Sentences with phrase «most of the side quests»

Just note that most of the side quests are worth your time and none of them, and I mean NONE, feel like they're just going through the motions.
Unfortunately, most of the side quests in the packs are nothing more than your run - of - the - mill fetch quests with very little depth.
Most of the side quests do not have voice over but if you take the time read them you'll be rewarded with some stories.
most of these side quests will have different ways in which you can complete them, as do some of the main quests, how you choose to deal with them collectively have an impact on the game.
The amount of backtracking that you have to do is borderline insane, especially if you tackle most of the side quests at the end of the campaign like I did.

Not exact matches

There are entire areas that are optional, full of side quests that would make most games» main quests look thin.
With its non-linear structure and surreal tone, Majora's Mask 3D sometimes doesn't feel like a Zelda game at all, but it's those who know the series best who will get the most out of its demanding dungeons and its many entertaining side - quests.
Spectacular character design and script create one of the most interesting side quests in the Witcher universe and make it easy to overcome some mistakes in its design.
It's a huge quest, and I imagine most will see the north side of 25 hours on the clock by the time it's all wrapped up.
My favorite parts of both the Assassin's Creed and Far Cry franchises are the small side quests that generally turn into the most memorable moments.
You will need to find word walls in the game to unlock the full power of these shouts, and you will stumble across most of these as you tackle the game's main quest and the side missions.
While many RPGs fill their worlds with thin and threadbare side activities, most side quests in The Witcher 3 whack the main quests of other games home.
Having finished up the game and most of the side - quests to I've gone back and played through it another twice, and do very different things, like opting to side with neither faction and instead just betray everyone.
No, it's still immersion breaking, but less immersion breaking than running around, finding collectibles, and doing side quests - which will most likely take up more time than the main story - all in a single time of day.
Even the most innocuous of side - quests can spiral into an adventure that spans several hours of gameplay, and often ties into the primary plot or other quests in ways that ensures that they feel important in the grand scheme of things.
This is one of Nier: Automata «s most satisfying side quests, and it's definitely worth seeing it through to the end.
The map will help players locate hundreds of collectibles, side quests, and all of Salem's most haunting landmarks.
Most of these side activities no more complex or rewarding than any MMO quest, but because the odds are always against you and crushing defeat is to be expected, unearthing treasure or dancing with strangers in an ongoing journey to unlock a John Wick costume is a welcome diversion from how bad I suck at building.
Sure, you'll collect items from pint - sized side quests (with gestures to open a treasure chest, or pumping water into a trough for Seren), but for most of the span, it's a rather sterile and bland litany of horse steering and wrestling with inaccurate controls.
Boring side quests are almost an inevitability in an RPG, but in a game that prides itself on mocking the genre, it's sad to see that they might have fallen victim to some of its most notorious pitfalls.
Flash ahead to Majora's Mask and the game is riddled with side - quests, though most of them feel extremely enjoyable.
There is certainly a lot to do in Far Cry 5 and while a few of the objective based side quests can be a little grindy, for the most part the main missions and side quests overall offer some brilliant action and tense moments that certainly got my adrenaline pumping while playing.
Combat was formulaic, as most enemies required specific strategies which demanded strict repetition; Witcher contracts followed a fixed pattern of investigate - prepare - fight, whereas many of the side quests involved simply fetching an item from a location and returning it to your quest giver.
Jap developers will prefer Nintendo handheld, look at Dragon Quest sales on the 3ds, and the original DS... look at monster hunter sales on the 3ds... every game you seen for the 3ds will now have newer versions with newer hd graphics so now when jap developers make a ps4 game they do not have to think about how they will downgrade it to fit on the NX... with the NX being more powerful than the Vita, and Wii U.... if it use the Tegra 2 chip it will be right next to ps4 1.8 teraflops or higher, but most likely if they use that, Nintendo might underclock it to increase battery power, but lets say they lock it to ps4 1.8 teraflops... every game for ps4 will be on the NX... and this is where the fear comes from... the 3ds have many exclusives, only thing that hold it back was graphics, now that wont be the issue in the NX... look how they announce Dragon quest 11 for NX already... Square Enix is thinking about money... and which console sold most of their games... the 3ds... so do not be surprised every big game from Square Enix and other Japanese developers come to the NX... and if they are anything like CAPCOM they will rather save money and make their game for one console aka the NX like they do with Monster Hunter... me personally I can not wait to see all my favorite games on the 3ds in better graphics... i am a RPG lover and the 3ds have some classics that I love... only thing Nintendo have to worry about is how Western and European side of the world will feel about the new handheld... Japan will love it, handheld sell the most, so it wont take long for NX to pass ps4 sales... but if they can get the attention of western and european... then Sony have reasons to worry and their fans
In the end, most all of the map areas just bleed into one colorless blob of perpetual night, and I stopped caring about the characters or side quests or anything and just wanted to «get it over with.»
That means you can go out of your way to pursue side quests, most of which boil down to using your rig or accessing caves to mine extra T - energy posts.
The story was lackluster, the good / evil mechanic was hardly embellished upon, the game world felt uninspired and hollow, supporting cast were almost neglected for the most part and the complete lack of meaningful side quests meant that Second Son was just a shadow of what it could have been.
You would expect that you could have friends join you once you finish the main story to help you fulfill the thousands of side quests available (which make up most of the gameplay), but youd be wrong.
By the time I had reached the place I was trying to get to I would most likely have taken down one of the many bandit camps in the game, taken on many different types of machines and probably have stumbled upon a few side quests to do.
While most of the interactions within the side quests are restricted to text - based conversations, the main story has a rather profound number of cutscenes with full voice acting.
This does lend something of a sense of mystery to proceedings, and clues are sprinkled throughout, but most missions feel like side quests.
After running into enemies or commanding your team to attack in order to initiate combat, each character (provided that you first recruit them by completing small side quests for them) has his / her own unique and silly attacks that can be used in battle — such as how the VP's Mom can scold enemies or the Baker can use pastries, instead of typical Fight, Defend, and Heal commands seen in most RPGs — which reinforce the game's oddball and charming humor.
The story is the best and most gripping part of it all, the side quests aren't just fetch and grab, they make all the characters feel like they gave importance then in the main story they just kill them off making the sorrow of the characters dying even worse if you do the side quests.
The side - quest was tough to complete, but my reward was a weapon capable of beating most enemies easily and making the rest of the game far simpler.
It'll take most players around 30 hours to complete all of the new content including main quests, side quests, delves, public dungeons, and the Halls of Fabrication trial.
Main storyline is where most of the big rewards are but completing the side quests will grants you lots of experience!
The best RPGs keep their greatest stories in their side - quests, and those in The Witcher 3 contain some of the most memorable and heartbreaking moments in videogames.
Unfortunately, while the sheer amount of them may be impressive, those side quests are nothing too special in most cases.
One concern is that players might try to sprint to the finish, and not take the time to perform the side - quests that impart some of the game's most engaging character development.
It's like this: Most freeform RPGs these days (Mass Effect 2, Fable 2, Fallout 3) create the illusion of freedom by placing a linear plot in a big world full of side quests.
The game is packed and filled to the rim with crazy conversations, meet - ups, characters, side quests and not to forget the way Volition uses music to get a point across, without spoiling anything you get some amazingly fitting music to some of the cut - scenes and the way they made fun of one of my most hated movies of all time, «Armageddon» just instantly made me laugh, and that never happens when I game, so well done Volition!
During the main quest, most of the battles are on the easier side, especially if you've stumbled upon or built an overpowered team, but the post-game bonus content ramps up the difficulty immensely for those who are interested in sterner stuff.
There are new side quests and unique bits of dialogue, but for the most part everything is taken straight from the show, jokes included.
The open world of Dying Light lets you explore and do whatever you want whenever you want, the game is also packed to the brim with Easter eggs and side quest, both in the original game and the Following expansion and will give you enough entertainment to outlast most other releases on the new consoles, so the value is definitely there if you are into open world games.
This expansion introduces one of the most powerful Lords of the Rhogar army, as well as new weapons and armor, story and lore, side quests, and rewards that vary depending on player choices.
If you ignore most side activities and side quests, you can expect to run through the game in roughly 15 hours or so, half of what you should expect from Yakuza Zero.
Most of the notes can only be collected after reaching a certain point in the story or after completing certain side quests.
The frosting on the cake, the side missions can be fun and gratifying and in the moment does seem to give you the feeling that you're shaping the environment around you, although most of the location quests do over populate the game, stretching a possible 150 + hour game open world to being over wrought with padding from fetch quests.
With Dragon Age (all of them), story is basically all there is, and for the most part the core plotline is done in a certain order, with deviations for side quests.
The Evil Within 2 is a bold sequel refining what people loved about the original game while introducing a mini open - world, side quests and a host of new villains and, for the most part, it's a very successful endeavor!
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