Sentences with phrase «more leading studios»

Not exact matches

The hotel's fitness center has a studio with a FLEX Fitness program that offers more than 600 on - demand group and personal instructor - led workouts on large screens or in guest rooms via wall - mounted, 55 - inch TVs.
An offer for the studio from a group of investors led by former Obama administration official Maria Contreras - Sweet failed to produce a deal earlier this year, after New York Attorney General Eric Schneiderman filed a civil lawsuit against the company and demanded more compensation for Harvey Weinstein's victims.
Lead the development, implementation and optimization of all marketing strategies including brand positioning, digital marketing, campaigns, public relations, and more, with the goal of driving unique visits and same store sales for our studio locations.
Several more conversations, interviews and careful deliberation led us to deciding to open our first studio Pure Barre Vienna and we are very excited to open our second in Baltimore - Harborside!
The 39 - year - old native of Baton Rouge, Louisiana, who started as a nightclub stripper there at 17, has appeared in more than 250 X-rated films, beginning in 2000; was signed as an exclusive with major porn studio Wicked Pictures in 2002 (she's still a contract player for them); and has been inducted into multiple industry halls of fame, including the one run by leading industry trade publication Adult Video News.
But the evidence is that beyond Westminster and the broadcasting studios, people are rather more stoical and realistic about the cuts than most news reports would lead you to believe.
Fox had seven films surpass the $ 300 million mark globally (more than any other studio), led by X-Men: Days of Future Past, the fifth - highest grossing movie of 2014 worldwide.
Despite technical flaws, the Telltale formula has propelled the studio to the upper echelons of gaming, leading more developers to leap into the episodic adventure pond following their games» success.
Though Rinsch deserves some credit for convincing a major studio to green light a Keanu Reeves vehicle with Japanese screen veteran Hiroyuki Sanada, and not Reeves, playing the main lead, the actor's presence ultimately proves to be more of a distraction than an advantage.
THR's sources say that the «heavy comedic tone» of the Channing Tatum - led film led the studio to moving it from February 14 (the same weekend Deadpool debuted in 2016) to a more traditional summer movie date.
The film was set to co-star THE GREY's Frank Grillo, with the director looking at Russell Crowe or a reuniting with Liam Neeson for the lead, but the studio financing the project wanted a more action - orientated effort and were pushing for Bruce Willis as the antihero.
Eddie's consultation with a roomful of religious elders about the studio's depiction of Jesus leads to some nice one - liners, while Hobie's struggle to wrap his cowboy drawl around more refined dialogue finally turns funny after how - long - can - this - go - on repetition and the growing disgust of Hobie's proper English director (Ralph Fiennes).
More recently, the studio was responsible for the Xbox Live Arcade game Catan, and has been developing an untitled role - playing game with Ken Rolston, lead designer on The Elder Scrolls IV: Oblivion.
In his comments, the creator said that the success of NieR: Automata led Platinum Games to a new player base, prompting more members to join the development team of the studio, which represented a successful story and increased the number of applications for vacancies published.
Overall, the end product has too many glaring demerits to warrant praise, but as a showcase for a well - rounded serious side for its lead (along with more - or-less avoiding the treachery of clearly defined studio film formulas), it's not half bad.
«Primal Fear: The Final Verdict» (18 mins., HD) is a more conventional making - of in which Hoblit, his producers, and Norton and Linney recap the genesis of the production and the trepidation with which the studio approached the material, leading to a tight shooting schedule and budgetary concerns.
The film itself does not rank as one of the studio's greatest, but the female character - driven story gives off a fresh feeling and provides more to look forward to from Pixar (hopefully it won't take them multiple films before getting to another female lead).
The idea is that box office success for a movie centered on a nonwhite superhero and cast could inspire Marvel to produce and create more movies like Black Panther in the future (the studio's previous 17 films have all featured white men as the superhero leads).
There has been some consternation this year, possibly more so than I can personally remember for some time, about studios pushing for «category fraud,» or the act of angling for an award that does not necessarily fit the category in which it is being angled for, usually due to the other category leading to a higher likelihood of winning even if it may not be entirely accurate or moral to do so.
Bogart proved his mettle as a lead actor in The Maltese Falcon and High Sierra but here he showed he could play the romantic lead, something studio heads were more than skeptical of considering he'd spent nearly a decade as a heavy in gangster pictures.
The writer / director has partnered up with A24 (possibly the most reliable studio working in the entertainment industry today) to release the film - and that, in combination with a reportedly stunning performance by Ronan as the film's lead, has helped the film to emerge as one of the more promising, wild card end - of - year awards contenders.
Though «Big Hero 6» doesn't pique my interest nearly as much as the studio's 2012 hit «Wreck - It Ralph,» here's hoping that it's a giant success, if only because it may lead to more animated versions of other forgotten Marvel properties in the future.
Ubisoft have given up some more information on Assassins Creed: Brotherhood, the game will be shipping in late 2010 and is actually being developed by several Ubisoft studio's at the same time; «Assassin's Creed Brotherhood is a worldwide production effort led by the Ubisoft Montreal Studio in collaboration -LSB-...]
That doesn't mean we can just expect more of the same though, and recent job advertisings from Black Tusk reveal that the studio is looking for a lead writer who can get players to feel «emotional engagement» with the characters.
And what we have just done is combine the organisation of Microsoft's studios with our Xbox platform team and our Xbox Live platform team — included in that is Xbox Music, Xbox Video and Xbox Reading — to create one organisation that's completely focused on Xbox and completely focused on gaming, across Microsoft's platforms, with one leader, so that we can make decisions more quickly and real focusing on Xbox gaming entertainment across all Microsoft platforms, leading with Xbox One.
13th February 2014 - At a recent preview event for the upcoming First Person Shooter Titanfall which is developed by Respawn Entertainment, lead by ex-Infinity Ward head Vince Zampella, the studio CEO spoke with... Read More
In a GDC Europe talk recounting id Software's early days, co-founder John Romero revealed ten core principles that led to the studio's success creating Doom, Quake, Wolfenstein and more than 25 other games in five years with fewer than ten staff.
Two more important cogs in the machine at The Last Of Us developer Naughty Dog have exited the studio, with two leads making the move to Call of Duty studio Infinity Ward this week.
Thursday, August 14 @ The Capital Factory Join us for an evening of presentation and discussion with leading art pros from award - winning game development studio, Certain Affinity, known for their... Read More
The good news is, in their more than 15 year history, developer Inti Creates have shipped over 30 different games on eight different platforms, and our project lead, Keiji Inafune, has either worked on or overseen 30 + games in this genre alone, as well as having lead one of the biggest Japanese studios, and some of the biggest AAA games ever.
This is a part - time role, perfect for students or hobbyist developers looking to learn more about the development processes and practices of a leading independent studio.
The studio's lead animator Mark Grigsby and lead character animator Paul... Read more
I spoke to studio co-founder and lead game designer Jeremy Spillmann about what motivates him and his team to bring difficult issues from the real world into what is usually seen as a purely escapist medium — and how Hatch might offer more opportunities to let smaller studios like Blindflug find a mass audience.
In fact, the highly prolific studio has been lead developer or co-developer on more than 25 products across 10 different franchises, with combined sales of more than 100 million units.
The development team includes studio head Tom Flanagan, a retired Army Special Operations veteran with several years of direct action combat; Art Director Russell Phillips, who formerly shaped the look of SOCOM: US Navy SEALs for Zipper Interactive; Creative Direction support by David Sears, former Creative Director for SOCOM: US Navy SEALs; Lead Audio Designer Nathan Brenholdt, whose previous work appeared in SOCOM: US Navy SEALs, God of War, Twisted Metal, Uncharted, and more; and Game Designer Kevin De Respino, formerly of his own independent studio, Look At It Games.
We'll lead with our 1P but having XGP turn into a model for more studios is our a goal.
AAA studios are slowly introducing more female leads in their games as evidenced in E3 2016.
If they've got to recycle, I wish more studios would follow The Sims» lead and ditch the English language altogether.
Our full - time faculty are industry veterans, who have worked on more than 290 professional games across three decades at over 40 leading game studios.
Expect to hear about plenty more speakers and presenting studios in the coming weeks leading up to the E3 event.
The annual open studios weekend has been very successful in drawing people to our community, and we believe adding lead time this year will allow for more voices in the community to be heard and have an impact on planning and production.»
Curated with verve and sophistication by Diana Widmaier Picasso, and seductively titled from a work of Ed Ruscha's depicting (go figure) an Alp, it nonetheless begged to shock with a flagrance of merged bodies, frontal erection, the fetishist mannequins of pop artist Allen Jones, life - size interactions led by Dirty — Jeff on Top (that's Koons, entering La Cicciolina), and a recreated modelling studio featuring two stark - naked live models who came off more like strippers.
The series of exhibition spaces, created by Gehry's own studio, leads the viewer through the architect's oeuvre chronologically, charting the stylistic and technological evolution of his career with 67 models and more than 200 sketches.
In the mid 1960s the artist moved to New York City where he began to create more intimate studio works in fiberglass, rubber, and lead.
Nelson's artistic and cultural interests were even wider and more challenging than some of his famous New York colleagues; in his Philadelphia studio he explored avenues as innovative and diverse as welded sculpture, incorporating scrap or found objects, and printmaking, a medium that established him among the leading innovators of the day.
Working from her studio near Bath, and in more intense phases on residencies abroad, Christopher creates sculptures in sequence, one work thematically leading on to the next.
In 2009 she began to spend more intimate time in the studio, with dance maker Lauri Stalling's and this led to the formation of gloATL, a platform for contemporary movement language and physical gesture.
Angry, many of these artists formed a support network, led by Carl Holty, Harry Holtzman, and George L. K. Morris, and they began to meet informally at the studio of Ibram Lassaw, discussing ways to change the perception of their work and to bring more attention to their ideas and ideals.
While he had always led a nomadic life, Tobey spent more time in Paris during the 1950s, and in 1960 he moved Basel, Switzerland, where he set up a studio.
For example, Ancient & Modern, run by Rob Tufnell and Bruce Haines, is situated in no more than a corridor off Old Street; Associates, the yearlong project run by artist Ryan Gander that closed in 2007, took place in a boxlike storefront on Hoxton Street; and the Bethnal Green gallery Between Bridges is located in what can only be described as a stairwell leading to artist Wolfgang Tillmans's studio.
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