Sentences with phrase «much like the gameplay»

Much like the gameplay, the sound has the tendency to seem somewhat repetitive.
Visually Sonic Forces is a decent looking game with sharp and vibrant areas that have good attention to detail, but unfortunately, much like the gameplay, this isn't consistent across the board.
Much like the gameplay, audio and visuals are mixed bag.
Much like the gameplay offered in Ratchet & Clank games, you must fend off waves of incoming enemies with swift melee attacks, be it with Ratchet's sturdy wrench or with Sly's staff or a whip, for example.

Not exact matches

Much like the home consoles» classics like Zelda and Fable, Eragon does an excellent job of combining solid RPG elements with user - friendly gameplay.
Slow gameplay (although not as much as games like CoD), there's reload (it's horrible to reload in a fps arena)... and generally, there are some bad points.
I am a huge fan of the original Prince of Persia trilogy, and when I heard about this game I was a little worried that they would change to much of what made the original games great, and I was right, the gameplay has been completely destroyed, platforming is awkward do to too may actions being mapped to the same buttons, combat is tedious and unenjoyable, it's EXTREMELY repetitive, having to search around for light seeds just to advance the plot is stupid, and do to the fact that you can't really die the whole game just feels like trial and error, and the new Prince character is completely unlikeable, while they messed up most of the game it's got some good things going for it, the voice acting is solid, the graphics are beautiful, and the ending does have interested in seeing where the story goes from here, but I'm not sure if I want to pick up the next game they come out with, this was a huge disappointment and isn't worthy to bear the Prince of Persia name.
With truely amazing sound and AAA film - like angles on cutscenes and gameplay, it make the experience much better than previous ones.
The gameplay is sometimes clunky, and there's not much replay value, save for a couple of additional modes like Points Count and one - hit kill Golden Bullets.
The gameplay itself is fine but with little to do it will feel like so much more could have been added maybe even a short story mode which SoulCalibur usually prides itself on.
The gameplay was so much fun to me, teleporting and assassinating in this game made me feel like a badass.
I got this game because of how much the critics loved it and in its moments this game delivers some of the best gameplay that I've experienced but unfortunately its not always like this.
It came with its share of frustrations — like many stealth games, the game isn't much fun once you've been discovered, and like other Metal Gear outings, the controls can be achingly complex — but also with so many satisfying gameplay moments.
The LEGO City Undercover Wii U version will feature a sandbox style gameplay, much like GTA and Saint's Row, set in the fictional LEGO City.
I can appreciate Super Mario Galaxy's visuals just as much as Met Gear Solid 4's for entirely different reasons, but even if both games looked like they ran on an N64, I'd still dig them for their awesome gameplay.
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting game, at first, i was expecting a simple fighting game with some button mashing, however, the game proved me wrong and i fell in love, the combo system, while easy, is a lot more deep than the one in the Naruto games, with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle modes.
It had a much more coherent feel, and it helps to make the jetpack seem less like a novelty and more like a real asset to the gameplay.
Yet much like the Michael Bay movies, Transformers: Fall of Cybertron at times focuses more on its grandness than on its storytelling (or in this case, gameplay), leaving the finished product ironically underwhelming.
Much like the core release itself, though, the gameplay remains very much the sMuch like the core release itself, though, the gameplay remains very much the smuch the same.
The gameplay may be pretty good, but one of the things that I loved about Hyrule warriors was decimating armies with my favorite characters, and I don't like pretty much all of the fates cast.
All of these options are nice for those who want more gameplay, and I liked how much easier it was to level up characters this time around.
Although The Longest Five Minutes seems like a solid game, its gameplay didn't do much to impress me.
After over 12 years in development, Nioh plays like a compilation of every hack - and - slash RPG since the early 2000s, and while it's almost tempting to write off most of the gameplay as being derivative of From Software's recent action RPGs, like Bloodborne and the Dark Souls franchise, there's so much more to the game than that.
Though it's rough around the edges, has difficulty spikes and very much feels like the foundations on which Harebrained can build upon, the core turn - based tactical gameplay of BattleTech is great.
That may not seem like much, but the stages are impressively lengthy and full of a variety of action segments that keep the gameplay exciting.
Gameplay was the biggest concern for me before playing because as I mentioned before, I do not normally like open world games (except for GTA, but I did not like Oblivion very much).
This game is much more like Marvel puzzle quest with a mixture matching gameplay of Candy Crush saga type, with RPG battling to make it unique and quite challenging for the iPhone and Android gaming pool, with the help of troops to defeat and diamonds to collect.
The intriguing concept didn't have much to show for itself outside of a sliver of gameplay and the below concept art, though this at least seems like an interesting direction to take the Gaiden series after the poor reaction to Ninja Gaiden 3.
Much like the platform games of the past, things are kept simple, which leads to some enjoyable gameplay experiences.
It sometimes feels like the more we focus on character and relatability, the more we expose how much gameplay can be at odds with that.
Armour Skills do all kinds of things, from offering resistance to status effects like poison, to boosting your weapons» Affinity rating — basically your chance of scoring Critical Hits — to buffing your health and stamina, to improving your prowess in pretty much any gameplay situation you can think of.
Only things which holds me back on FE are the chess gameplay, I didn't like it much in Final Fantasy Tactics and FF Tactics Advanced, and when a character dies they stay dead for the rest of the game, my luck in such cases is that the char should not die from one more hit, but in those cases it's always a critical super effective and all that crap on me, making chars die un-needed and all I can do then is reload the game, that's the other reason for me to doubt it, maybe I could get a demo from the e-shop...
Also, much like the Bossa Studios developed physics yarn, the game similarly trades more on its capacity to amuse rather than on providing satisfying or innovative gameplay to captivate its audience.
Sure, it might look like a mobile title and some of its gameplay systems certainly suggest a healthy dose of that design DNA, but look past its lo - fi veneer and you'll discover a wacky little 2D action platformer that doesn't ask much of you but gives a lot of entertainment in return.
The core concept — stacking similar - colored blocks and waiting for a sweeping laser to clear your progress as a series of soundtracks and contrasting motifs blend in — is very much intact, but the new gameplay elements make this feel like a sequel in the sense that the 2006 numerical follow - up and copious reiterations weren't.
Yes, much of the trailer looked scripted, but in many cases the footage looked rather like it was recorded during live gameplay, and edited to be shown from different angles without a HUD (according to IGN, the game's HUD is minimal, unobtrusive, and automatically hides itself in certain situations anyway).
Games like Monument Valley [$ 3.99], Sword and Sworcery [$ 3.99], and Prune [$ 3.99] are as much about taking the player on an audio - visual journey as they are about pushing their gameplay mechanics.
So with this in mind, the question regarding FIFA 18 is how much of a big leap it is compared to its predecessor and sadly while modes like Battle Squads this year are great additions, the gameplay related improvements are rather minor this year.
Adventuring from one location to the next, the bulk of Avalon Code's gameplay and presentation initially feels very much like an amalgamation between the Final Fantasy DS remakes and the handheld version of Final Fantasy Crystal Chronicles — not surprising, given the development team's prior work on the Final Fantasy franchise.
It's obviously not that much like Firewatch story wise, but the gameplay itself feels similar.
For this game, and much like Harry Potter years ago, I expected the gameplay to be simplistic, maybe even a little repetitive, but I wished that when you sat back, ignored all the small stuff and just enjoyed it as a game that you'd like it.
PixelJunk Monsters may not look like much, but you'll quickly get hooked on its simple, strategic gameplay.
Much like the prior video, there's a fair amount of gameplay featuring Funky Kong to give you a better idea as to how he might play and control.
Like you said, it's obviously focused more on gameplay and rewarding fights, but it doesn't seem to offer much else to me.
A game like MH would have been much more popular, in the West, pre-2002, before games began an inexorable slide into laughable difficulty territory, where rewarding gameplay took a backseat to «epic» storylines and grossly dumbed down gameplay.
It delivered twists and surprises that really did catch me off guard at times, I appreciated most of the new gameplay elements outside of the mini games, and I came to like the cast much more than I was expecting to given their seemingly weaker overall designs.
There is so much depth to the gameplay that every time I pick it up, I feel like I learn something new; and playing through it with a buddy (or three) makes it even better.
That feels like too much to me, but then again the whole board gameplay is luck so it flows I suppose... And there is Bowser Jr's boss battle, but some say you can see what number you hit if you look close enough into the dice block while it spins.
The trailer looks like much of the same from the LEGO series; funny characters accompanied by the same fun but sometimes repetitive gameplay.
As we've seen previously with games like Dead Space 2, Bulletstorm, and The Witcher 2, gameplay is pretty much lag free, and you don't have to worry about downloading and installing anything.
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