Mobile revenue grew 73 % sequentially to $ 1.3 M, and 152 % versus the same period a year ago.
Mobile revenue grew 34 % sequentially to $ 1.8 M, and 200 % versus the same period a year ago, and now accounts for 20 % of MeetMe - platform revenue.
Not exact matches
China's
mobile gaming
revenue grew by 4.5 billion yuan to 27.5 billion yuan over the period, the biggest growth in two years.
But it is still tiny compared with Facebook, which saw its hotly anticipated IPO implode last year amid worries about its ability to
grow mobile ad
revenue.
Berenbaum expects
revenues to
grow by just 1.5 % in 2013 over the year before, but thanks to its focus on
mobile he thinks
revenues will increase by nearly 9 % in 2014.
Ad
revenue grew 45.4 percent to $ 4.30 billion, with
mobile ads accounting for 78 percent of the total versus 66 percent in the same quarter last year.
T -
Mobile's
revenue grew, but its subscriber gains have been slowing compared to the past few years.
Vert
Mobile has secured number 548 on the Inc. 5000 this year, having
grown its
revenue 874 percent to $ 2.2 million in 2013 from $ 230,000 in 2010.
It's a dominant search engine, its increasing its
mobile revenues, it's innovating into new areas and it's only
growing as more people log on to the web.
At the time of its IPO, Facebook generated no meaningful
revenue from its rapidly
growing pool of
mobile - users.
When Facebook reports its second - quarter earnings Wednesday, the big question will be how well it's
growing its
mobile revenue — an issue that dragged its post-IPO performance.
Twitter said it expects its
mobile revenue to continue to
grow in the near term.
Aside from League of Legends, Tencent has been struggling to
grow its
revenues outside of China, especially on
mobile.
Mobile payments provider Square also disappointed, even as its net
revenue grew 45 % to $ 669 million.
In October 2014, Rometty told investors it would not achieve its years - long promise to hit $ 20 earnings per share by 2015, and early this year revealed her roadmap: a plan to spend $ 4 billion to
grow $ 40 billion in
revenue in strategic areas like cloud computing,
mobile, and big data, by 2018.
The following week, the stock price starts dropping amid concerns about Facebook's ability to keep
growing revenue and sell ads on
mobile devices.
Facebook is still investing in ways to
grow its earnings even more, with
mobile ads and video
revenues currently doing the heavy lifting.
Virgin Insight — which delivered big data consultancy to all the Virgin companies, including Virgin
Mobile USA —
grew to
revenues of $ 1 billion within 18 months.
Mobile represents one of Ms. Mayer's best opportunities to increase ad
revenue and deliver on her promises to serve super-targeted ads alongside the company's
growing array of digital content.
Digital
revenue grew by 22 % year - over-year, with digital video ad
revenue growing by 53 % and
mobile video
revenue growing by 145 %.
Mobile ad
revenue is
growing quickly too, especially considering that of March 2012, where it didn't even exist.
«We've been working closely with industry leading brands, pioneering
mobile engagement as a way to deepen customer relationships,
grow revenue, loyalty and customer lifetime value.»
Another app store intelligence firm, Sensor Tower, reported that the US consumer spending in the top ten
mobile subscription VOD apps
grew 77 % in 2017, to reach $ 781 million in
revenue, across iOS and Google Play.
WIND
Mobile Canada
grew from a start - up in 2008 into a company with approximately $ 500 million of
revenue, $ 80 million in EBITDA, and 1 million subscribers in 2015.
And why not use any
revenues from the planned increase in the licence fees for the
mobile phone spectrum, expected to be over # 1billion in the next parliament, to capitalise the British Investment Bank so that, region by region, we can get small and
growing businesses the finance they need to
grow and create jobs?
Juniper Research estimates that
revenues from the global
mobile dating market will
grow to ~ $ 1.4 billion by 2013.
From 2009 to 2016, US
mobile dating
revenue grew from $ 43 million to $ 381 million.
Mobile dating
revenue grew from $ 43M in 2009 to $ 213M in 2012, a 70 % average.
TECH CRUNCH - Sep 3 - According to new data from U.S. / German carrier billing company mopay,
mobile gaming is currently the biggest generator of carrier billing
revenues, accounting for over half of all transactions and
growing at a rate of ~ 30 % YOY.
Analysts at Frost & Sullivan put global
mobile dating
revenues at $ 31 million in 2005, and is expected to
grow to $ 215 million in 2009.
This year, the combination of
growing niche markets — especially for aging baby boomers looking for dates — and increased interest in
mobile dating apps is expected to generate «a robust» additional 4.1 percent in
revenue for the online dating industry.
IBISWorld found that
mobile - dating
revenue grew by 29 percent in 2012.
Now, in part, that's because their overall
revenues have
grown very aggressively and their
mobile dating
revenues have been
growing less quickly.
By combining the compelling content of a magazine with the interactivity of a
mobile app, you can spread your message, drive
revenue, and reach a
growing audience of millions worldwide.»
Mobile gaming is currently the largest
revenue consuming segment in the U.S. online gaming market and is set to continue
growing in popularity in the next few years.
This
revenue should
grow for many years as underdeveloped countries produce a middle class of customers who are eager to buy
mobile phones.
Contact VetNetwork today and we'll create the
mobile website that
grows your practice, increases your
revenue and best suits your clients» needs.
Call VetNetwork today and we'll create the
mobile website that
grows your practice, increases your
revenue and best suits your clients» needs.
Bookassist specialises in driving direct bookings and
revenue to hotel websites, and
mobile is a fast -
growing aspect of that business.
He iterated, «Vietnam and Malaysia are South - East Asia's fastest
growing markets for
mobile gaming and
revenue.»
The German Games Industry Association reported on data from market research company GfK that in 2017,
mobile gaming
revenue grew faster than all of the German gaming market.
In its quarterly update of the Global Games Market Report, the firm forecasted
mobile games
revenues to
grow 25.5 per cent year - on - year and to account for more than 50 per cent of the global games market as it reaches $ 137.9 billion this year.
· King
grew segment
revenues and operating income year - over-year, delivered record
mobile net bookingsB in 2017, and increased its average net bookingsB per paying user by a double - digit percentage year - over-year.
It is worth pointing out that Clash of Clans, a popular
mobile game from SuperCell, is generating more than $ 1.4 billion in gross revenue each year through the iOS Store and Google Play Store which really puts into perspective how small the portable console software market is for Nintendo compared to the Mobile market which generated over $ 30 billion in 2015 and is set to grow to $ 35 billion in
mobile game from SuperCell, is generating more than $ 1.4 billion in gross
revenue each year through the iOS Store and Google Play Store which really puts into perspective how small the portable console software market is for Nintendo compared to the
Mobile market which generated over $ 30 billion in 2015 and is set to grow to $ 35 billion in
Mobile market which generated over $ 30 billion in 2015 and is set to
grow to $ 35 billion in 2016.
Tencent dominated the China
mobile games market in 2016 with around 50 % market share, but NetEase's
mobile game
revenues grew by more than 2X to quickly chase Tencent for the top spot.
For many the option has been simple and China has
grown to be the largest games market in 2015 with the majority of
revenue being generated by PC and
Mobile games.
The number of
mobile gamers continues to
grow in China, as does
revenue per paying user.
Both the games software division and online
mobile division are forecast to
grow in both
revenue and profit whilst the arcade management division is set to see a fall in profit this year.
TenCent (largest company in Asia; largest gaming company) + China (largest gaming market) +
mobile (Tencent's smartphone game
revenue grew by 84 percent FYoFY) + PUBG (at current trends, 150 % of the people on the planet will soon be playing it) = Big Money
«We delivered groundbreaking titles, including L.A. Noire and NBA 2K12, which set new standards for excellence;
grew our
revenue from digitally delivered content and
mobile offerings; made substantial progress on our online gaming initiatives; and bolstered our already strong liquidity through a convertible notes offering.