Sentences with phrase «nice character models»

The music is good, there are some neat character designs, some nice character models / sprites, some cool weapon designs.
Nice character models.

Not exact matches

Cyrus played a character that was idolized by many preteen and teen girls and that could had been treated as a roll - model, since both Cyrus and Hannah Montana were famous girls that didn't let fame to change them and stayed normal, nice girls, that had good relationship with their families.
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting game, at first, i was expecting a simple fighting game with some button mashing, however, the game proved me wrong and i fell in love, the combo system, while easy, is a lot more deep than the one in the Naruto games, with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle modes.
Character models aside, the actual visuals look great with some nice looking post-processing effects.
The character models look really nice, I especially like Impa.
The visuals presented in the game look nice but that applies to the main character models as the rest of the environment textures look terrible.
The character models had their cartoonish side, but really did an excellent job of portraying a very nice look throughout.
While the Arcade mode character models are presented with a current SFV look and feel, it's still quite nice to — at long last!
Most experienced platform players will probably only visit Funky to try their hand at the gumball machine that spits out randomized 3D character models, but it's a nice touch to offer these options so that players of all skill levels can enjoy the adventure.
The character model was detailed and it had nice effects work, but environment textures are really inconsistent.
When you zoom in character models feature some nice detail, too, but as soon as you look around them things fall apart a little as pixely textures become apparent.
Graphically, there are some nice updates to the character models from PoE.
Breach looks good for an Arcade title with decent character models and nice environments, though there are some glitches like floating bricks or no reload animations.
Graphics: 8 Breach looks good for an Arcade title with decent character models and nice environments, though there are some glitches like floating bricks or no reload animations.
Graphically, Digimon on Vita is a high quality port with excellent character models for every human and Digimon character during cutscenes, dialogue scenes and battles that are faithful recreations from other forms of Digimon's entertainment media which all performs at a consistently smooth frame - rate with some nice effects to convincingly showcase the power behind each Digimon's abilities.
That said, the animated bits that play while you're going about the song are quite enjoyable, and the character models and customization of clothing regarding them is quite a nice touch (as it was in Shinovi Versus).
The character models have received a very nice hi - res upgrade as have the useable items like chests and herbs.
It's not just artistically the game does well, mind you, on a technical level the game also impresses with plenty of detail packed into character models and vast draw distances lending the world a sense of scale via some impressive vistas, even though you are kept to a fairly linear path, a path which happens to also feature warning messages should you stray a bit too far and invisible walls that you can bang your noggin off of, somewhat ruining the nice illusion of wandering through the wilderness.
Sure, you get the higher - resolution backgrounds and nicer looking character models.
The game's vibrant cel - shaded world and character models resemble a graphic novel come to life, and the game's animations are generally nice and fluid.
Visually, WinBack: Covert Operations» character models and environments look nice up close, but there's a noticeable fuzziness that overlays objects in the distance — even on a CRT TV.
The game still shows its age with outdated textures, awkward robotic speaking and the occasional weird animations, but it looks good in 1080p, the character model updates are nice, and the combat animations are as fluid as ever, so it isn't all bad.
The textures received a nice boost in detail, some of the stone ground textures in Castle Town really show this off, and Zant's character model shows some really impressive detail.
The addition of the gallery with sketches of assets like character models, fleshed out with a few notes on the development process, is a nice touch, but the entries have to be unlocked.
Character models are pretty simple but look nice and the stadiums are unique and very nicely done.
The character models are nice, and their stilted movement animations add to the charm.
Looking very nice, but it seems like these support characters don't have a 3d model, only images that grant some effects, akin to the dissidia FF summons, I hope there's a way to disable them, or maybe it could become very unbalanced.
I was also impressed with the character models, which although not really the best aspect of the game, still had a nice feel to them as well.
The character models of Siren are pretty good, with some nice textures, and some really good detail placed on each and every character.
The character models don't look any different from what they were last year, with a good amount of detail and a pretty nice feel to them.
Having a brand new character management and a handheld model of the sport is nice for earlier house owners, however the true viewers is those that missed the unique launch.
With great animation and nice polygon character models, this game really pushes the hardware.
Still, character models are somewhat nice in their simplicity, and the 60 FPS frame rate makes combat even more fast paced and exciting.
Size Matters still carries the same style that we have seen in the other games like the environments, which still have a nice range of colors and the character models, which are nicely detailed and look great.
Character models are gorgeous with some nice animations to make them feel alive.
The game features some nice aesthetic touches, with the then - new 3D character models allowing for more dynamic animations than its 2D predecessors.
Character models are decent enough, but it would've been nice to get a little more variety and also more obvious differentiations between hostiles and civilians at distance without using foresight.
While Oddworld looked quite nice when it launched in the «90s, it hasn't aged well, but the New «n» Tasty version brings the game bursting into the modern era with fantastic, painstakingly modeled environments and characters.
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