Crash Bandicoot N. Sane Trilogy has a few sneaky references to other
Naughty Dog projects in the PS4 version.
Not exact matches
Basically, this means Sucker Punch isn't following
Naughty Dog's lead of having two teams within the same studio working on two different games (in
Naughty Dog's case, The Last of Us and Uncharted PS4), and it looks like their unannounced
project will really start development once inFamous: Second Son is wrapped up.
Seeing as
Naughty Dog will be involved in the selection process, it could well be that that the developer has made up its mind as to which
project to tackle next.
It first began with Uncharted: The Lost Legacy Creative Director and Writer Shaun Escayg leaving
Naughty Dog to join Crystal Dynamics and work on the Avengers
Project.
Led by former
Naughty Dog creative director Amy Hennig, the
project had been pitched as Star Wars meets Uncharted from the makers of Dead Space, which sounds amazing.
Some users calling Uncharted 4 or Quantic Dream
project can be PS4 exculasive but problem is
Naughty Dog it's Sony first party developer.
Who ever they get will talk about their 30th anniversary then they will say something along the lines of «I would like to show you some footage but first i would like to tell you about a
project a small group from
naughty dog has been working on with the fine folks at Sanzaru Games».
As future
projects evolve, we will continue to strive to maintain our high
Naughty Dog standards and always endeavor to do whatever it takes to raise the bar for gaming.
° Please PS fans needs Kevin Butler again in the next E3 also Guerrilla Games with the new IP and the PS Vita version of Killzone,
Naughty Dog with Last of Us, Santa Monica Studio with the secret
project, Respawn Entretaiment with the new IP and The last Guardian.
Virtual reality (VR) headset
Project Morpheus and
Naughty Dog adventure Uncharted 4 will be the stars of the show.
Personally, I think it's far too early for more information on
Naughty Dogs current
project.
Druckmann and Straley's shift to the Uncharted development also hasn't hampered
Naughty Dog's ability to continue working on multiple
projects.
In many ways it may be
Naughty Dog's most ambitious
project to date — brand new universe and cast of characters, brand new tech, brand new genre, not to mention it's easily
When the
project began,
Naughty Dog wasn't sure of its direction.
Speaking with Official PlayStation Magazine (via GamesRadar +),
Naughty Dog's Neil Druckmann explained that a Last of Us sequel was on a list of potential
projects that the studio may be working on, but that it was weighing options about what direction to take the series.
First conceived way back in 2008, only one short year after the release of Uncharted: Drake's Fortune on PS3, a big - screen adaptation of
Naughty Dog's iconic action - adventure series has been in the works for almost a decade now, and though stuck in development hell for much of that time, with constant fundamental changes delaying the
project on numerous occasions, the film's survival has never really felt in doubt.
However, A new trickle of information from two of the actors involved in the
project suggests that
Naughty Dog is still very much in the thick of motion capture production on The Last of Us 2.
These are all suppositions, but if we add together all clues (he's a professional concept artist, he already worked with
Naughty Dog, two characters on last image are Jak and Daxter without doubt, he specified these concepts are for a «unnannounced
project») we can have some suspects...
Most of you are not interested a realistic reboot of
Naughty Dog's Jak and Daxter franchise, so it's for the best that the
project is no longer happening.
The Arcslinger is developed by Big Red Button Entertainment, which employs some very talented veterans from
Naughty Dog, even the founder of the company itself, Big Rafel was an art director at
Naughty Dog and was working on
projects like Jak and Daxter, Uncharted: Drake's Fortune, and Sonic Boom: Rise of Lyric.