I am relieved to see that the
Switch usually only suffers from a frame rate cut and a resolution drop on these multiplatform releases as opposed to the butchering games often got on the Wii due to power, storage medium limitations such as on the Gamecube and
N64, and being hard to
port to due to an entirely different development environment as the case was with the Wii U. I realize that these statements are a little oversimplified because it IS more complicated than that but there are a whole lot of worse ways that Nintendo
ports have gotten neutered for the last two decades because of Nintendo's tendencies to veer left when the market goes right.