Music games stand or fall based on the quality of the songs available.
Not exact matches
The challenge with evaluating the PS3's success is that (unlike freemium
stand - alone products) the PS3 isn't a
stand - alone product... it's a component of a larger product (Sony gaming platform) that includes the console hardware as well as the peripherals,
game software, the online service, the royalties generated from licensing other content (
music, ads, etc) and so on.
It's all fun and
games until the
music stops and some poor saps are left
standing all alone, wondering where all their dating options of the past went.
Of course, this makes sense because you want to be immersed in the action, but thanks to in -
game settings you can make the
music stand out more if you wish — here's looking at you, Haunted House stage!
The biggest
stand - out aesthetic about this
game is the
music.
The variety of available
music is curious making it
stand out from other rhythm
games while at the same time not opening itself up to fans of all genres.
So what we've tried to do as a way to help our
music stand out and help people remember it is look at ways to keep the same song but change the arrangement, so even though the song is different you'll still hear the same theme within different songs throughout the
game as a way to help people remember it.
The
music design
stands up to the test of time and is still enjoyable to listen to today, in the face of fully orchestrated scores that come with other Nintendo
games.
If there is one thing that really
stands out to me about Rock Band 3 is that in a time where
music games are starting to feel dated, Rock Band 3 manages to still be fresh.
The
music doesn't
stand out, but it accentuates the
game very well.
The September 2015 London performance went on to receive rave reviews, one critic calling it «one of the best performances of video
game music to have ever been showcased,» along with multiple
standing ovations throughout.
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However, since this is a rhythm
game, we needed to make the
music stand out and be something that
gamers would enjoy.
Now, there's nothing wrong with happy
music, but this
game lacks most of the whimsical or even adrenaline fuelled musical styles that
stood out in the earlier
games.
The
game features
music written by award - winning indie folk musician Svavar Knutur, which in my mind is part of what helps it
stand out from the crowd of puzzle
games.
John White: 80s arcade
games had
music to make the hairs
stand up on the back of your neck, but for Mogwash I've gone for the funky techno side of things like Moon Patrol and Bobble Bobble.
I am getting sick of this so its time I
stood up and said something, it needs to stop, the first two motorstorms were amazing, I own, have played, and beaten them all, but the thing is that motorstorm was ment to be an offroad racing
game, no storyline or nothing, just the festival, lots of dirt and mud, and some big rigs, but apocalypse is a disgrace to motorstorm, that's why even though I own all of them, I and my friends still play Pacific rift to this day, that
game knows whats its about, lots of huge offroad jumps and hard rock
music like in flames and all that, but now look, now motorstorm looks like a childs
game, PLEASE, do something about this....
Everything about the
game, from the colorful palette, the sound design, the
music, the levels themselves and the new ideas and tools it brought to Mario's disposal, is top quality and ranks among not just the finest Super Mario
games or the finest SNES
games, but
stands as one of the greatest
games of all time.
There aren't many
music tracks in Breath of the Wild, but the Hyrule Castle Theme
stands out as one of the most memorable parts of the
game.
Featuring rock and metal fusion covers of tracks from several
games within Capcom's classic Mega Man series, the album pays homage to the Blue Bomber and the
music that has
stood the test of time.
Fortunately I did get some exposure to awesome video
game music overall; enough so to cast my votes on what I think
stood out this year in terms of original
game soundtracks and VGM arrangement albums.
The
music in Stardew Valley
stands out on its own, and could easily be enjoyed outside of the
game.
But as is the
music serves its purpose but no song
stands out above anything else you've heard in a video
game recently.
Nothing really
stands out with the
music used throughout the
game.
The use of classic sounds in menus and battle is as charming as it gets, and I
stand by the opinion that the main theme of the Dragon Quest series is one of the very best main
music pieces of any
game.
BEAUTIFUL environments,
standing ovation - worthy
music, challenging gameplay; everything you could want out of this
game.
Originally released between 1987 - 1991, each
stand - alone adventure features the same mind - blowing puzzles, graphics and
music that mesmerized generations of console
gamers!
The
game's
music composed by Akira Yamaoka in particular had a big hand in helping Silent Hill
stand from the crowd.
[Martin Leung's video
game music performance]... sounded like any great performance from a classical
music concert and brought the crowd to a
standing ovation.
While most soundtracks go for the standard rock or pop, Persona 5 opts for more sophisticated jazz that really makes the
music stand out among the sea of tracks from other
games.
The only other
game series that springs to mind that I'm able to remember
music from is Tekken, with Tekken 3 in particular
standing out above the rest around this period.
But it's hard to be too critical on a
game that's simply trying to open the door for children to get into gaming, and the soundtrack holds up nicely (King Dedede has the longest -
standing theme
music of any video
game character for good reason.
The player zooms to several viewpoints to check highscores, choose a
game from a rotating
stand, change the background
music on the virtual tape deck, or change
game settings while being zoomed in on the virtual VCS 2600.
Ultimately my role first of all is to help tell a story and bring it to life, and then in an ideal world, the
music also
stands on its own away from the film or
game.
It is a modest 17,000 square feet above grade, but what lies beneath is a two - level, 33,500 - square - foot basement complex, complete with a 103 - seat movie theater, ticket booth, concession
stand,
game room and
music annex, that will make it New England's largest occupied single - family home.
By using a dock, you can easily ensure that, when
standing vertically, your console is stable and ready to give you access to your
games,
music, and movies.