Sentences with phrase «npc companion»

The storyline is flimsy, and supported almost entirely by NPC companion, Ellie.
You and your buddy can create characters together, but if they're a little late to the party they can just jump in and begin controlling one of the existing NPC companions.
But the sense of inclusiveness isn't just brought about by some NPC companions.
I invited three friends into a game, and within seconds, not minutes, they'd seamlessly assumed control of my NPC companions and all their gear, abilities, and talent points.

Not exact matches

No story, no companions, wasted combat system, no badges, no interesting npc, nothing.
With your two companions taking hearty swings at a massive Cyclops as you climb up its back to stab its eye out — not to mention the swaths of NPC combatants massing behind you, anxious to join the fray — it's fair to say that the battles in Dogma tend more towards baroque chaos than, say, Geralt's more - considered clashes with harpies and bandits.
Bits and pieces of information about the world, its factions and its characters are readily available through dialogue with the game's companions and NPCs.
It's also possible to recruit some NPCs as companions to follow you around and help you out in a fight, which is a fine thing indeed but quickly proves to be a headache as they'll often block doorways, stopping you from advancing, or just run into the stream of magic fire your unleashing and die in agony.
The game boasts four playable toons (with more as you go), a companion system so you can drag an NPC along with you (a la Diablo), more than 60 singleplayer dungeons.
What follows is a slight amount of trope players are introduced to Premiere, Hollow Realization's enigmatic NPC character and player companion.
The companion quests have me revisiting parts of the map I had moved on from, encountering NPCs that previously shunned me now being open to my quest to amass an Inquisition of formidable proportions.
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the world
- 18 years old - used to work at a lodging house in a port city, run by her parents - used to look at the sea and think about what she really wanted to do and to achieve - she stayed like this until a merchant ship appeared on the horizon - her ability in the field is to buy items from NPC - this allows the player to acquire rare items that aren't sold in stores - in combat, she can spend money to summon mercenaries to fight on her behalf - she can share BP with her companions, and cure her own HP and SP
Each character is paired with a non-player character (NPC), a computer - controlled companion that helps you out, converses with you, and lets you know what they think about what is going on.
Sure, you have followers and companions and thousands of NPCs to talk to, but it's not a real person.
There's not very much conversation to be had from the NPCs, with only Tom, the two wizards and a companion that you can meet actually talking.
Even if you have a faithful NPC travelling companion, they don't actually appreciate that really cool stealth kill you just got, you're left / cheering for yourself.
Every enemy NPC that you're going to encounter, they care about their own lives, but also they care about the lives of their other companions.
For instance, as a ranger with an animal companion, I often had the option to sic my friendly bear on not - so - friendly NPCs.
Mass Effect: Andromeda also has a lot of disposable NPCs that give you one side quest and are then forgotten, but like most Bioware games, it also features a core cast of companions who stick with the player through the entire game, growing and evolving along with you.
Some of the planned enhancements include increased world reactivity, NPCs schedules, dynamic weather, improved lighting and shadowing, not to mention companion relationships and even the ability to purchase or steal other ships.
I've lost hours of progress through annoying problems with the save system, seen my companions fly into the sky and disappear, even failed a mission because of an NPC that decided to walk to the bottom of a lake.
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