I played it right after Arkham City so the animation and
movement felt stiff and a bit clunky throughout.
Not exact matches
If you find you STILL can't get it, another trick I like to use is to do a set of
stiff - legged deadlifts right before squatting... not heavy, but just enough to «wake up» the hamstrings and get them activated so they're easier to feel in this squat movement (you could potentially even do a light set of leg curls if you also can't feel your hams during Stiff - Legged Deadlifts,
stiff - legged deadlifts right before squatting... not heavy, but just enough to «wake up» the hamstrings and get them activated so they're easier to
feel in this squat
movement (you could potentially even do a light set of leg curls if you also can't
feel your hams during
Stiff - Legged Deadlifts,
Stiff - Legged Deadlifts, too).
The animations
feel stiff and result in some awkward
movements.
The ride can
feel firm over certain surfaces but otherwise shrugs off most imperfections (helped by a
stiff structure and those comfortable seats), and the steering
feels precise with predictable
movements of the nose as soon as you begin to turn into a corner.
Dial the suspension to its
stiffest of four settings and it actually
feels more composed, and although there's always plenty of body roll, vertical body
movements are kept well in check and you can storm along the ground at quite a pace.
@Patrick, the first time I had to replace them it was a strange clunking which was the issue, this time it was a clunk and a
feeling that they weren't as
stiff laterally - so my basic diagnosis is that something is being worn in the seals / washers that allows more sideways
movement of the piston.
As with the visuals though the gameplay engine overall
feels dated and clunky particularly in the few exploration parts where player
movement around areas
feels quite
stiff and lacks fluidity, but again I think this is down to the dated mechanics that Telltale have been using for quite some time now but the game doesn't play badly overall it just
feels very dated and certainly needs freshening up for the next season.
The somewhat
stiff lateral
movement and blocking via a button (instead of backing away from your opponent) can initially
feel strange if you're typically a Street Fighter person, but any discomfort will fade away after a few matches and some trips to the pause screen, which smartly displays both players» special move inputs right up front.
This slick and stylish waterproof shell has recently been updated with stretch zones to offer a full range of
movement, reducing that
stiff - and - crinkly
feeling some raincoats have.