There is only the game developer
Monolith Soft designed.
Not exact matches
This third title in
Monolith Soft's Xenoblade Chronicles series is the most Japanese - leaning to date, the developer having successfully fused
design elements from western MMOs and JRPGs over the past eight years.
But while I may shake my fist towards the character designers, I will happily prostrate myself before whoever
designs the environments at
Monolith Soft, because dear Zanza they are beautiful.
I must quickly note that thankfully
Monolith Soft deliberately eschewed standard JRPG conventions and built the game around more contemporary RPG
design schemes.
Monolith Soft, a Japanese developer, has previously been used by Nintendo to assist the Legend of Zelda's development team with graphics
design and other artistic elements during the development of The Legend of Zelda: Skyward Sword, and now it seems like the studio is also helping developing The Legend of Zelda: Breath of the Wild.
Similar in
design to Level - 5's White Knight Chronicles,
Monolith Soft utilizes an action bar spread across the bottom of the screen where the player can choose which actions to take during combat.
This third title in
Monolith Soft's Xenoblade Chronicles series is the most Japanese - leaning to date, the developer having successfully fused
design elements from western MMOs and JRPGs over the past eight years.