Sentences with phrase «npc models»

Finally, while the environments are gorgeous and the monsters all feel truly alive, character and NPC models have a very dated look even with their shiny HD coat of paint.
«We're aware that one of the NPC models in Watch Dogs 2 is rendered in a way that is particularly explicit,» Ubisoft said in a statement.
What the **** is this piece of **** I'm just going to run through the problems: Glitches happen EVERY TIME, making them literal programming instead of glitches, one of the reviews claim it has a story, the levels are embarrassingly small, there are minimal NPC models, the physics is **** it somehow lags to **** and the levels just end the things that can be done, the YouTube clips are
The quality of the average NPC model, for instance, is not quite on par with the best recent games.

Not exact matches

«We were at the time repeating published studies that had found that a certain drug dissolved in 2 - hydroxypropyl - beta - cyclodextrin, or HPβCD, was beneficial in the mouse model of NPC disease.
Aside from a regenerative therapy to replace ailing organs, the scientists add that the NPCs could be used to model diseases in the lab.
«We wanted to develop a newborn screen for NPC because we know that the earlier we intervene with investigational treatments in animal models of the disease, the longer the animals live,» said Ory, the Alan A. and Edith L. Wolff Distinguished Professor of Medicine.
As an NPC national level bikini competitor, I know what it takes physically, emotionally and mentally and I want to be role model to everyone around the world!
2010 Fargo Upper Midwest light heavy 3rd place 2010 Minneapolis Gopher State Classic light heavy 1st place 2011 Fargo Upper Midwest heavy weight 1st place 2011 Minneapolis Gopher State Classic Physique 2nd place 2011 NPC USA's Physique tall class 16th out of 32 2011 Muscle and Fitness Gaspari Super Pump Challenge Online Winner 2011 Muscle and Fitness model contest «Olympia expo» 4th out of 53 2011 Minnesota State North Star Physique mixed class 3rd overall 2011 Photo Vision model Dec 2011 World Physique magazine competitor of the month and «promoting greatness» winner 2012 Bodybuilding.com BodySpace Spokes model finalist 2012 Bodybuilding.com BodySpace spokes model contest LA expo 5th place 2012 Muscle and Fitness Online Winner * First two time winner * «Qualified for the Olympia expo» 2012 Bodybuilding.com «Amateur of the Week» 2012 Bodybuilding.com 2012 «Top 20 Extreme Physiques»
2017 WBFF LA Pro Championships 2015 WBFF World Championships 2014 WBFF World Championships 2014 Featured in Shape Magazine 2014 Healthy Coloradan cover model / featured story 2013 WBFF World Championships — 2nd 2012 WBFF World Championships — Pro Debut 2012 «My Living Nightmare» published in Fit & Firm Magazine 2011 WBFF Fitness Atlantic Championships — Champion (earned pro card) 2011 Classic Mustang Cause Calendar Girl 2010 Ms. World Physique — Champion 2010 NPC Hard Nutrition Natural Colorado Open — 2nd 2010 Fittest Body 2010: Models Health — Champion 2010 Summer Abs Contest: Models Health — 2nd
I was a full time NPC physique model who was training twice a day and barely eating 1600 cals a day.
There is not a story, character development, interesting NPCs or diverse environments... No anti-aliasing, terrible framerate, minimalistic ugly models, brownish washed out colors, and horrific loading times.
Terrible NPC character models and voice acting.
The lackluster menu design, the lack of character models for non-interactive NPCs, the inability to fast travel within dungeons, and several other small quirks combine together to dampen the overall polish of
All major geometry assets (for example: NPCs and character models) highlight a marked quality increase
Actually I take the «low res models» bit back, the fountain has no NPCs whatsoever around it when you're in the southern sector.
There are some spots where it looks like concessions had to be made for this game to get back - ported to the PS3 (or since that's where they started, they could only improves the graphics in a limited scope in order to retain parity with the PS4 version), and you'll see it in the NPC character models.
The character models also look and move beautifully — both of agents and NPCs like enemies and stranded survivors, and the weapons look and feel real, lending some authenticity to the whole experience.
Character models, NPCs, and monsters look fantastic now, while both cities and wildlands come to life with renewed vigor.
Some of the NPC character models look really bad but Lara's model in particular looks stunning.
Gorgeous High - Definition Graphics — In addition to the visual upgrades that the main character models, textures, and backgrounds received for the PS3 version, more NPCs and monsters join their carefully reworked counterparts.
- Weapon Bob and Weapon Drag Added - Score Persist on Leaving and Rejoining a Multiplayer Match - Steam controller configuration - Servers now track stats for players and rank them on that server - New Gluon Gun model - New Crossbow model - New RPG model - New Shotgun model - Shogun will now gibb characters if damage is high enough - Added third person shell ejects from NPCs - Added Tau Wallshotting in Multiplayer - All workshop submissions have no filesize limit anymore.
if there is a thing I found funny and sometimes even annoying in open - world games is the amount of equal models of NPCs.
While you can see friendly characters you can partner with on missions walking around town, many of the NPCs are duplicated models placed in random spots of the map.
Most character models are incredibly similar, whether they're NPCs or player controlled characters.
Adam, while playing the game, discovered a female character model that appeared to be wearing crotchless underwear and decided to upload a screenshot of the NPC to the PlayStation Network.
Everything in [Treasure Trove] + name an item or locale, design an asset, AND we'll model an NPC in your likeness.
The map is broken up into many smaller areas, which means that every time you enter another zone you'll be treated to a loading screen, then wait a few more seconds as models and other NPCs phase into the area.
When the game gets underway, the player is inundated with nods from the past: towns are portmanteaus of classic JRPG titles, NPCs chirp one - liners from iconic characters, enemies are modeled after easily recognized designs from previous generations, and even the title is an amalgamation of established conventions.
We have the «forgiving» Christian model where a secondary game server stands by and NPCs are placed there in non-conflicted roles as they are eliminated in the primary context, saved for a new game later or whatever.
We have the World of Warcraft model of infinite serial reincarnation in a single game context as NPCs «die» and are respawned — Buddhism if you like — where all the NPCs are of course ultimately identical to the toplevel controlling program that multitasks them.
NPC constructed an economic model to estimate the savings for care costs avoided and local authority costs saved by averting the need for long term or more intensive statutory involvement.
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