong, 6th April 2018 — ALAX is
a Mobile Game Distribution Platform based on blockchain technology with the intention of bringing fresh...
Hong Kong, 21 March 2018 — ALAX, a Hong Kong and Geneva - based
mobile game distribution platform, and Gionee, among the world's top smartphone manufacturers have entered a partnership.
ALAX is
a Mobile Game Distribution Platform, based on blockchain technology, which is set to transform the gaming industry around the world.
Hong Kong, 6th April 2018 — ALAX is
a Mobile Game Distribution Platform based on blockchain technology with the intention of bringing fresh air to the gaming industry around the world.
Hong Kong, 28th February 2018 — ALAX, is
a Mobile Game Distribution Platform, based on blockchain technology, which is set to transform the...
It is a blockchain - based
mobile game distribution platform that was started as a joint venture between two Chinese companies; Dragonfly and DECENT.
Not exact matches
Mobile web games can be distributed to millions within the brand's target demographics through emerging mobile - web - game distribution channels, including popular mobile media sites, portals, messaging apps and carrier and mobile browser storefronts at a fraction of what it costs to drive installs in the app s
Mobile web
games can be distributed to millions within the brand's target demographics through emerging
mobile - web - game distribution channels, including popular mobile media sites, portals, messaging apps and carrier and mobile browser storefronts at a fraction of what it costs to drive installs in the app s
mobile - web -
game distribution channels, including popular
mobile media sites, portals, messaging apps and carrier and mobile browser storefronts at a fraction of what it costs to drive installs in the app s
mobile media sites, portals, messaging apps and carrier and
mobile browser storefronts at a fraction of what it costs to drive installs in the app s
mobile browser storefronts at a fraction of what it costs to drive installs in the app stores.
«This is part of a small
mobile distribution test we're running for
game developers.»
Connectivity Ultra-fast 4G connectivity via Verizon's network Wireless - N Wi - Fi networking (802.11 b / g / n) for accessing home and corporate networks as well as hotspots while on the go
Mobile Hotspot capable enabling you to connect to up to eight devices — from tablets to gaming devices — to the phone's 4G cellular connection via Wi - Fi Preloaded VZ Navigator for navigation and location services Bluetooth profiles supported Headset, Hands Free, Serial Port, Stereo, Audio / Video Remote Control, Generic Audio / Video
Distribution, Advanced Audio
Distribution, Audio / Video Control Transport, Object Push ProfileObject Push (Vcard, Music, Album, Cal — Push only), Phone Book Access Profile Bluetooth connectivity (version 3.1) Hardware 1.5 GHz dual - core processor speeds up everything — from playing
games to watching shows to opening files from work 4.3 - inch, 720P HD super LCD2 Corning Gorilla Glass 2 display with 341 ppi Preinstalled 3FF SIM card Battery Capacity 1800 mAh, non-removable Usage time up to 15 hours Standby time up to 12.5 days Communications & Internet Microsoft Internet Explorer 10 for accessing real websites Text (SMS) and picture / video (MMS) messaging with threaded feature Access to popular instant messaging services Personal and work e-mail supports Microsoft Exchange, Gmail, Yahoo, AOL, Window Live Hotmail, POP3 / IMAP
I guess the author would say MS is playing the long
game when it comes these as well: - Digital watches (cancelled the Band)- Game distribution (shutdown Games For Windows Live in 2014)- Mobile Phones (abandoned years ago... end of life 2019)- Tablet market (basically don't exist... bailed)- closed down 5 internal game studios in just 2016 - shutdown development of a huge amount of games including scalebound, fable legends, project spark, phantom dust, etc. - music streaming (shutdown groove music in 2017) So... let me get this right the author thinks MS has everyone where they want them in the consumer sp
game when it comes these as well: - Digital watches (cancelled the Band)-
Game distribution (shutdown Games For Windows Live in 2014)- Mobile Phones (abandoned years ago... end of life 2019)- Tablet market (basically don't exist... bailed)- closed down 5 internal game studios in just 2016 - shutdown development of a huge amount of games including scalebound, fable legends, project spark, phantom dust, etc. - music streaming (shutdown groove music in 2017) So... let me get this right the author thinks MS has everyone where they want them in the consumer sp
Game distribution (shutdown
Games For Windows Live in 2014)-
Mobile Phones (abandoned years ago... end of life 2019)- Tablet market (basically don't exist... bailed)- closed down 5 internal
game studios in just 2016 - shutdown development of a huge amount of games including scalebound, fable legends, project spark, phantom dust, etc. - music streaming (shutdown groove music in 2017) So... let me get this right the author thinks MS has everyone where they want them in the consumer sp
game studios in just 2016 - shutdown development of a huge amount of
games including scalebound, fable legends, project spark, phantom dust, etc. - music streaming (shutdown groove music in 2017) So... let me get this right the author thinks MS has everyone where they want them in the consumer space?
In
mobile game marketing, the importance of
distribution channels beyond classic user acquisition is increasing.
I - play, the
mobile entertainment company, today announced a multi-title
distribution deal with Polarbit, the experts in
mobile 3D
game development.
Covering BREW, Symbian and Windows
mobile, the
games will appear across I - play's global
distribution network in the second half of 2007.
Having the ability to upgrade and further tweat things like your downforce and weight
distribution is mind boggling for a
mobile phone
game.
The
distribution of the percentages of
Gamers on each platform is as follows: 71 % play
mobile games and the remaining 29 % is divided between PC and consoles, reaching, according to the report, «a weighting of 26 % for home consoles and 15 % for computers.»
It is imperative to understand Chinese
gamers and their gaming preferences and behavior, as well as the complex
distribution environment, prior to a foreign
mobile game developer attempting to launch a
game in China.
The advantage of owning the
distribution platform is abundantly clear in the
mobile games space.
Mike DeLaet, Co-Founder and CEO of DOD Media Group, a full - service consulting firm focused on publishing, including BD and other digital
distribution of
mobile apps and
games on the Apple App Store, Google Play and Amazon and more.
With the advent of
mobile apps and their respective marketplaces on iOS, Android and others, it's become easy to have a place to sell your
game through digital
distribution.
With thriving
distribution platforms like Steam, PlayStation & Xbox Stores, and
mobile app stores, solo or small team developers are releasing fantastic
games across all platforms.
GREE International Inc.: Director of Viral
Distribution and Virtual Goods Monetization: «GREE International Inc. (http://gree-corp.com/) is owned by GREE Inc., the fastest growing tech company in Japan, offering leading social
mobile games.
The contest is open to console,
mobile, social, casual and online
games with no restriction on genre, platform or
distribution method.
It also maintains a proprietary online gaming service, Battle.net that facilitates the creation of user generated content, digital
distribution, and online social connectivity in its
games; and develops and publishes interactive entertainment content and services primarily on
mobile platforms, such as Android and iOS, as well as distributes its content and services on the PC platform primarily through Facebook.
There are many platforms
game companies use: television appearances, cross-medium advertisements like mentioning the
game on shows or having it played on popular internet segments like Conan's Clueless
Gamer, launch parties, free
mobile versions, integration into digital
distribution platforms like Steam, YouTube LPer promotions and whatnot.
«Rapidly evolving technologies for
game distribution and access, such as
mobile devices and new
game console systems, are providing independent makers with the ability to reach and entertain the public in ways never before possible.
The reason why so many bad
games are now able to exist on
mobile and otherwise is because of digital
distribution making it easier for more
games to be released to the world.
VHX is now taking submissions from anyone looking for premium independent
distribution for their content,
distribution over which they have full control: VHX releases are DRM - free and optimized across all platforms, including
mobile, tablet and
game consoles.