Sentences with phrase «most of the sound effects»

Most of the sound effects are rather dull however.
Most of the sound effects have been taken directly from the previous Mario games, such as the «boing» of Mario's jump, and the «plurp» noise of warping through pipes.

Not exact matches

There's a Wikipedia page if you want the full story, but Paul McCartney has said the recording exists and at least one super fan says he's heard it and that it's got «distorted, hypnotic drum and organ sounds, a distorted lead guitar, the sound of a church organ, various effects (water gargling was one) and, perhaps most intimidating of all, John Lennon and [Paul] McCartney screaming dementedly and bawling aloud random phrases like «Are you alright?»
By and large, the popular opinion is that though the theory of salt drawing out moisture and creating a steaming effect when added prior to roasting sounds reasonable, most feel that in practice the outcome doesn't justify the concern.
On its face, it does sound like the most obvious side effect of acknowledging the reality that marriages often fail.
Cancer & Energetics, Cancer & Spirituality - Some of the most important pages on this site featuring a growing collection of information on the vital subjects of our energetic and spiritual foundations, including the effect of sounds, prayer and the «healing stream» on cancer.
Most of the audio for the sound effects were done by voice instead of sound generation.
It is also Hitchcock's most innovative film in terms of narrative technique, discarding a linear story line in favor of thematically related incidents, linked only by the powerful sense of real time created by the lighting effects and the revolutionary ambient sound track.
The soundtrack preserves the careful mixing of diegetic and non-diegetic effects, most notably in how urban street sounds, particularly of traffic, are used to bridge studio - shot footage with location shooting.
It's the perfect movie to keep you awake during the latter hours of an all - night horror binge: The music and sound is loud as fuck, the imagery and effects shocking as hell, and it's quickly paced and most importantly short.
CAPTION: One of the most striking differences between online scratch cards and paper ones is that the online ones have great graphics and sound effects
This film features some of the world's strangest / most lacking sound design, comedy bits, green screen and other visual effects, transitional edits, background acting, and foreground acting I've ever encountered.
We have so far been buoyed by selfless acts of heroism, shaken by the most effective sound effects possibly ever twinned to celluloid and been willfully seduced by a brilliant portrayal of Searle (Cliff Curtis), the Ships slowly unraveling and comically absorbing psychological officer.
Calling this «surround sound» is a stretch; most of the sound emanates from the front three channels and you won't hear the rear channel effects and score enforcement unless your ears are against those speakers.
This mix utilizes the overhead speakers to get the most out of the experience with strong sound effects when needed.
Monster has a very interesting sound design and these tracks really show off the creative use of music, surround sound and subwoofer effectsmost notably during the murder scenes.
The effect is as startling as it is seamless as Johnson dives into the Hollywood action sound in a way that's anything but cookie - cutter, never selling out to the arthouse sensibility that's made him one of Hollywood's most innovatively rising composers.
Dir Dario Argento (Leigh McCloskey, Irene Miracle, Alida Valli, Daria Nicolodi) Horror cinema at its most baroque: a simple libretto is embroidered with elaborate, flowing camera movements, abstract blocks of colour, unsettling sound effects and soundtrack composer Keith Emerson's thunderous rock variations on Verdi.
As skilled a filmmaker as he is, the most explosive scene in the film isn't as impressive as it could have been — a lot of it is down to fantastic sound effects work.
It's hard to put a finger on what hurts this film the most: the fact that, at an unrelenting 158 minutes, your eyes actually get tired of seeing things blow up and irritating people perish, or that the film only serves up the same special effects and migraine - inducing sound design you've seen and heard before in far better movies, just cranked a few notches higher.
Most of the PvZ trademark music, sound effects and voices are present and accounted for.
The movie contains an abundance of surround sound and subwoofer effects, most of which come during the scene transitions.
But the most riveting section is watching the old - school process of over-dubbing and noise effects over Shaw's silent footage — all of the sound had to be inserted in post.
The transfer looks little different from an upgrade DVD, while the extras consist of a few hastily assembled previews, a running commentary from the effects supervisors, a music video, and a montage of Godzilla's most famous battles which sounds a lot better than it is.
The center channel utilizes most of the use with the dialogue, but you will get a range of weather effects or other ambient sounds coming from the surrounds.
The on - set dialogue and occasional overdubs are clear and recognizable from one another, but sound effects, including noises from Belial, have much more fidelity to them and are the most effective aspect of the track as a whole.
But let's face it — most people will buy the DVD for their children, and kids will likely get more out of that sound effects bit and the disc in general.
Both in the theatres and on the NTSC laserdisc, key sound effects contained extra oomph - the most notable being the close - up of Darkness» giant hoof planted on the floor, as he emerges from the giant mirror - which are rather wimpy on the DVD.
The most famous bird in noir fiction receives first - class treatment in this multicast performance, which comes complete with sound effects and is reminiscent of old - time radio dramas.
Some of these titles — which include voice over narration, soothing watercolor - like illustrations, recordable hot spots within the story for adding personalized sound effects, vocabulary enhancement, and more — have been penned by the most beloved children's authors, including writers such as Suse MacDonald, Don Freeman, and Dean Koontz.
With the exception of music in the opening and closing credits, most adult audiobook listeners do not want or expect any music or sound effects in the production.
Most cats come with a purr that vibrates between 20 - 140 Hertz, which is a sound wave range that might have a therapeutic effect on people and other animals, not unlike that of a therapeutic laser.
Last but not least, guests at the Sofitel London St James can also enjoy the new So FIT fitness center: 100 m2 offering the very finest equipment and most notably the very original AlphaSphere by Sha, a multi-dimensional experience space that consists of a play on sound, light, warmth and movements — combining a unique quality of in - depth relaxation with vivifying and energizing effects.
Each enemy also only has a couple (literally, a couple) of sound effects that soon start to grate on even the most patient player.
I like to give Mass Effect 2 a hard time for not quite living up to the original (probably my favorite game this generation), but Bioware's sequel managed to cut out a ton of what everyone most disliked while improving the parts they loved, and that sounds like a success to me.
Combat is responsive, sound and visual effects make landing a skill feel satisfying, most classes have skill - based combos, you can dodge or block actions and abilities, and there is a wide variety of enemies to keep things interesting.
The musical score sounds great and the voice acting is good, but sound effects in battles sound cheap and don't convey any power behind any of your attacks, instead generic thuds, clanks and zaps are what you'll be hearing most of the time, making battles not quite the spectacular and exciting situation as they we're in the earlier games.
If the visuals in company of heroes 2 don't wow you, the sound effects most certainly will.
For you audiophiles out there, Aquanaut's Holiday supports 7.1 surround, and has some of the most realistic ocean sound effects I have ever heard.
The most impressive improvement in sound effects has to be the ambience that was previously quite flat in Ride on PS3, but is now buzzing with excitement and atmosphere from the crowd in a realistic fashion resulting in hearing the crowd as you approach and pass them which is complimented by accurate bike engines that even change when riding through condensed areas such as tunnels and crashes, while the soundtrack consists of a variety of soft to heavy instrumental rock music.
Most impressive in this department though are the directional effects when playing with any sort of surround sound.
The most obvious improvements over the now seven year old retail version of Killing Floor, are the much improved graphics, the hilarious gore system, better sound effects and everything else technical.
Streets of Rage II had one of the best / most memorable soundtracks and sound effects in gaming history.
Many other peers in VGDev contributed to the project, creating most of the artwork, levels, sound effects, and also programming a few additional features.
Some of the game's most impressive features can be explored in this free play, with the internet being full of jaw - droppingly complext or efficient factories, as well as ones made to perform songs with their sound - effects.
The audio consists of voice - overs, sound effects and music that works well together to build layers of the world, the relationships and the story that is unfolding around you, while most of the minor audio issues from the previous versions have been corrected to deliver better audio.
Strange sound effects and white sound are present in place of background music for most of the game.
Beyond the intrinsic immersive values of the first - person perspective and the fitting, yet optional PlayStation VR functionality, it is the environmental sound effects that should get the most of the credit for enveloping the player in Resident Evil 7 «s troubling and confining world.
One of the perks of the game I like the most is that it became heavily customized on behalf of the player in the subsequent series, probably because it was born as a mod.You are allowed to buy and install skins, spray graphics, head - up displays, sound effects, and sprites.
Part of the nostalgia also comes from the sound effects — the series has been using most of the same little 8 - bit effects when you attack or dodge, or the little shuffling when you traverse stairs.
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