McDonald's will still offer its Dollar Menu &
More value menu, which will share some items with the McPick menu, McComb said.
Not exact matches
This one's pretty simple: The items on Taco Bell's
value menu are all a dollar — no
more, no less, excluding prices in cities like New York.
It's not clear, however, that the company learned its lesson: After eliminating the Extra
Value Menu last year, it launched the Dollar
Menu &
More, which is another hodgepodge of offerings McDonald's (at least) considers good deals.
By having an in - depth conversation with prospects about what they're trying to achieve and really listening to their goals, you can set
value - based prices that are higher for you and also deliver
more for the client, ideally, offering clients a
menu of options to help them reach their objectives.
The chain's current
value menu, dubbed «Why Pay
More,» includes items originally priced at 79 cents, 89 cents and 99 cents, though those prices have largely increased to well north of a dollar over time.
«You can't always rely on new products to drive growth and you can't always rely on
value menus to drive growth, but by doing both I think you're creating a little bit
more of a higher likelihood of success.»
The marketing for the new
menu pushed
value as
more than just a low price.
One of the most important is the transition we're making from promotions built around a construct that features 1 or 2 specific dishes, which worked well for a long time, but has grown increasingly less effective over the past 2 years to a promotional construct that's built around a culinary or
value theme and highlights several dishes or one or
more menu categories.
More recently, McDonald's debuted its «McPick 2
value»
menu this month, setting off a chain of similar discount program announcements from Restaurant Brands International's (QSR) Burger King, Domino's Pizza (DPZ) and Yum!
And just want to understand how that takes place given that you are running
more value at Olive Garden and a new
menu at Red Lobster that has price points that are
more in the $ 15 below emphasis.
«By knowing our marketplace and understanding what our customers» needs are, we are able to find new things that could benefit our customer base, whether they are new
menu items or ideas of how to improve their operations by getting
more value from using a different product or using a similar product in a different way.»
Although
menu labelling is not yet mandatory, two - thirds of Canadians like the idea, and
value nutritional information as important.1 The data points to another business opportunity: 52 % say they would be
more likely to choose a restaurant with detailed nutritional information.1 But only one in five can recall seeing this type of information on restaurant
menus.1 Set yourself apart from the competition by running nutritional information on your healthy
menu options.
The $ 4 BBQ Bunch expands Wayback Burgers» lineup of delicious
menu items — typically offered a la carte — to appeal to
more cost - conscious guests, providing its premium products at a
value price point.
Cook «n ® lets you easily store all your recipes in one place, create
menu plans and shopping lists, view nutritional
values, and much
more.
I think city councils could do
more good for kids by considering other food and kid scenarios like banning soda served to kids in public schools, or requiring food with nutritive
value to always be served when refreshments are offered at a school, or requiring restaurants to offer kids real food choices on the kids
menu.
Ruth Huxley, managing director of Cornwall Food & Drink, said: «We have noticed many
more chefs in Cornwall using game on their
menus, reflecting its
value, versatility and increasing popularity amongst diners.
Philadelphia's
menu labeling law requires full - service chain restaurants with
more than 15 locations nationwide to list
values for calories, sodium, fat and carbohydrates for each item on all printed
menus.
Apps include a food and activity tracker, cheat sheets to help decode
menus and find diet - friendly options, a bar code scanner to use in grocery stores to calculate products» point
values and a database of
more than 4,000 recipes and 266,000 foods.
Patrons should pay attention to the high levels of sodium found in every item on the
menu, as most options contain
more than 1,000 mg of sodium, which represents half of the suggested daily
value for a person consuming 2,000 calories a day.
A gallery that compares production sketches of Leonard's many tattoos with actual photographs is good for nothing
more than a single look; a feature with
more repeat
value is a DVD player - ready duplication of the film's official website (otnemem.com), here simply labeled «Memento» (or «Otnemem,» depending on which version of the special features
menu you happen to land on).
Changed the method for rendering the world from Item Frames (1.8.x) to diamond hoe damage
values (1.9.x) Added collision detection Added walking animations New control mechanism - select hotbar slot, then right click to run action (allows single pushes and button holding) Converted the Pokédex and other static
menu items from maps to textures Results: Significantly reduced file size, elimination of ~ 25,000 command blocks (mostly from the Pokédex),
more responsive controls
Creatures When dropping Toki in a nest, birds now have a «cooldown», so they won't instantly pick you up again when walking out of the nest Birds don't stop anymore when they sense vibration, making them less annoying when accidentically stomping near them No
more random sorting of creatures: they all appear on their assigned depth
value, preventing smaller creatures from sometimes getting lost behind bigger creatures Fixed the «spawning multiple camera birds» bug Slug corpses can't kill anymore, so no
more accidentally walking into them and dying Bugs When stomped, berrybugs and copybugs now always hop the same distance (3 tiles), making their behavior
more predictible Berrybugs now briefly stop if they detect an edge above their heads while walking on the floor, making it easier to stomp them onto a wall Copybugs and berrybugs get stunned when they're in the trajectory of a to be spawned bubble, so they can't hop / roll away before bubble is spawned Glowy berrybugs now use the same turn animation as normal berrybugs, so no
more faster glow bugs Frogs and bubbles Bubbles now prioritize Toki Tori over other entities, so no
more accidental berrybug ballooning Added a small delay before catching an entity in a bubble to allow for catching Toki Tori, even if he's a little further away than an entity Added possibility to queue a «turn by whistle» while the frog is running towards a berrybug, so you don't have to wait before being able to let the frog face the desired direction Fixed a problem where a fat frog won't belch anymore Achievements In -
menu achievements system, including progress achievements Added a number of new achievements Tokidex completion is now a progress achievement (you can see how far along you are) Fixed the Fried Chicken achievement, so it's less hard to get All electrocuted entities now count for the X-Ray Enthusiast achievement Menu Completely new, streamlined and fast to access menu system Ability to set language from menu New font Graphics Improved presentation of telepathic Ancient Frog messages, fixed a problem where sometimes they'd spawn multiple times Fixed black flickering when buttonbashing during fades and level transitions Screenfades are now 100 % black Added button prompts to the first time you need to use whistle and stomp Areas and puzzles Added l - ife area for Ife < 3 Added an extra landing stone in the wasteland area Added more snow globes: — RRB - Water mountain approach: berrybug in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at begin
menu achievements system, including progress achievements Added a number of new achievements Tokidex completion is now a progress achievement (you can see how far along you are) Fixed the Fried Chicken achievement, so it's less hard to get All electrocuted entities now count for the X-Ray Enthusiast achievement
Menu Completely new, streamlined and fast to access menu system Ability to set language from menu New font Graphics Improved presentation of telepathic Ancient Frog messages, fixed a problem where sometimes they'd spawn multiple times Fixed black flickering when buttonbashing during fades and level transitions Screenfades are now 100 % black Added button prompts to the first time you need to use whistle and stomp Areas and puzzles Added l - ife area for Ife < 3 Added an extra landing stone in the wasteland area Added more snow globes: — RRB - Water mountain approach: berrybug in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at begin
Menu Completely new, streamlined and fast to access
menu system Ability to set language from menu New font Graphics Improved presentation of telepathic Ancient Frog messages, fixed a problem where sometimes they'd spawn multiple times Fixed black flickering when buttonbashing during fades and level transitions Screenfades are now 100 % black Added button prompts to the first time you need to use whistle and stomp Areas and puzzles Added l - ife area for Ife < 3 Added an extra landing stone in the wasteland area Added more snow globes: — RRB - Water mountain approach: berrybug in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at begin
menu system Ability to set language from
menu New font Graphics Improved presentation of telepathic Ancient Frog messages, fixed a problem where sometimes they'd spawn multiple times Fixed black flickering when buttonbashing during fades and level transitions Screenfades are now 100 % black Added button prompts to the first time you need to use whistle and stomp Areas and puzzles Added l - ife area for Ife < 3 Added an extra landing stone in the wasteland area Added more snow globes: — RRB - Water mountain approach: berrybug in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at begin
menu New font Graphics Improved presentation of telepathic Ancient Frog messages, fixed a problem where sometimes they'd spawn multiple times Fixed black flickering when buttonbashing during fades and level transitions Screenfades are now 100 % black Added button prompts to the first time you need to use whistle and stomp Areas and puzzles Added l - ife area for Ife < 3 Added an extra landing stone in the wasteland area Added
more snow globes: — RRB - Water mountain approach: berrybug in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit
more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at beginning
But the prime
value lies in Roberts's simple reminder, amid floods of glossy optimistic rhetoric, that taking the climate - warming carbon out of a growing global energy
menu is a challenge requiring far
more than better messaging or political tactics.
Posted in customer service, death benefit, Independent agent, insurance, life insurance, life insurance claim, life insurance claim process Tagged agent delivered the check, agent handle claim process, annual review chance to get
more business, call customer service, company trained sympathetic claims person, customer service
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menu drill down, push to close the sale, questions on policy, serve not sell
To leverage the huge display canvas, there's the aforementioned split - screen multitasking mode with its limited array of compatible apps, and you can change the display's DPI
value right in the Settings
menu to fit
more on the screen if you're a fan of a denser layout.
Professional Duties & Responsibilities Managed all daily operations of military dining facility serving over 180,000 meals annually Responsible for equipment and facility
valued at
more than $ 2 million Oversaw food inventory and orders of approximately $ 720,000 annually Designed and implemented daily
menu, 1,500 line items, and 48 ethnic dishes Trained, directed, and reviewed kitchen and service staff Maintained 98 % customer satisfaction rate for both food service and meal quality Collected customer feedback and designed strategies to improve client experience Ensured 100 % compliance with all applicable FDA food safety regulations Performed approximately 200 facility inspections and staff evaluations Programmed and repaired cash registers to guarantee accurate financial operations Authored and presented meal, service, personnel, and financial reports for senior leadership Devoted free time to honing skills and assuming additional duties Assisted base with security operations, logistics, inventory, and other tasks as needed Completed all assignments in a professional and positive manner Created an atmosphere of respect and devotion to team goals Received exemplary reviews resulting in consistent promotions ahead of schedule
Director of Operations — Duties & Responsibilities Manage daily operation, finances and personnel of US Army dining facilities in domestic and international forums Responsible for facility and equipment
valued in excess of $ 570,000 Train and supervise large staff ensuring efficient and effective food service operations Design and implement staff workflows, program policies, and meal preparation / service procedures Plan and execute breakfast, lunch, and dinner for
more than 3,000 soldiers and civilians Create healthy and enjoyable
menus in accordance with national nutrition standards Ensure strict compliance with all applicable health and safety regulations Oversee food / equipment inventory and orders ensuring cost effective operations Coordinate special events, field kitchens, and other special projects as assigned Manage all new construction and modification to facilities and equipment Prepare and present reports concerning finances, client satisfaction, and nutrition for senior leadership Utilize extensive military training to manage security of facilities, assets and personnel in hostile territory Consistently promoted for excellence in team leadership, dedication, professionalism, and integrity