The music is good, there are some neat character designs,
some nice character models / sprites, some cool weapon designs.
Not exact matches
Cyrus played a
character that was idolized by many preteen and teen girls and that could had been treated as a roll -
model, since both Cyrus and Hannah Montana were famous girls that didn't let fame to change them and stayed normal,
nice girls, that had good relationship with their families.
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and gameplay issues these days, Brave Soldiers delivers what is a
nice, franchise - based fighting game, at first, i was expecting a simple fighting game with some button mashing, however, the game proved me wrong and i fell in love, the combo system, while easy, is a lot more deep than the one in the Naruto games, with all of the
characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every
character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the
characters are nicely balanced, with every
character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics,
character models, arenas and effects alike are
nice to the eye, battles are divided into rounds, with all the tiny
nice stuff like
character introductions and outros being intact (fun fact: the
characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every
character simply gains a damage / defense boost, with the conditions being the same for all
characters, eliminating situations when one
character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock
characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle modes.
Character models aside, the actual visuals look great with some
nice looking post-processing effects.
The
character models look really
nice, I especially like Impa.
The visuals presented in the game look
nice but that applies to the main
character models as the rest of the environment textures look terrible.
The
character models had their cartoonish side, but really did an excellent job of portraying a very
nice look throughout.
While the Arcade mode
character models are presented with a current SFV look and feel, it's still quite
nice to — at long last!
Most experienced platform players will probably only visit Funky to try their hand at the gumball machine that spits out randomized 3D
character models, but it's a
nice touch to offer these options so that players of all skill levels can enjoy the adventure.
The
character model was detailed and it had
nice effects work, but environment textures are really inconsistent.
When you zoom in
character models feature some
nice detail, too, but as soon as you look around them things fall apart a little as pixely textures become apparent.
Graphically, there are some
nice updates to the
character models from PoE.
Breach looks good for an Arcade title with decent
character models and
nice environments, though there are some glitches like floating bricks or no reload animations.
Graphics: 8 Breach looks good for an Arcade title with decent
character models and
nice environments, though there are some glitches like floating bricks or no reload animations.
Graphically, Digimon on Vita is a high quality port with excellent
character models for every human and Digimon
character during cutscenes, dialogue scenes and battles that are faithful recreations from other forms of Digimon's entertainment media which all performs at a consistently smooth frame - rate with some
nice effects to convincingly showcase the power behind each Digimon's abilities.
That said, the animated bits that play while you're going about the song are quite enjoyable, and the
character models and customization of clothing regarding them is quite a
nice touch (as it was in Shinovi Versus).
The
character models have received a very
nice hi - res upgrade as have the useable items like chests and herbs.
It's not just artistically the game does well, mind you, on a technical level the game also impresses with plenty of detail packed into
character models and vast draw distances lending the world a sense of scale via some impressive vistas, even though you are kept to a fairly linear path, a path which happens to also feature warning messages should you stray a bit too far and invisible walls that you can bang your noggin off of, somewhat ruining the
nice illusion of wandering through the wilderness.
Sure, you get the higher - resolution backgrounds and
nicer looking
character models.
The game's vibrant cel - shaded world and
character models resemble a graphic novel come to life, and the game's animations are generally
nice and fluid.
Visually, WinBack: Covert Operations»
character models and environments look
nice up close, but there's a noticeable fuzziness that overlays objects in the distance — even on a CRT TV.
The game still shows its age with outdated textures, awkward robotic speaking and the occasional weird animations, but it looks good in 1080p, the
character model updates are
nice, and the combat animations are as fluid as ever, so it isn't all bad.
The textures received a
nice boost in detail, some of the stone ground textures in Castle Town really show this off, and Zant's
character model shows some really impressive detail.
The addition of the gallery with sketches of assets like
character models, fleshed out with a few notes on the development process, is a
nice touch, but the entries have to be unlocked.
Character models are pretty simple but look
nice and the stadiums are unique and very nicely done.
The
character models are
nice, and their stilted movement animations add to the charm.
Looking very
nice, but it seems like these support
characters don't have a 3d
model, only images that grant some effects, akin to the dissidia FF summons, I hope there's a way to disable them, or maybe it could become very unbalanced.
I was also impressed with the
character models, which although not really the best aspect of the game, still had a
nice feel to them as well.
The
character models of Siren are pretty good, with some
nice textures, and some really good detail placed on each and every
character.
The
character models don't look any different from what they were last year, with a good amount of detail and a pretty
nice feel to them.
Having a brand new
character management and a handheld
model of the sport is
nice for earlier house owners, however the true viewers is those that missed the unique launch.
With great animation and
nice polygon
character models, this game really pushes the hardware.
Still,
character models are somewhat
nice in their simplicity, and the 60 FPS frame rate makes combat even more fast paced and exciting.
Size Matters still carries the same style that we have seen in the other games like the environments, which still have a
nice range of colors and the
character models, which are nicely detailed and look great.
Character models are gorgeous with some
nice animations to make them feel alive.
The game features some
nice aesthetic touches, with the then - new 3D
character models allowing for more dynamic animations than its 2D predecessors.
Character models are decent enough, but it would've been
nice to get a little more variety and also more obvious differentiations between hostiles and civilians at distance without using foresight.
While Oddworld looked quite
nice when it launched in the «90s, it hasn't aged well, but the New «n» Tasty version brings the game bursting into the modern era with fantastic, painstakingly
modeled environments and
characters.