Set between the events of The Hobbit and The Lord of the Rings, Middle - Earth: Shadow of
Mordor is an open world game that follows Talion, a ranger killed along with his family by the minions of Sauron.
Not exact matches
The success of
games like Far Cry 3 and Middle - earth: Shadow of
Mordor suggests that emergent possibilities arising from a clash of systems
are becoming a bigger deal in
open -
world games, something that Chris Donlan wrote about earlier this week, and I imagine anyone who
's ever
been asked to follow someone from a rooftop
is delighted to hear it.
But while Shadow of
Mordor is a fine
game in many respects - and seemingly destined to become that weird rarity, the cult blockbuster - it does suffer from one disease of the modern
open -
world game that I wish designers would try to cure.
After the somewhat mediocre War In The North and Guardians of Middle - Earth, Shadow of
Mordor is a true return to form, outdoing pretty much every
open -
world game we've seen in the past year or so.
Middle - earth: Shadow of
Mordor was a surprisingly great spin - off of a popular franchise, and while it stuck to rather standard
open -
world mechanics for the most part, the tactical Nemesis system — in which you faced procedurally generated Orc rivals —
was one of the stand - out
game features of 2014.
Developed by WBgames, the guys who brought you the Batman: Arkham series, Middle Earth: Shadow of
Mordor is a fun and entertaining
game with only a few issues here and there but overall a solid
open world title.
Monotony
is the enemy of
open world games and Shadow Of
Mordor never suffers that fate, from my experience.
Monolith Productions»
open -
world world action
game Middle - earth: Shadow of Mordor has been nominated for five awards for the prestigious peer - based Game Developers Choice (GDC) Awa
game Middle - earth: Shadow of
Mordor has
been nominated for five awards for the prestigious peer - based
Game Developers Choice (GDC) Awa
Game Developers Choice (GDC) Awards.
For those who haven't followed the
game's development, Shadow of
Mordor is an
open -
world fantasy action
game that focuses on Talion, a Ranger who gains the powers of an undead Wraith.
The
game's tense combat, truly innovative nemesis system, and emergent
open world are why Middle Earth: Shadow of
Mordor ranks as one of the best
games of the year.
Deftly mixing fluid combat,
open world exploration, and high production values, Shadow of
Mordor is a
game third - person action / adventure fans should eat up in droves.
That said, the
opening of the
game is brilliantly grim and well - executed — serving as both a tutorial and an engrossing introduction to the
world of Shadow of
Mordor — the history behind the Wraith
is fascinating, and Lord of the Rings fans will have plenty to get excited about as fan - favorite characters pop - up throughout your quest.
Middle Earth: Shadow of
Mordor is a fun and entertaining
game with only a few issues here and there but overall a solid
open world title.
While the last decade has seen
games of this ilk improve with bigger maps and better graphics, Shadow of
Mordor «
s Nemesis System
was, in my opinion, the most innovative idea brought to the
open -
world genre in the last ten years.
In case you
're unfamiliar with the
game, «Shadow of
Mordor mixes up the stealth - action -
open -
world gameplay found in titles like Assassin's Creed and the Batman Arkham
games and places it in a richly - detailed Middle - Earth (of Lord of the Rings and The Hobbit fame).
From Isolation's strong atmosphere and unscripted suspense, to
Mordor's seamless
open world and compelling nemesis system, there
was surprisingly a lot of enjoyable moments from both
games.
SOW
is an
open -
world game so, of course, it
's littered with radio towers - sorry, Haedir Towers - which
are littered across the many regions of
Mordor.