In the interview, we spoke in depth about the newly released Tales of Monkey Island series, the company's relationship with LucasArts, the challenges the developer faces on working within the whimsical conventions of
the Monkey Island universe, and his own philosophy of designing adventure games.
«And I don't want LucasArts telling me that it has to be a certain way, or that this isn't faithful to
the Monkey Island universe, or anything like that.
While I don't want to spoil anything, one notable sequence involves taking imprints of various wooden carvings with a block of cheese, and then using the markings on said cheese to manipulate an ancient idol to change the course of the wind — all just business as usual in
the Monkey Island universe.
Not exact matches
As well as games in the Star Wars
universe, LucasArts was famed for being a leading developer of point - and - click adventures, which reached the height of their popularity in the early»90s with titles in the Indiana Jones franchise and Rob Gilbert's The Secret of
Monkey Island.
He joined LucasArts as a staff composer in 2008, where he scored several games in the Star Wars
universe, including Star Wars: The Old Republic and Star Wars: First Assault, as well as serving as the music supervisor and lead arranger for
Monkey Island 2: Special Edition.