Not exact matches
Techland, the Poland - based
developer behind Dying Light, Dead Island and Call of Juarez, today announced plans to release two «major
multiplatform» and four digital distribution
games a year.
The listing only goes so far as to identify Frogger as «
multiplatform,» but a separate blog post by
game developer Daniel Lee seemingly lets the tadpole out of the bag, so to speak.
On many occasions, systems that are notoriously difficult to develop for have ended up getting the short end of the stick when it comes to
multiplatform games since
developers only have limited resources.
So, when creating a
multiplatform game,
developers need to optimize their
game for each platform, but that isn't the easiest thing to do.
It strange that
developers don't make certain features for Wii u. I'm sure it will sell great in a couple months, and by then
developers probably won't cut features for any
multiplatform games coming to 360 and ps3 also.
and you are not buying
games for it!!!! ----------------------------- ---------------------- Point 4: The PS3 kept pace with the 360 during a time when
developers had yet to really grasp the complexity of the PS3's hardware, and
multiplatform games were often inferior on Sony's machine.
«Point 4: The PS3 kept pace with the 360 during a time when
developers had yet to really grasp the complexity of the PS3's hardware, and
multiplatform games were often inferior on Sony's machine.»
Microsoft have been hard at work flourishing their money under the noses of
developers again as they've proudly announced that Sine More, a
game developed Digital Reality and Grasshopper Manafacture, which was originally going to be
multiplatform, will be coming exclusively to Xbox Live Arcade on.....
For this new gen of consoles PS4 / X1 whoever
developer makes better visuals for X1 for
multiplatform game will have no excuse (like current gen were PS3 bashed unfair for difficulties of developping
games) and he will be clear moneybagged from MS
Bungie is making its first
multiplatform game with «Destiny» (all the «Halo»
games were Xbox exclusives, and Microsoft owned Bungie for several years), and the
developer could very well have nothing to do with the
game's pro-PlayStation leanings.
Compare
multiplatform games in which the
developer took advantage of the full HD art in the Xbox One to the corresponding trophies for PS4 and PS3.
He only acknowledged their spare exclusives lineup as evidence for their need to support and work with third party
developers and publishers, also explaining their heavy promoting of third party,
multiplatform games.
Much - loved PlayStation
developer to make its first
multiplatform game â??
The Switch's success has pulled scads of
developers back into the Nintendo fray, and we've seen a deluge of worthwhile titles of late, including exclusive indie fare and some of the best
multiplatform games seen on other platforms in recent years.
Headquartered in Hamburg, Germany, Daedalic Entertainment is a
developer of
multiplatform narrative - driven
games.