Sentences with phrase «mobile revenue grew»

Mobile revenue grew 73 % sequentially to $ 1.3 M, and 152 % versus the same period a year ago.
Mobile revenue grew 34 % sequentially to $ 1.8 M, and 200 % versus the same period a year ago, and now accounts for 20 % of MeetMe - platform revenue.

Not exact matches

China's mobile gaming revenue grew by 4.5 billion yuan to 27.5 billion yuan over the period, the biggest growth in two years.
But it is still tiny compared with Facebook, which saw its hotly anticipated IPO implode last year amid worries about its ability to grow mobile ad revenue.
Berenbaum expects revenues to grow by just 1.5 % in 2013 over the year before, but thanks to its focus on mobile he thinks revenues will increase by nearly 9 % in 2014.
Ad revenue grew 45.4 percent to $ 4.30 billion, with mobile ads accounting for 78 percent of the total versus 66 percent in the same quarter last year.
T - Mobile's revenue grew, but its subscriber gains have been slowing compared to the past few years.
Vert Mobile has secured number 548 on the Inc. 5000 this year, having grown its revenue 874 percent to $ 2.2 million in 2013 from $ 230,000 in 2010.
It's a dominant search engine, its increasing its mobile revenues, it's innovating into new areas and it's only growing as more people log on to the web.
At the time of its IPO, Facebook generated no meaningful revenue from its rapidly growing pool of mobile - users.
When Facebook reports its second - quarter earnings Wednesday, the big question will be how well it's growing its mobile revenue — an issue that dragged its post-IPO performance.
Twitter said it expects its mobile revenue to continue to grow in the near term.
Aside from League of Legends, Tencent has been struggling to grow its revenues outside of China, especially on mobile.
Mobile payments provider Square also disappointed, even as its net revenue grew 45 % to $ 669 million.
In October 2014, Rometty told investors it would not achieve its years - long promise to hit $ 20 earnings per share by 2015, and early this year revealed her roadmap: a plan to spend $ 4 billion to grow $ 40 billion in revenue in strategic areas like cloud computing, mobile, and big data, by 2018.
The following week, the stock price starts dropping amid concerns about Facebook's ability to keep growing revenue and sell ads on mobile devices.
Facebook is still investing in ways to grow its earnings even more, with mobile ads and video revenues currently doing the heavy lifting.
Virgin Insight — which delivered big data consultancy to all the Virgin companies, including Virgin Mobile USA — grew to revenues of $ 1 billion within 18 months.
Mobile represents one of Ms. Mayer's best opportunities to increase ad revenue and deliver on her promises to serve super-targeted ads alongside the company's growing array of digital content.
Digital revenue grew by 22 % year - over-year, with digital video ad revenue growing by 53 % and mobile video revenue growing by 145 %.
Mobile ad revenue is growing quickly too, especially considering that of March 2012, where it didn't even exist.
«We've been working closely with industry leading brands, pioneering mobile engagement as a way to deepen customer relationships, grow revenue, loyalty and customer lifetime value.»
Another app store intelligence firm, Sensor Tower, reported that the US consumer spending in the top ten mobile subscription VOD apps grew 77 % in 2017, to reach $ 781 million in revenue, across iOS and Google Play.
WIND Mobile Canada grew from a start - up in 2008 into a company with approximately $ 500 million of revenue, $ 80 million in EBITDA, and 1 million subscribers in 2015.
And why not use any revenues from the planned increase in the licence fees for the mobile phone spectrum, expected to be over # 1billion in the next parliament, to capitalise the British Investment Bank so that, region by region, we can get small and growing businesses the finance they need to grow and create jobs?
Juniper Research estimates that revenues from the global mobile dating market will grow to ~ $ 1.4 billion by 2013.
From 2009 to 2016, US mobile dating revenue grew from $ 43 million to $ 381 million.
Mobile dating revenue grew from $ 43M in 2009 to $ 213M in 2012, a 70 % average.
TECH CRUNCH - Sep 3 - According to new data from U.S. / German carrier billing company mopay, mobile gaming is currently the biggest generator of carrier billing revenues, accounting for over half of all transactions and growing at a rate of ~ 30 % YOY.
Analysts at Frost & Sullivan put global mobile dating revenues at $ 31 million in 2005, and is expected to grow to $ 215 million in 2009.
This year, the combination of growing niche markets — especially for aging baby boomers looking for dates — and increased interest in mobile dating apps is expected to generate «a robust» additional 4.1 percent in revenue for the online dating industry.
IBISWorld found that mobile - dating revenue grew by 29 percent in 2012.
Now, in part, that's because their overall revenues have grown very aggressively and their mobile dating revenues have been growing less quickly.
By combining the compelling content of a magazine with the interactivity of a mobile app, you can spread your message, drive revenue, and reach a growing audience of millions worldwide.»
Mobile gaming is currently the largest revenue consuming segment in the U.S. online gaming market and is set to continue growing in popularity in the next few years.
This revenue should grow for many years as underdeveloped countries produce a middle class of customers who are eager to buy mobile phones.
Contact VetNetwork today and we'll create the mobile website that grows your practice, increases your revenue and best suits your clients» needs.
Call VetNetwork today and we'll create the mobile website that grows your practice, increases your revenue and best suits your clients» needs.
Bookassist specialises in driving direct bookings and revenue to hotel websites, and mobile is a fast - growing aspect of that business.
He iterated, «Vietnam and Malaysia are South - East Asia's fastest growing markets for mobile gaming and revenue
The German Games Industry Association reported on data from market research company GfK that in 2017, mobile gaming revenue grew faster than all of the German gaming market.
In its quarterly update of the Global Games Market Report, the firm forecasted mobile games revenues to grow 25.5 per cent year - on - year and to account for more than 50 per cent of the global games market as it reaches $ 137.9 billion this year.
· King grew segment revenues and operating income year - over-year, delivered record mobile net bookingsB in 2017, and increased its average net bookingsB per paying user by a double - digit percentage year - over-year.
It is worth pointing out that Clash of Clans, a popular mobile game from SuperCell, is generating more than $ 1.4 billion in gross revenue each year through the iOS Store and Google Play Store which really puts into perspective how small the portable console software market is for Nintendo compared to the Mobile market which generated over $ 30 billion in 2015 and is set to grow to $ 35 billion inmobile game from SuperCell, is generating more than $ 1.4 billion in gross revenue each year through the iOS Store and Google Play Store which really puts into perspective how small the portable console software market is for Nintendo compared to the Mobile market which generated over $ 30 billion in 2015 and is set to grow to $ 35 billion inMobile market which generated over $ 30 billion in 2015 and is set to grow to $ 35 billion in 2016.
Tencent dominated the China mobile games market in 2016 with around 50 % market share, but NetEase's mobile game revenues grew by more than 2X to quickly chase Tencent for the top spot.
For many the option has been simple and China has grown to be the largest games market in 2015 with the majority of revenue being generated by PC and Mobile games.
The number of mobile gamers continues to grow in China, as does revenue per paying user.
Both the games software division and online mobile division are forecast to grow in both revenue and profit whilst the arcade management division is set to see a fall in profit this year.
TenCent (largest company in Asia; largest gaming company) + China (largest gaming market) + mobile (Tencent's smartphone game revenue grew by 84 percent FYoFY) + PUBG (at current trends, 150 % of the people on the planet will soon be playing it) = Big Money
«We delivered groundbreaking titles, including L.A. Noire and NBA 2K12, which set new standards for excellence; grew our revenue from digitally delivered content and mobile offerings; made substantial progress on our online gaming initiatives; and bolstered our already strong liquidity through a convertible notes offering.
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